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Terraria Mode (v39)
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by Dccd
Massive thanks to Miles and Lazybear for helping throughout the entire process of making this mode!
Terraria Mode is a Mode that plans to add in everything in the Terraria bestiary to Spy Cards. Rare Creatures detected by the Lifeform Analyzer are counted as Miniboss Cards. Bosses (duh) and particularly strong Minibosses in events aare counted as Boss Cards
Latest Changes
Vanilla:
- Illuminant Slime Buffed
- Goblin Thief Nerfed
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Mutant works????
- Abominationn buff
Notes
- Terrarian to be added later on
- Variants representing Terraria Mods to be added much later on
Cards
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- Lose 1 per round
- If Poisoned (5): On Lose: Take 1 Damage and True Numb Own Card Poisoned (∞) (only once)
- Status
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- Lose 1 per round
- Multiply Healing by 0
- Status
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- Lose 1 per round
- DEF-2 for self
- Status
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- Lose Half Each Turn
- ATK: 1 (only once)
- Setup (Modify TP Cost (+∞): Effect or Mini-Boss or Boss) (only once)
- Per 2 Feral Bite: True Numb Own Card Feral Bite (1) (only once)
- Unless Feral Bite (2): True Numb Own Card Feral Bite (1)
- Status
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- Lose 2 per round
- Empower +1 (Non-Token) (opponent) (only once)
- Status
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- Lose 1 per round
- Pierce (1) (only once)
- Null
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- Exile Self
- On Lose: Take 1 Damage (only once)
- Null
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- Exile Self
- On Draw: Draw 1 Card (Ignoring Limit)
- Null
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- Used As Payment For Old One's Army
- Passive
- Null
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- 8
- Critter
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- Empower +1 (Gelatin)
- Summon 2 random Gelatin/NOT _pinky Attacker or Effect or Mini-Boss cards
- Gelatin
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- ATK: 5
- Unless HP (3): True Numb Own Card Eye of Cthulhu (1) On Success: Summon Eye of Cthulhu
- Eye
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- 7
- Eye
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- Empower +0 (Corrupt)
- Adds 3 Shadow Orbs To Your Opponents Deck Turn 5 Shadow Orbs Upgrade EoW's Empower
- Corrupt
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- Per Crimson: Summon 2 Creeper
- If Creeper (6): Multiply Damage Effects by 0
- Crimson
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- 1
- ???
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- ATK: 3
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- Tundra
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- Summon 2 Skeletron Hand
- Allows +2 Dungeon Minibosses In One Deck
- Dungeon
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- 1
- 1
- Dungeon
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- Play Bee From Deck
- Per Hornet: Inflict Poison
- Def: 2
- Fortify +2 (Hornet)
- Unless VS Poisoned (5): DEF+2
- Play From Deck (1): Card Bee
- Per Hornet: Summon Poisoned as opponent
- Unless VS Poisoned (5): Fortify +2 (Hornet)
- VS Poisoned (5): ATK+2
- VS Poisoned (5): Empower +2 (Hornet)
- ???
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- Exiles Self And Adds The Hungry To Your Deck
- Setup (20 Rounds): Win Game
- Setup (20 rounds) (Damage Opponent ∞ (ignoring modifiers))
- Add To Deck (1): Card Hungry
- Exile Self
- Hell
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- Exile From Opponent's Field (1): any On Success: ATK+3
- Hell
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- Per Bunny In Hand: ATK +2
- Summon To Hand (1): Card Lepus Clone
- Per _Bunny in Hand: ATK+2
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- Per Bunny In Hand: ATK +2
- Per _Bunny in Hand: ATK+2
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- Fortify +2 (Gelatin)
- Per any in Hand: DEF+1
- Gelatin
- Hallow
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- Adds Spazmatism And Retinazer To Your Deck T0
- Eye
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- ATK: 3
- Numb Enemy (1)
- If Spazmatism: Pierce (3)
- On Play: Modify TP Cost (-1): Card Spazmatism
- Eye
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- ATK: 6
- On Play: Modify TP Cost (-1): Card Retinazer
- Eye
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- ATK:2 DEF:2 Pierce ∞ Add 3 Probes To Deck
- ATK: 2
- DEF: 2
- Add To Deck (3): Card Probe
- Pierce (∞)
- Unless DEF (1): Damage Opponent 1 and Take 1 Damage and Exile Self
- ???
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- ATK: 3
- Coin (1): ATK+1
- Unless Destroyer: Exile Self
- ???
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- Summon a random Prime Limb card
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???
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- Summon 2 random Prime Limb cards
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???
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- Summon 3 random Prime Limb cards
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???
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- Summon Prime Cannon
- Summon Prime Saw
- Summon Prime Vice
- Summon Prime Laser
- ???
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- Numb Enemy (1)
- Prime Limb
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- 2
- 1
- Prime Limb
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- ATK: 2
- Coin (1): ATK+1
- Prime Limb
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- ATK: 2
- Pierce (2)
- Prime Limb
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- ATK: 1
- DEF: 1
- VS Gelatin (1): Add To Field (1): Card Baby Mothron
- VS Eye (1): Add To Field (1): Card Baby Mothron
- VS Corrupt (1): Add To Field (1): Card Baby Mothron
- VS Crimson (1): Add To Field (1): Card Baby Mothron
- VS Desert (1): Add To Field (1): Card Baby Mothron
- VS Tundra (1): Add To Field (1): Card Baby Mothron
- VS Jungle (1): Add To Field (1): Card Baby Mothron
- VS Aquatic (1): Add To Field (1): Card Baby Mothron
- VS Hell (1): Add To Field (1): Card Baby Mothron
- VS Hallow (1): Add To Field (1): Card Baby Mothron
- VS Mushroom (1): Add To Field (1): Card Baby Mothron
- VS Dungeon (1): Add To Field (1): Card Baby Mothron
- VS Blood (1): Add To Field (1): Card Baby Mothron
- VS Old One (1): Add To Field (1): Card Baby Mothron
- VS Temple (1): Add To Field (1): Card Baby Mothron
- VS Goblin (1): Add To Field (1): Card Baby Mothron
- VS Pirate (1): Add To Field (1): Card Baby Mothron
- VS Snowman (1): Add To Field (1): Card Baby Mothron
- VS Spider (1): Add To Field (1): Card Baby Mothron
- VS Spooky (1): Add To Field (1): Card Baby Mothron
- VS Frost (1): Add To Field (1): Card Baby Mothron
- VS Critter (1): Add To Field (1): Card Baby Mothron
- VS Town (1): Add To Field (1): Card Baby Mothron
- VS Martian (1): Add To Field (1): Card Baby Mothron
- VS Hornet (1): Add To Field (1): Card Baby Mothron
- VS Solar (1): Add To Field (1): Card Baby Mothron
- VS Vortex (1): Add To Field (1): Card Baby Mothron
- VS Nebula (1): Add To Field (1): Card Baby Mothron
- VS Stardust (1): Add To Field (1): Card Baby Mothron
- VS Eclipse (1): Add To Field (1): Card Baby Mothron
- Eclipse
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- Summon 2 Blood Squid
- Unless HP (4): Empower +1 (Card Blood Squid)
- On Discard: Summon Blood Squid and Summon Dreadnautilus Token
- Blood
- Aquatic
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- 2
- Blood
- Aquatic
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- Lifesteal (2)
- Advance Jungle Setup Effects By 44444 Rounds
- Jungle
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- ATK: 7
- Pay Etherian Mana (14): ATK+4
- Summons Mysterious Portal T0
- Old One
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- Passive
- Summon Etherian Mana
- Null
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- ATK: 5
- If Lihzahrd and Flying Snake: Exile Self On Success: Add To Deck (1): Card Golem Core and Turns into Golem Head
- Temple
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- 7
- Temple
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- Passive
- ATK: 1
- On Numb: Summon To Hand (1): Card Golem Head
- Temple
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- Fortify +2 (Spooky)
- If DEF (1*): DEF-1 for self and ATK+1 for self
- Spooky
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- ATK: 7
- True Numb Own Attacker or Effect or Mini-Boss (∞)
- Frost
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- VS ATK (1): Per Martian: Enfeeble -1 (Non-Token) (opponent)
- Unless VS ATK (1): Per Martian: Break -1 (any) (opponent)
- Martian
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- Draw 3 Aquatic Cards And Then Discard Them. Draw 1 Shark After.
- On Discard: On Win: Damage Opponent 1 and Summon Duke Fishron Token
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Card Shark Card
- Aquatic
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- ATK: 3
- Per any in Hand: ATK+2
- If any (5) in Hand: Summon To Hand (3): Card Terraprisma
- Hallow
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- ATK: 2
- Per any in Hand: ATK+1
- Hallow
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- Passive
- Empower +1 (Card Turkor Head)
- Add To Deck (1): Card Turkor Head (only once)
- ???
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- ATK: 1
- Summon Turkor Token
- Pay Turkor Token (3): Summon Turkor The Ungrateful (only once)
- ???
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- Empower +1 (Non-Token)
- ???
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- Exile Self
- If Solar (1): Add To Deck (1): Card Solar Cultist
- If Nebula (1): Add To Deck (1): Card Nebula Cultist
- If Vortex (1): Add To Deck (1): Card Vortex Cultist
- If Stardust (1): Add To Deck (1): Card Stardust Cultist
- ???
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- Empower +1 (Solar)
- Clear Daybroken Debuff
- True Numb Own Card Daybroken (∞)
- If _cultist (2): ATK+3 for self
- Solar
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- Empower +1 (Nebula)
- Setup (TP+2)
- On Play: Modify TP Cost (-2): _notneb
- Nebula
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- Empower +1 (Vortex)
- On Win: Setup (Empower +1 (Vortex))
- On Win: Draw 1 _cultist Card
- Vortex
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- Empower +1 (Stardust)
- If Solar Cultist and Nebula Cultist and Vortex Cultist: Unless Ritual Token: Add To Deck (1): Card Phantasm Dragon and Summon Ritual Token and If Ritual Token: Summon Ancient Vision
- If _cultistgaminh (1): Summon a random Target Card card
- Stardust
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- ∞
- ???
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- Add 1 To Own Max Hand Size
- Add 1 To Own Draw Per Turn
- ???
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- Passive
- Exiles Self T0, Play Solar Cards To Summon
- Empower +1 (Card Daybroken)
- Solar
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- Passive
- Exiles Self T0, Play Nebula Cards To Summon
- Add 1 To Own Max TP
- On Lose: Set Own Max TP to 10
- Nebula
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- Passive
- Exiles Self T0, Play Vortex Cards To Summon
- On Win: Setup (On Win: Damage Opponent 1)
- Vortex
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- Passive
- Exiles Self T0, Play Stardust Cards To Summon
- Stardust Summoners Summon 1 More
- Stardust
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- ATK: 7
- Add True Eye of Cthulhu To Deck (Max 3 Times)
- Unless Lunar Token (3): Add To Deck (1): Card True Eye of Cthulhu and Summon Lunar Token
- If True Eye of Cthulhu (3): Damage Opponent ∞ (ignoring modifiers)
- Lunar
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- Numb (1)
- Lunar
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- Coin (1): Coin (1): Coin (1): Coin (1): Heal 1 or Setup (Resummon) or Numb Enemy (1) (final) or ATK+3 (final) or Coin (1): Coin (1): Coin (1): Summon Torch God as opponent or Take 1 Damage or Empower +2 (any) (opponent) (final) or ATK-2 (final)
- ???
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- Summon a random Town Mini-Boss card
- Empower +1 (Town)
- Town
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- ATK: ∞
- Disables Card Draw For The Turn
- Dungeon
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- On Lose: Heal 1
- Unless Lose: Heal Opponent 1
- On Lose: Setup (TP-2)
- ???
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- ATK: 1
- Exile Self
- Coin (1): Setup (3 rounds) (Resummon) or Setup (4 rounds) (Resummon)
- Gelatin
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- ATK-2 for opponent
- Not Played: If Golden Bunny: ATK-2 for opponent
- Critter
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- Numb (1)
- Not Played: If Golden Bunny: Numb Enemy (1)
- Critter
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- DEF: 2
- Not Played: If Golden Bunny: DEF+3
- Critter
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- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: Lifesteal (2)
- Critter
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- ATK: 1
- Pierce (4)
- Not Played: If Golden Bunny: ATK+3
- Critter
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- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: On Tie: Heal 2
- Critter
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- Prevent Numb any (7)
- Not Played: If Golden Bunny: Prevent Numb any (2) and Delay Opponent's Setup Effects By 1 Round
- Critter
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- Empower +1 (Mini-Boss)
- Empower +1 (Gelatin)
- Gelatin
- Dungeon
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- ATK: 4
- Has Every Biome Tribe
- Gelatin
- Tundra
- Desert
- Jungle
- Hell
- Dungeon
- Corrupt
- Crimson
- Hallow
- Mushroom
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- ATK: 3
- Unless HP (5): If The Bride: ATK+2
- Blood
- Zombie
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- DEF: 2
- Unless HP (4): If The Groom: Heal 1
- Blood
- Zombie
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- Summon 3 Chattering Teeth Bomb
- Unless HP (2): Summon Chattering Teeth Bomb
- Blood
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- 1
- Blood
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- ATK: 4
- Numb Own Card Hoplite (1) On Success: ATK+4
- Numb Own Card Hoplite (1) On Success: ATK+4
- ???
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- Discard 1 Card
- On Lose: Heal 1
- If Mushroom (4): On Lose: Heal 2
- Mushroom
- Critter
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- Numb Enemy (1)
- Tundra
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- Numb Effect (∞)
- Tundra
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- ATK: 4
- Summon 2 Sandstorm
- Summon 2 Sandstorm as opponent
- Desert
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- Numb Enemy (1)
- Discard 1 Card
- On Discard: Numb Enemy (1) and Summon Sea Snail Token
- Aquatic
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- Discard 3 Cards
- Critter
- Aquatic
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- ATK: 2
- On Play: Setup (Resummon)
- Zombie
- Jungle
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- Per Jungle: Setup (3 rounds) (ATK+2)
- Jungle
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- DEF: 4
- If Skeletron: DEF+2
- If DEF (9): Heal 1
- Dungeon
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- ATK: 2
- If Mini-Boss (4): ATK+∞
- Dungeon
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- ATK: 6
- Unless Skeletron: VS each Enemy: ATK-1
- Dungeon
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- ATK: 1
- Per Mini-Boss: Empower +1 (Dungeon)
- Dungeon
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- ATK: 2
- If Mini-Boss (2): Draw 1 Mini-Boss Card
- Dungeon
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- ATK: 2
- Per Exile Token: ATK+1
- Hell
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- Numb Any (1)
- On Exile: Play (1): Card Wall of Flesh
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- On Win: Exile From Field (1): Target Card On Success: Advance Card Wall of Flesh Setup Effects By 3 Rounds and Exile Self
- On Exile: Summon Exile Token
- Hell
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- ATK: 7
- Add To Deck (1): Card Soul of Night
- Corrupt
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- ATK: 4
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt
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- ATK: 20
- Take 1 Damage
- Crimson
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- ATK: 2
- Lifesteal (1)
- If Crimson (4): Lifesteal (1)
- Crimson
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- Per any in Hand: ATK+2
- Hallow
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- DEF: 2
- Summon 10 Draw Token
- Hallow
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- If Critter (2): Draw 1 Mini-Boss Card
- Critter
- Hallow
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- If any (5) in Hand: Draw 1 Boss Card (ignoring limit)
- Critter
- Hallow
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- ATK: 1
- Per Goblin: Summon Shadowflame Apparition
- Goblin
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- Per 4 Etherian Mana: True Numb Own Card Etherian Mana (4) and Summon Dark Token
- Per Dark Token: Summon Old One's Skeleton
- Old One
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- 1
- Old One
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- ATK: 7
- Summon 4 Etherian Mana
- Old One
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- ATK: 4
- Coin (2): ATK+1
- On Lose: Setup (Summon Pirate's Curse)
- Pirate
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- Coin (4): ATK+1
- Pirate
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- Coin (4): Summon a random Pirate Enemy card
- Pirate
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- ATK: 4
- If/VS Boss (1): ATK+6
- VS Dungeon Guardian: ATK-∞ for opponent
- VS Boss (1): Unless Boss (1): ATK+6
- If Boss (1): ATK+6
- Zombie
- Eye
- Eclipse
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- VS each Non-Token: Coin (1): Setup (2 rounds) (Summon Martian Saucer)
- Martian
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- DEF: 8
- If ATK (1): Enfeeble -2 (any)
- Unless ATK (1): Break -1 (any)
- Spooky
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- DEF: 5
- On Numb: Numb Enemy (2)
- Frost
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- ATK: 2
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+3
- Numb Own Enemy (1) On Success: ATK+3
- Frost
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- ATK: 3
- If Daybroken: VS Effect (1): ATK+∞
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- Solar
- Nebula
- Vortex
- Stardust
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- Draw 2 Cards
- If Hell (3): Exile Self and Play (1): Card Wall of Flesh On Failure: Advance Card Wall of Flesh Setup Effects By 3 Rounds
- Summon 2 Draw Token
- On Exile: Summon Exile Token
- Town
- Hell
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- ATK: 3
- Coin (1): ATK+1
- Town
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- Heal 1
- Heal Opponent 1
- Exile Self
- Town
- Hallow
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- Multiply Damage Effects by 2 for opponent
- Town
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- If Worm: Draw 2 Aquatic Cards
- If Gold Worm: Draw 1 Aquatic Boss Card
- Town
- Aquatic
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- ATK: 1
- DEF: 1
- Pierce (1)
- Lifesteal (1)
- Town
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- ATK: 5
- Pierce (2)
- Town
- Desert
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- ATK: 2
- Pierce (3)
- Town
- Desert
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- Discard 1 Mini-Boss Card If Discard: Draw 2 Enemy Cards
- Town
- Jungle
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- Empower +1 (Spider)
- Town
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- ATK: 1
- Empower +2 (Critter)
- If Golfer: Lifesteal (1)
- Town
- Critter
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- ATK: 2
- If Zoologist: Numb (1)
- Town
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- ATK: 3
- Summon 2 Etherian Mana
- Town
- Old One
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- Coin (1): Empower +1 (Non-Token) or Empower +1 (Non-Token) (opponent)
- Town
- Goblin
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- DEF: 1
- Summon 2 Poisoned as opponent
- Town
- Temple
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- Fortify +1 (Card Skeletron Prime)
- Fortify +1 (Card Destroyer)
- Fortify +1 (Card Retinazer)
- Fortify +1 (Card Spazmatism)
- Fortify +1 (Prime Limb)
- Fortify +1 (Card Probe)
- Town
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- On Lose: Draw 1 Boss Card
- Town
- Dungeon
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- Turns into a random Mini-Boss card
- Town
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- On Tie: Heal 1
- Town
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- Coin (9): ATK+1
- Town
- Pirate
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- ATK: 2
- On Lose: Setup (Empower +1 (Mushroom))
- Town
- Mushroom
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- VS TP (1*): ATK+1
- Town
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- True Numb Enemy (1)
- Pierce (2)
- Town
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- Summon Confetti
- Summon Confetti as opponent
- Summon Confetti
- Summon Confetti as opponent
- Town
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- DEF: 1
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+2
- Numb Own Enemy (1) On Success: ATK+2
- Town
- Frost
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- ATK: 1
- Setup (Resummon as opponent)
- Exile Self
- Town
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- Not Played (for 1 round after 50): ATK+∞
- ???
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- ATK: 2
- Numb Enemy (1)
- Disguises itself as a boss in hand
- ???
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- Turns into Nymph
- ???
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- Not Played: Setup (4 rounds) (Empower +3 (Card Tim))
- ???
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- ATK: 6
- If Tim: Lifesteal (1)
- ???
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- DEF: 3
- Delay Opponent's NOT Null Setup Effects By 1 Round
- ???
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- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Mimic (1)
- ???
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- Turns into Mimic
- ???
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- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Gold Mimic (1)
- ???
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- Turns into Gold Mimic
- ???
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- If Bird (4): ATK+11
- Critter
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- The Snack That Goes On The Attack!
- On Discard: ATK+2 for self and Summon Gold Goldfish Token and On Win: Damage Opponent 1
- Aquatic
- Critter
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- Coin (4): Summon Squirrel or Empower +1 (Card Squirrel)
- Critter
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- Coin (1): Summon Gold Mouse as opponent or Summon Mouse as opponent
- Critter
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- ATK: 4
- Delay NOT Null Setup Effects By 99 Rounds
- Summon Za Frogdo
- Jungle
- Critter
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- Empower +2 (Card Grasshopper)
- Per Grasshopper: Setup (2 rounds) (Summon Grasshopper)
- Critter
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- Numb Boss (1)
- Critter
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- Empower +2 (Aquatic)
- Empower +1 (Card Bird)
- Critter
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- On Win: Setup (On Lose: Damage Opponent 1)
- Critter
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- Setup (Discard 1 Card)
- Setup (2 rounds) (Discard 1 Card)
- Critter
- Jungle
- Aquatic
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- DEF: 2
- Fortify +1 (Card Ladybug)
- Critter
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- 1
- Gelatin
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- DEF: 1
- Coin (1): DEF+1
- Gelatin
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- 2
- Gelatin
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- 3
- Gelatin
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- DEF: 2
- Coin (1): DEF+1
- Gelatin
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- DEF: 3
- Coin (2): DEF+1
- Gelatin
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- 1
- 1
- Gelatin
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- Numb (1)
- Gelatin
- Tundra
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- Numb Effect (1)
- Gelatin
- Tundra
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- Pierce (3)
- Gelatin
- Desert
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- Setup (ATK+1)
- Gelatin
- Jungle
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- Setup (2 rounds) (ATK+1)
- Gelatin
- Jungle
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- On Win: Damage Opponent 1
- Gelatin
- Jungle
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- Summon 2 Baby Slime
- Gelatin
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- 1
- Gelatin
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- On Win: Exile Self and Exile From Opponent's Field (1): any
- On Exile: Summon Exile Token
- Gelatin
- Hell
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- Opponent Discards 1 Card (only once)
- Gelatin
- Corrupt
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- Lifesteal (1)
- Gelatin
- Crimson
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- DEF: 1
- Summon 2 Draw Token
- Gelatin
- Hallow
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- If DEF (7): On Tie: Heal 1
- Gelatin
- Spooky
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- Add To Opponent's Deck (1): Card Soul of Night
- Gelatin
- Corrupt
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- Per any in Hand: ATK+1
- Gelatin
- Hallow
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- ATK: 1
- If NOT _passive Boss (1): ATK+1 (only once)
- Eye
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- If NOT _passive Boss (1): Only Once: Lifesteal (1)
- Eye
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- ATK: 1
- If NOT _passive Boss (1): Setup (ATK+1) (only once)
- Eye
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- On Play: Modify TP Cost (-2): Boss
- Replace With Demon Eye Red (1): Card Demon Eye (Dilated)
- Eye
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- If NOT _passive Boss (1): Numb Enemy (1) (only once)
- Eye
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- 3
- Eye
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- ATK: 4
- If NOT _passive Boss (1): ATK+1
- Eye
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- 2
- Corrupt
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- ATK: 2
- On Win: Opponent Discards 1 Card
- Corrupt
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- ATK: 2
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt
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- ATK: 3
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt
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- ATK: 3
- Add To Opponent's Deck (2): Card Soul of Night
- Corrupt
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- Numb Enemy (2)
- Opponent Discards 2 Cards (only once)
- Corrupt
- Tundra
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- ATK: 1
- If Goblin (3): Draw 1 Card Goblin Warrior Card
- Goblin
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- 2
- Goblin
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- 3
- Goblin
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- 4
- Goblin
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- ATK: 2
- Steal 1 TP Enemy (1) On Failure: Pierce (1)
- Goblin
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- ATK: 3
- Unity (1, Goblin)
- Pierce (1)
- Goblin
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- 2
- Dungeon
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- Unity (1, Mini-Boss)
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon
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- DEF: 1
- If Dungeon Spirit: DEF+1
- Dungeon
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- 1
- Dungeon
- Hell
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- ATK: 1
- DEF: 2
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon
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- ATK: 1
- DEF: 1
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon
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- ATK: 2
- DEF: 2
- On Lose: Setup (Summon 2 Dungeon Spirit)
- Dungeon
- Hell
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- Unity (1, Dungeon)
- Fortify +1 (Dungeon) (only once)
- Dungeon
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- Unity (1, Dungeon)
- Dungeon
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- ATK: 3
- Unity (2, Card Blazing Wheel)
- Dungeon
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- ATK: 5
- On Lose: Setup (Summon 2 Dungeon Spirit)
- Dungeon
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- Is Affected By Synergies
- Dungeon
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- Advance Jungle Setup Effects By 2 Rounds
- Jungle
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- ATK: 2
- On Discard: Setup (ATK+2 for self) and Summon Piranha Token
- Jungle
- Aquatic
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- Setup (If Jungle (1): ATK+2)
- Jungle
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- ATK: 4
- Lifesteal (1)
- Jungle
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- DEF: 3
- Advance Jungle Setup Effects By 1 Round
- On Win: Damage Opponent 1
- Jungle
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- ATK: 4
- Lifesteal (1)
- Advance Jungle Setup Effects By 1 Round
- Jungle
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- ATK: 4
- On Discard: Setup (ATK+2 for self) and Summon Angler Fish Token
- Jungle
- Aquatic
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- Setup (3 rounds) (If Jungle (1): Numb Enemy (1))
- On Discard: Numb (1) and Summon Arapaima Token
- Jungle
- Aquatic
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- Setup (If Jungle (1): ATK+4)
- Jungle
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- Setup (4 rounds) (If Jungle (1): DEF+3)
- Jungle
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- On Play: Setup (Summon Bee)
- ???
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- "Wait but... Hornet's and Bee's don't work together!"
- ATK: 1
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet
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- ATK: 2
- DEF: 2
- If Bee: Summon Poisoned as opponent
- Hornet
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- ATK: 4
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet
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- DEF: 1
- If Bee: Lifesteal (1) (only once)
- Hornet
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- DEF: 2
- VS Poisoned (5): ATK+1
- Hornet
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- DEF: 3
- VS Poisoned (5): Pierce (3)
- Hornet
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- DEF: 1
- VS each Poisoned: ATK+1
- Per Bee: Summon Poisoned as opponent
- Hornet
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- DEF: 1
- On Discard: DEF+2 for self and Summon Blue Jellyfish Token
- Aquatic
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- ATK: 1
- On Discard: ATK+2 for self and Summon Pink Jellyfish Token
- Aquatic
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- Lifesteal (1) (only once)
- On Discard: Lifesteal (1) and Summon Green Jellyfish Token
- Aquatic
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- ATK: 3
- Take 1 Damage
- On Discard: ATK+1 for self and Summon Blood Jellyfish Token
- Aquatic
- Crimson
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- On Lose: Summon 2 Draw Token
- On Discard: Summon 2 Draw Token and Summon Fungo Jellyfish Token
- Aquatic
- Mushroom
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- ATK: 1
- Pierce (1)
- On Discard: Pierce (3) and Summon Crab Token
- Aquatic
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- Numb Effect (1)
- On Discard: Numb (1) and Summon Squid Token
- Aquatic
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- ATK: 3
- Discard 1 Card
- On Discard: ATK+1 for self and Summon Shark Token
- Aquatic
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- ATK: 2
- On Exile: Summon Exile Token
- Hell
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- ATK: 3
- On Exile: Summon Exile Token
- Hell
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- ATK: 2
- Exile (1): Card Hellbat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell
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- ATK: 3
- Exile (1): Card Lava Bat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell

- ATK: 2
- Return From Exile To Own Deck (1): Hell Enemy On Success: Numb Own Card Exile Token (1) and Exile From Opponent's Field (1): Enemy
- On Exile: Summon Exile Token
- Hell
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- Exile From Opponent's Field (1): Mini-Boss On Success: Exile Self and Advance Card Wall of Flesh Setup Effects By 1 Round
- On Exile: Summon Exile Token
- Hell
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- Is A Fish
- ATK: 1
- On Discard: Opponent Discards 1 Card and Summon Corrupt Goldfish Token
- Corrupt
- Aquatic
- Blood
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- Take 1 Damage (only once)
- Unless HP (4): ATK+3
- On Discard: ATK+2 for self and Summon Vicious Goldfish Token
- Crimson
- Aquatic
- Blood
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- Unless HP (3): ATK+1 and Opponent Discards 1 Card
- Critter
- Corrupt
- Blood
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- Unless HP (2): ATK+1 and Lifesteal (1)
- Critter
- Crimson
- Blood
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- ATK: 4
- Unless HP (2): ATK+1 and DEF-2
- Zombie
- Blood
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- ATK: 1
- DEF: 1
- Unless HP (2): If Blood Mini-Boss (1): Numb Enemy (1)
- Blood
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- DEF: 1
- If HP (2): Numb (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood
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- DEF: 1
- If HP (2): Numb Effect (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood
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- ATK: 1
- Unless HP (2): If Eye (3): Draw 1 Boss Card (only once)
- On Discard: ATK+1 for self and Summon Wandering Eye Fish Token
- Blood
- Aquatic
- Eye
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- ATK: 3
- On Discard: DEF+1 for self and Summon Zombie Merman Token
- Blood
- Aquatic
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- ATK: 6
- Unless HP (3): Discard 1 Blood/Aquatic Card
- On Discard: ATK+1 for self and Summon Hemogoblin Shark Token
- Blood
- Aquatic

- ATK: 4
- Unless HP (3): Pierce (2)
- On Discard: Pierce (1) and Summon Blood Eel Token
- Blood
- Aquatic

- 2
- Mushroom
- Zombie
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- DEF: 3
- Pierce (1)
- Mushroom
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- DEF: 2
- On Lose: Setup (Lifesteal (1)) (only once)
- Mushroom
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- On Lose: Setup (ATK+3)
- Mushroom
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- DEF: 4
- Pierce (1)
- Mushroom
- Zombie
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- DEF: 1
- On Lose: Setup (2 rounds) (Resummon)
- Mushroom
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- DEF: 2
- On Lose: Summon 2 Feral Bite as opponent
- On Lose: Unless VS Feral Bite: Summon Feral Bite as opponent
- Mushroom
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- DEF: 4
- On Lose: Setup (3 rounds) (Resummon)
- Mushroom
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- 2
- Tundra
- Zombie
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- DEF: 1
- Numb Enemy (1)
- Tundra
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- ATK: 3
- If Werewolf: ATK+1 (only once)
- Tundra
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- Numb (1)
- Coin (1): ATK+1
- Tundra
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- 1
- Tundra
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- 5
- Tundra
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- ATK: 3
- DEF: 2
- Numb Effect (1)
- Tundra
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- DEF: 2
- Coin (1): Numb (1) or Numb Effect (1)
- Tundra
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- DEF: 1
- Numb (2)
- Tundra
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- 3
- Desert
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- ATK: 1
- Pierce (2)
- Desert
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- DEF: 1
- ATK: 1
- Pierce (2)
- If Sandstorm: ATK+1
- Desert
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- Per any in Hand: Pierce (2)
- Desert
- Hallow
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- Pierce (2)
- Opponent Discards 1 Card
- Desert
- Corrupt
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- Take 1 Damage
- ATK: 3
- Pierce (4)
- Desert
- Crimson
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- ATK: -1
- DEF: 2
- Pierce (2)
- Desert
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- ATK: 2
- Pierce (2)
- Desert
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- ATK: 8
- Pierce (3)
- Desert
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- ATK: 3
- Pierce (2)
- VS Attacker (1): ATK+1
- Desert
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- ATK: 2
- Summon 2 istolethisfromlazy
- Desert
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- Pierce (4)
- Desert
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- ATK: 4
- Pierce (1)
- Desert
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- ATK: 1
- VS each Poisoned: Pierce (2)
- Desert
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- ATK: 1
- Pierce (1)
- If Corrupt (1): Turns into Dark Lamia
- If Crimson (1): Turns into Dark Lamia
- Desert
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- If Corrupt (2): Opponent Discards 1 Card
- If Crimson (2): Lifesteal (2)
- Desert
- Corrupt
- Crimson
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- ATK: 2
- DEF: 3
- Pierce (1)
- If Sandstorm: ATK+4
- Desert
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- ATK: 1
- Pierce (4)
- Desert
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- Pierce (2)
- Opponent Discards 1 Card
- Desert
- Corrupt
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- ATK: 5
- Pierce (1)
- Take 1 Damage
- Desert
- Crimson
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- Pierce (2)
- Summon Draw Token
- Desert
- Hallow
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- Numb (1)
- Pierce (2)
- Desert
- Corrupt
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- DEF: 1
- Coin (2): ATK+1 or DEF-1
- If Sandstorm: Coin (2): ATK+1
- Desert
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- ATK: 3
- DEF: 1
- If Sandstorm: Pierce (4)
- Desert
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- ATK: 4
- DEF: 1
- If Sandstorm: Draw 1 Boss Card
- Desert
- Hallow
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- ATK: 3
- DEF: 2
- If Sandstorm: Opponent Discards 1 Card
- Desert
- Corrupt
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- ATK: 3
- DEF: 1
- If Sandstorm: Take 1 Damage and ATK+3
- Desert
- Crimson
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- Numb (1)
- Martian
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- VS each Non-Token: ATK+2
- Martian
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- VS each Non-Token in Hand: DEF+1
- Martian
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- 1
- Martian
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- 4
- Martian
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- VS each Non-Token in Hand: Summon Tesla Turret as opponent
- Martian

- VS Non-Token (4) in Hand: ATK+7
- Martian
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- ATK: 1
- VS each Non-Token: ATK+1
- Martian
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- 3
- Martian
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- ATK: 6
- Play From Opponent's Hand (1): any
- Martian
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- ATK: 4
- Take 1 Damage
- Crimson
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- ATK: 2
- Pierce (2)
- Take 1 Damage
- Crimson
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- ATK: 7
- Take 1 Damage
- Crimson
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- ATK: 3
- Take 1 Damage
- On Discard: Lifesteal (1) and Summon Blood Feeder Token
- Crimson
- Aquatic
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- ATK: 3
- Per 2 Crimson: Lifesteal (1)
- Crimson
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- Numb Own Crimson (1) On Success: ATK+5
- Crimson
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- Numb Effect (2)
- Lifesteal (2)
- Crimson
- Tundra

- Add To Deck (1): Card Soul of Light
- Hallow
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- ATK: 1
- Per any in Hand: ATK+1
- Hallow
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- ATK: 2
- VS Feral Bite (3): Summon Draw Token
- Hallow
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- DEF: 2
- Steal 2 TP Enemy (1) On Success: Turns into Chaos Elemental as opponent (only once)
- Hallow

- Numb Enemy (2)
- Summon 2 Draw Token
- Tundra
- Hallow
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- ATK: 2
- Pierce (1)
- If Temple (4): ATK+2 (only once)
- Temple
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- ATK: 1
- DEF: 1
- If Temple (3): ATK+3 (only once)
- Temple
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- ATK: 1
- Summon 3 Etherian Mana
- Old One
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- DEF: 2
- Summon 5 Etherian Mana
- Old One
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- ATK: 3
- If Etherian Mana (4): True Numb Own Card Etherian Mana (5) and ATK+2
- Old One
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- 3
- Old One
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- ATK: 1
- DEF: 3
- If Etherian Mana (5): True Numb Own Card Etherian Mana (6) and Numb (1)
- Old One
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- ATK: 4
- Pierce (2)
- If Etherian Mana (2): True Numb Own Card Etherian Mana (1) and ATK+1
- Old One
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- DEF: 1
- Per Old One: Summon 3 Etherian Mana
- Old One
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- Per 2 Etherian Mana: True Numb Own Card Etherian Mana (2) and ATK+3
- Old One
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- ATK: 2
- Summon 4 Etherian Mana
- Old One
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- 2
- Pirate
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- ATK: 1
- Coin (4): ATK+1
- Pirate
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- ATK: 4
- Coin (1): Pierce (2)
- Pirate
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- ATK: 1
- Coin (1): ATK+4
- Pirate
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- Coin (3): ATK+1 or Pierce (1)
- Pirate
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- Per Soul of Night in Hand: ATK+2
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- Eclipse
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- Enfeeble -1 (Gelatin) (opponent) and Break -1 (Mushroom) (opponent) (only once)
- Eclipse
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- VS Goblin (2): Lifesteal (2) (only once)
- VS each Exile Token: ATK+1
- Eclipse
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- Numb Aquatic (1)
- VS Pirate (1): ATK+3
- Eclipse
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- Prevent Numb Eclipse (2)
- Destroy 1 Rounds of Opponent's Jungle Setup Effects
- Eclipse
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- VS each Hallow in Hand: ATK+1
- Exile From Opponent's Field (1): Dungeon Mini-Boss
- Eclipse
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- Summon 5 MaxHP
- VS HP (1*): True Numb Own Card MaxHP (1)
- Per MaxHP: ATK+1 and VS __reapervictim (1): ATK+1
- Eclipse
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- VS each Critter: ATK+2
- VS each Town: ATK+3
- Eclipse
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- Per Non-Token: DEF+1
- Numb Card Etherian Mana (4)
- Eclipse
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- If Poisoned (5): Heal 2
- Setup (Modify TP Cost (+2): Spider as opponent)
- Eclipse
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- Break -2 (Spooky) (opponent) (only once)
- Prevent Numb Opponent Frost (1)
- Eclipse
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- VS Solar Pillar: ATK+7
- VS Nebula Pillar: Setup (TP+5)
- VS Vortex Pillar: Setup (2 rounds) (On Lose: DEF+7)
- VS Stardust Pillar: Numb (4)
- Eclipse
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- If Spooky (3): On Tie: Damage Opponent 1 (only once)
- Spooky
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- 2
- Spooky
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- 2
- Spooky
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- 3
- Spooky
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- DEF: 4
- If Pumpking: ATK+1
- Spooky
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- ATK: 1
- DEF: 3
- Pierce (1)
- Spooky
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- Prevent Numb any (1)
- On Numb: DEF+3
- Frost
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- ATK: 3
- Numb Own Enemy (1)
- On Numb: ATK+1
- Frost
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- ATK: 4
- On Numb: ATK+3
- Frost
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- ATK: 2
- On Numb: Pierce (2)
- Frost
- Zombie
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- ATK: 1
- ATK+2 for self
- Frost
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- ATK: 4
- On Numb: ATK+3 for self
- Frost
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- ATK: 6
- On Numb: ATK+5 for self
- Frost
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- ATK: 9
- Numb Own Enemy (1)
- Frost
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- ATK: 3
- Prevent Numb any (2)
- Frost
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- ATK: 2
- If Snowman Gangsta: ATK+1 (only once)
- Snowman
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- DEF: 1
- Numb (1) (only once)
- If Snow Balla: DEF+1 (only once)
- Snowman
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- ATK: 1
- Pierce (2)
- If Mister Stabby: ATK+1
- Snowman
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- If TP (1): Setup (TP+1) and Setup (TP-1 as opponent)
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula
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- ATK: 2
- DEF: 1
- If TP (1*): ATK+1
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula
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- ATK: 1
- On Play: Modify TP Cost (-1): Nebula
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula
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- ATK: 2
- If TP (2): Setup (3 rounds) (TP+4)
- Advance Card Nebula Pillar HP Setup Effects By 1 Round
- Nebula
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- ATK: 4
- Setup (TP-1)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- ATK: 6
- Setup (Numb Own Enemy (1))
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- ATK: 5
- If Daybroken: Summon Daybroken
- Unless Daybroken: Summon 2 Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- ATK: 4
- VS Attacker (1): ATK+2
- Setup (ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- ATK: 3
- If Drakomire: ATK+2 for self and Summon Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- Numb Enemy (2)
- Setup (Prevent Numb Opponent any (1) and ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar
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- ATK: 2
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex
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- ATK: 3
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex
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- ATK: 3
- On Win: Per Alien Larva: Setup (Summon Alien Larva) and Per Alien Hornet: Setup (Summon Alien Hornet)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex
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- ATK: 2
- On Win: Setup (ATK+1)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex
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- On Win: Setup (ATK+2)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex
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- ATK: -2
- Summon 2 Invader Minion
- If _starpillar (1): Summon Invader Minion
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust
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- 3
- Stardust
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- ATK: 4
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust
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- ATK: 2
- Summon Small Star Cell
- If _starpillar (1): Summon Small Star Cell
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust
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- 1
- Stardust
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- DEF: 1
- Unity (1, Stardust)
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust
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- ATK: 1
- Summon 2 Twinkle
- If _starpillar (1): Summon Twinkle
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust
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- 2
- Stardust
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- ATK: 1
- Unity (1, _cultist)
- ???
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- Unity (1, Spider)
- Spider
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- ATK: 1
- Unity (1, Spider)
- Spider
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- Lifesteal (1)
- Unity (1, Spider)
- Jungle
- Spider
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- If Spider (2): Take 1 Damage
- Unity (2, Spider)
- Crimson
- Spider
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- If Bird (4): ATK+5 (only once)
- Critter
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- The Snack That Breaks Your Back!
- On Discard: ATK+1 for self and Summon Goldfish Token and Lifesteal (1)
- Aquatic
- Critter
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- 1
- Critter
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- Coin (1): Summon Mouse as opponent
- Critter
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- Delay Setup Effects By 1 Round
- Delay Opponent's Setup Effects By 1 Round
- Jungle
- Critter
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- It Makes Great Music!
- ATK: 1
- Unless Win: Setup (2 rounds) (Summon Grasshopper)
- Critter
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- Unity (1, Card Bird)
- Unity (1, Aquatic)
- Critter
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- 2
- Critter
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- DEF: 1
- Discard 1 Card
- Critter
- Aquatic
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- ATK: 1
- On Discard: Setup (2 rounds) (ATK+1)
- Critter
- Jungle
- Aquatic
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- 2
- Critter
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- Coin (2): Summon Duck
- Critter
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- DEF: 3
- Coin (1): DEF+2
- Critter
- Aquatic
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- Per Critter: ATK+1 (only once)
- Critter
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- ATK-1 for opponent
- DEF: -1
- Critter
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- Pierce (1)
- On Discard: Summon Enchanted Nightcrawler Token and Discard 2 Cards
- Critter
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- 2
- Critter
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- DEF: 1
- If Sea Snail: DEF+1
- Critter
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- Per Critter: Pierce (2)
- Desert
- Critter
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- DEF: 1
- Pierce (2)
- On Discard: Summon Pupfish Token and Pierce (4)
- Desert
- Aquatic
- Critter
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- True Steal Own Status (1)
- Critter
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- DEF: 2
- On Discard: Summon Sea Turtle Token and DEF+2 for self
- Critter
- Aquatic
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- Lifesteal (1)
- On Discard: Summon Dolphin Token and DEF+2 for self
- Critter
- Aquatic
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- DEF: 2
- On Discard: Setup (Fortify +1 (Critter))
- Critter
- Jungle
- Aquatic
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- Per 2 Critter: Setup (DEF+1)
- Critter
- Jungle
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- 1
- Critter
- Jungle
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- If Sluggy and Grubby: Setup (5 rounds) (Advance Jungle Setup Effects By 5 Rounds)
- Critter
- Jungle
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- ATK: 1
- DEF: 1
- On Exile: Summon Exile Token
- Critter
- Hell
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- Pierce (2)
- On Exile: Summon Exile Token
- Critter
- Hell
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- DEF: 2
- On Exile: Summon Exile Token
- Critter
- Hell
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- ATK: 3
- Summon 4 Draw Token
- Critter
- Hallow
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- DEF: 1
- On Lose: Setup (DEF+1)
- Critter
- Mushroom
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- Take ∞ Damage
- Critter
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- ATK: 1
- Summon To Hand (2): Card Bunny Clone
- Critter
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- Take 2 Damage
- Damage Opponent 1
- Critter
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- Coin (3): ATK+1
- ???
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- 4
- Zombie
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- Setup (2 rounds) (ATK-1)
- On Lose: Setup (2 rounds) (Summon 2 Maggot)
- Zombie
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- Lifesteal (1)
- Critter
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- ATK: 2
- On Discard: Setup (2 rounds) (Summon Flying Fish)
- Aquatic
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- Unity (2, Aquatic)
- ???
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- ATK: 5
- Lifesteal (1)
- ???
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- ATK: 4
- If Wolf: Summon 2 Bleeding as opponent
- ???
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- ATK: 3
- Enfeeble -1 (Enemy) (opponent)
- ???
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- ATK: 2
- Pierce (2)
- ???
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- ATK: 3
- Pierce (2)
- ???
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- ATK: 1
- Coin (1): Summon Meteor Head
- ???
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- Numb Own Status (∞) On Failure: ATK+1
- ???
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- ATK: 4
- Per Crawdad: Summon Poisoned as opponent
- ???
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- ATK: 2
- Pierce (2)
- Per Giant Shelly: Pierce (3)
- ???
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- DEF: 3
- If Salamander and Crawdad: DEF+3
- ???
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- ATK: 2
- If Skeletron: ATK+1
- ???
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- 3
- ???
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- ATK: 3
- DEF: 2
- Prevent Numb Card Rock Golem (1)
- ???
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- Setup (2 rounds) (ATK+2)
- ???
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- ATK: 2
- Summon Broken Armor as opponent
- ???
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- Unless VS Feral Bite: Summon 3 Feral Bite as opponent
- VS Feral Bite: Summon 2 Feral Bite as opponent
- ???
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- ATK: 1
- VS each Feral Bite: ATK+1
- ???
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- 2
- ???
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- -1
- 3
- ???
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- ATK: -∞
- DEF: 7
- If Granite Elemental (2): DEF+∞
- ???
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- 6
- ???
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- ATK: 3
- Draw 1 Card Harpy Card (only once)
- ???