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Terraria Mode (v47)

by Dccd
Massive thanks to Miles and Lazybear for helping throughout the entire process of making this mode!
Terraria Mode is a Mode that plans to add in everything in the Terraria bestiary to Spy Cards. Rare Creatures detected by the Lifeform Analyzer are counted as Miniboss Cards. Bosses (duh) and particularly strong Minibosses in events aare counted as Boss Cards
Latest Changes
Vanilla:
- Added a Singleplayer Variant
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Mutant works????
- Abominationn buff
Notes
- Terrarian to be added later on
- Variants representing Terraria Mods to be added much later on
Calamity Mod

by Lazybear
A mod for Terraria Mode based on a mod for Terraria. Truly we have reached peak internet.
Set "Modified" by me, Lazybear
Rebalances include:
Minor Temple change to account for Bohldohr
Nebula is playable
Additions include:
Several Tundra cards
Several Aquatic cards
A temple card
A few desert cards
A ridiculous amount of bosses
Several minibosses
The tribes Sunken Sea, Sulphuric Sea, Brimstone Crags, Abyss, Astral, Plague, and Draedon
Cards

- Lose 1 per round
- If Poisoned (5): On Lose: Take 1 Damage and True Numb Own Card Poisoned (∞) (only once)
- Status

- Lose 1 per round
- Multiply Healing by 0
- Status

- Lose 1 per round
- DEF-2 for self
- Status

- Lose Half Each Turn
- ATK: 1 (only once)
- Setup (Modify TP Cost (+∞): Effect or Mini-Boss or Boss) (only once)
- Per 2 Feral Bite: True Numb Own Card Feral Bite (1) (only once)
- Unless Feral Bite (2): True Numb Own Card Feral Bite (1)
- Status

- Lose 2 per round
- Empower +1 (Non-Token) (opponent) (only once)
- Status

- Lose 1 per round
- Pierce (1) (only once)
- Null

- Exile Self
- On Lose: Take 1 Damage (only once)
- Null

- Exile Self
- On Draw: Draw 1 Card (Ignoring Limit)
- Null

- Used As Payment For Old One's Army
- Passive
- Null

- 8
- Critter

- Empower +1 (Gelatin)
- Summon 2 random Gelatin/NOT _pinky Attacker or Effect or Mini-Boss cards
- Gelatin

- ATK: 5
- Unless HP (3): Turns into Eye of Cthulhu and True Numb Own Card Eye of Cthulhu (1)
- Eye

- 7
- Eye

- Empower +0 (Corrupt)
- Adds 3 Shadow Orbs To Your Opponents Deck Turn 5 Shadow Orbs Upgrade EoW's Empower
- Corrupt

- Per Crimson: Summon 2 Creeper
- If Creeper (6): Multiply Damage Effects by 0
- Crimson

- 1
- ???

- ATK: 3
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- Tundra

- Summon 2 Skeletron Hand
- Allows +2 Dungeon Minibosses In One Deck
- Dungeon

- 1
- 1
- Dungeon

- Play Bee From Deck
- Per Hornet: Inflict Poison
- Def: 2
- Fortify +2 (Hornet)
- Unless VS Poisoned (5): DEF+2
- Play From Deck (1): Card Bee
- Per Hornet: Summon Poisoned as opponent
- Unless VS Poisoned (5): Fortify +2 (Hornet)
- VS Poisoned (5): ATK+2
- VS Poisoned (5): Empower +2 (Hornet)
- ???

- Exiles Self And Adds The Hungry To Your Deck
- Setup (15 Rounds): Win Game
- Setup (15 rounds) (Damage Opponent ∞ (ignoring modifiers))
- Add To Deck (1): Card Hungry
- Exile Self
- Hell

- Exile From Opponent's Field (1): any On Success: ATK+3
- Hell

- Per Bunny or Critter Mini-Boss In Hand: ATK +2
- Summon To Hand (1): Card Lepus Clone
- Per _Bunny in Hand: ATK+2
- Per Critter Mini-Boss in Hand: ATK+2

- Per Bunny or Critter Mini-Boss In Hand: ATK +2
- Per _Bunny in Hand: ATK+2
- Per Critter Mini-Boss in Hand: ATK+2

- Fortify +2 (Gelatin)
- Per any in Hand: DEF+1
- Gelatin
- Hallow

- Adds Spazmatism And Retinazer To Your Deck T0
- Eye
- Draedon

- ATK: 3
- Numb Enemy (1)
- If Spazmatism: Pierce (3)
- On Play: Modify TP Cost (-1): Card Spazmatism
- Eye
- Draedon

- ATK: 6
- On Play: Modify TP Cost (-1): Card Retinazer
- Eye
- Draedon

- ATK:2 DEF:2 Pierce ∞ Add 3 Probes To Deck
- ATK: 2
- DEF: 2
- Add To Deck (3): Card Probe
- Pierce (∞)
- Unless DEF (1): Damage Opponent 1 and Take 1 Damage and Exile Self
- Draedon

- ATK: 3
- Coin (1): ATK+1
- Unless Destroyer: Exile Self
- Draedon

- Summon a random Prime Limb card
- On Win: Exile Self On Success: Add To Deck (1): Card Skeletron Prime
- Draedon

- Summon 2 random Prime Limb cards
- On Win: Exile Self On Success: Add To Deck (1): Card Skeletron Prime
- Draedon

- Summon 3 random Prime Limb cards
- On Win: Exile Self On Success: Add To Deck (1): Card Skeletron Prime
- Draedon

- Summon Prime Cannon
- Summon Prime Saw
- Summon Prime Vice
- Summon Prime Laser
- Draedon

- Numb Enemy (1)
- Prime Limb
- Draedon

- 2
- 1
- Prime Limb
- Draedon

- ATK: 2
- Coin (1): ATK+1
- Prime Limb
- Draedon

- ATK: 2
- Pierce (2)
- Prime Limb
- Draedon

- ATK: 1
- DEF: 1
- VS Gelatin (1): Add To Field (1): Card Baby Mothron
- VS Eye (1): Add To Field (1): Card Baby Mothron
- VS Corrupt (1): Add To Field (1): Card Baby Mothron
- VS Crimson (1): Add To Field (1): Card Baby Mothron
- VS Desert (1): Add To Field (1): Card Baby Mothron
- VS Tundra (1): Add To Field (1): Card Baby Mothron
- VS Jungle (1): Add To Field (1): Card Baby Mothron
- VS Aquatic (1): Add To Field (1): Card Baby Mothron
- VS Hell (1): Add To Field (1): Card Baby Mothron
- VS Hallow (1): Add To Field (1): Card Baby Mothron
- VS Mushroom (1): Add To Field (1): Card Baby Mothron
- VS Dungeon (1): Add To Field (1): Card Baby Mothron
- VS Blood (1): Add To Field (1): Card Baby Mothron
- VS Old One (1): Add To Field (1): Card Baby Mothron
- VS Temple (1): Add To Field (1): Card Baby Mothron
- VS Goblin (1): Add To Field (1): Card Baby Mothron
- VS Pirate (1): Add To Field (1): Card Baby Mothron
- VS Snowman (1): Add To Field (1): Card Baby Mothron
- VS Spider (1): Add To Field (1): Card Baby Mothron
- VS Spooky (1): Add To Field (1): Card Baby Mothron
- VS Frost (1): Add To Field (1): Card Baby Mothron
- VS Critter (1): Add To Field (1): Card Baby Mothron
- VS Town (1): Add To Field (1): Card Baby Mothron
- VS Martian (1): Add To Field (1): Card Baby Mothron
- VS Hornet (1): Add To Field (1): Card Baby Mothron
- VS Solar (1): Add To Field (1): Card Baby Mothron
- VS Vortex (1): Add To Field (1): Card Baby Mothron
- VS Nebula (1): Add To Field (1): Card Baby Mothron
- VS Stardust (1): Add To Field (1): Card Baby Mothron
- VS Brimstone (1): Add To Field (1): Card Baby Mothron
- VS Draedon (1): Add To Field (1): Card Baby Mothron
- VS Sulfur (1): Add To Field (1): Card Baby Mothron
- VS Abyss (1): Add To Field (1): Card Baby Mothron
- VS Sunken (1): Add To Field (1): Card Baby Mothron
- VS Astral (1): Add To Field (1): Card Baby Mothron
- VS Acid (1): Add To Field (1): Card Baby Mothron
- VS Profaned (1): Add To Field (1): Card Baby Mothron
- VS Plague (1): Add To Field (1): Card Baby Mothron
- VS Wulfrum (1): Add To Field (1): Card Baby Mothron
- VS Eclipse (1): Add To Field (1): Card Baby Mothron
- Eclipse

- Summon 2 Blood Squid
- Unless HP (4): Empower +1 (Card Blood Squid)
- On Discard: Summon Blood Squid and Summon Dreadnautilus Token
- Blood
- Aquatic

- 2
- Blood
- Aquatic

- Lifesteal (2)
- Advance Jungle Setup Effects By 44444 Rounds
- Jungle

- ATK: 7
- Pay Etherian Mana (14): ATK+4
- Summons Mysterious Portal T0
- Old One

- Passive
- Summon Etherian Mana
- Null

- ATK: 2
- DEF: 2
- If Temple (3): Exile Self On Success: Add To Deck (1): Card Golem Core and Turns into Golem Head
- Temple

- 7
- Temple

- Passive
- ATK: 1
- On Numb: Summon To Hand (1): Card Golem Head
- Temple

- Fortify +2 (Spooky)
- If DEF (2*): ATK+1 for self
- Spooky

- ATK: 7
- True Numb Own Attacker or Effect or Mini-Boss (∞)
- Frost

- VS ATK (1): Per Martian: Enfeeble -1 (Non-Token) (opponent)
- Unless VS ATK (1): Per Martian: Break -1 (any) (opponent)
- Martian

- Draw 3 Aquatic Cards And Then Discard Them. Draw 1 Shark After.
- On Discard: On Win: Damage Opponent 1 and Summon Duke Fishron Token
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Card Shark Card
- Aquatic

- ATK: 3
- Per any in Hand: ATK+2
- If any (5) in Hand: Summon To Hand (3): Card Terraprisma
- Hallow

- ATK: 2
- Per any in Hand: ATK+1
- Hallow

- Passive
- Empower +1 (Card Turkor Head)
- Add To Deck (1): Card Turkor Head (only once)
- ???

- ATK: 1 (only once)
- Summon Turkor Token
- Pay Turkor Token (3): Summon Turkor The Ungrateful (only once)
- ???

- Empower +1 (Non-Token)
- ???

- Exile Self
- If Solar (1): Add To Deck (1): Card Solar Cultist
- If Nebula (1): Add To Deck (1): Card Nebula Cultist
- If Vortex (1): Add To Deck (1): Card Vortex Cultist
- If Stardust (1): Add To Deck (1): Card Stardust Cultist
- ???

- Empower +1 (Solar)
- Clear Daybroken Debuff
- True Numb Own Card Daybroken (∞)
- If _cultist (2): ATK+3 for self
- Solar

- Empower +1 (Nebula)
- Setup (TP+2)
- On Play: Modify TP Cost (-2): _notneb
- Nebula

- Empower +1 (Vortex)
- On Win: Setup (Empower +1 (Vortex))
- On Win: Draw 1 _cultist Card
- Vortex

- Empower +1 (Stardust)
- If Solar Cultist and Nebula Cultist and Vortex Cultist: Unless Ritual Token: Add To Deck (1): Card Phantasm Dragon and Summon Ritual Token and Summon Ancient Vision
- If _cultistgaminh (1): Summon a random Target Card card
- Stardust

- ∞
- ???

- Add 1 To Own Max Hand Size
- Add 1 To Own Draw Per Turn
- ???

- Passive
- Exiles Self T0, Play Solar Cards To Summon
- Empower +1 (Card Daybroken)
- Solar

- Passive
- Exiles Self T0, Play Nebula Cards To Summon
- Setup (TP+4)
- Nebula

- Passive
- Exiles Self T0, Play Vortex Cards To Summon
- On Win: Setup (On Win: Damage Opponent 1)
- Vortex

- Passive
- Exiles Self T0, Play Stardust Cards To Summon
- Stardust Summoners Summon 1 More
- Stardust

- ATK: 7
- Add True Eye of Cthulhu To Deck (Max 3 Times)
- Unless Lunar Token (3): Add To Deck (1): Card True Eye of Cthulhu and Summon Lunar Token
- If True Eye of Cthulhu (3): Damage Opponent ∞ (ignoring modifiers)
- Lunar

- Numb (1)
- Lunar

- Coin (1): Coin (1): Coin (1): Coin (1): Heal 1 or Setup (Resummon) or Numb Enemy (1) (final) or ATK+3 (final) or Coin (1): Coin (1): Coin (1): Summon Torch God as opponent or Take 1 Damage or Empower +2 (any) (opponent) (final) or ATK-2 (final)
- ???

- Play (2): Town Mini-Boss
- Empower +1 (Town)
- Town

- ATK: ∞
- Disables Card Draw For The Turn
- Dungeon

- On Lose: Heal 1
- Unless Lose: Heal Opponent 1
- On Lose: Setup (TP-2)
- ???

- ATK: 1
- Exile Self
- Coin (1): Setup (3 rounds) (Resummon) or Setup (4 rounds) (Resummon)
- Gelatin

- ATK-2 for opponent
- Not Played: If Golden Bunny: ATK-2 for opponent
- Critter

- Numb (1)
- Not Played: If Golden Bunny: Numb Enemy (1)
- Critter

- DEF: 2
- Not Played: If Golden Bunny: DEF+3
- Critter

- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: Lifesteal (2)
- Critter

- ATK: 1
- Pierce (4)
- Not Played: If Golden Bunny: ATK+3
- Critter

- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: On Tie: Heal 2
- Critter

- Prevent Numb any (7)
- Not Played: If Golden Bunny: Prevent Numb any (2) and Delay Opponent's Setup Effects By 1 Round
- Critter

- Empower +1 (Mini-Boss)
- Empower +1 (Gelatin)
- Gelatin
- Dungeon

- ATK: 4
- Has Every Biome Tribe
- Gelatin
- Tundra
- Desert
- Jungle
- Hell
- Dungeon
- Corrupt
- Crimson
- Hallow
- Mushroom
- Brimstone
- Sulfur
- Abyss
- Sunken
- Astral

- ATK: 3
- Unless HP (5): If The Bride: ATK+2
- Blood
- Zombie

- DEF: 2
- Unless HP (4): If The Groom: Heal 1
- Blood
- Zombie

- Summon 3 Chattering Teeth Bomb
- Unless HP (2): Summon Chattering Teeth Bomb
- Blood

- 1
- Blood

- ATK: 4
- Numb Own Card Hoplite (1) On Success: ATK+5
- Numb Own Card Hoplite (1) On Success: ATK+5
- ???

- Discard 1 Card
- On Lose: Heal 1
- If Mushroom (4): On Lose: Heal 2
- Mushroom
- Critter

- Numb Enemy (1)
- Tundra

- Numb Effect (∞)
- Tundra

- ATK: 4
- Summon 2 Sandstorm
- Summon 2 Sandstorm as opponent
- Desert

- Numb Enemy (1)
- Discard 1 Card
- On Discard: Numb Enemy (1) and Summon Sea Snail Token
- Aquatic

- Discard 3 Cards
- Critter
- Aquatic

- ATK: 2
- On Play: Setup (Resummon)
- Zombie
- Jungle

- Per Jungle: Setup (3 rounds) (ATK+2)
- Jungle

- DEF: 4
- If Skeletron: DEF+3
- If DEF (9): Heal 1
- Dungeon

- ATK: 2
- If Mini-Boss (4): ATK+∞
- Dungeon

- ATK: 6
- Unless Skeletron: VS each Enemy: ATK-1
- Dungeon

- ATK: 1
- Per Mini-Boss: Empower +1 (Dungeon)
- Dungeon

- ATK: 2
- If Mini-Boss (2): Draw 1 Mini-Boss Card
- Dungeon

- ATK: 2
- Per Exile Token: ATK+1
- Hell

- Numb Any (1)
- On Exile: Play (1): Card Wall of Flesh
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- On Win: Exile From Field (1): Target Card On Success: Advance Card Wall of Flesh Setup Effects By 3 Rounds and Exile Self
- On Exile: Summon Exile Token
- Hell

- ATK: 8
- Add To Deck (1): Card Soul of Night
- Corrupt

- ATK: 4
- Add To Opponent's Deck (2): Card Soul of Night
- Corrupt

- ATK: 20
- Take 1 Damage
- Crimson

- ATK: 2
- Lifesteal (1)
- If Crimson (4): Lifesteal (1)
- Crimson

- Per any in Hand: ATK+2
- Hallow

- DEF: 2
- Summon 10 Draw Token
- Hallow

- If Critter (2): Draw 1 Mini-Boss Card
- Critter
- Hallow

- If any (5) in Hand: Draw 1 Boss Card (ignoring limit)
- Critter
- Hallow

- ATK: 3
- Per Goblin: Summon Shadowflame Apparition
- Goblin

- Per 2 Etherian Mana: True Numb Own Card Etherian Mana (2) and Summon Dark Token
- Per Dark Token: Summon Old One's Skeleton
- Old One

- 1
- Old One

- ATK: 7
- Summon 4 Etherian Mana
- Old One

- ATK: 4
- Coin (2): ATK+1
- On Lose: Setup (Summon Pirate's Curse)
- Pirate

- Coin (4): ATK+1
- Pirate

- Coin (4): Summon a random Pirate Enemy card
- Pirate

- ATK: 4
- If/VS Boss (1): ATK+6
- VS Dungeon Guardian: ATK-∞ for opponent
- VS Boss (1): Unless Boss (1): ATK+6
- If Boss (1): ATK+6
- Zombie
- Eye
- Eclipse

- VS each Non-Token: Coin (1): Setup (2 rounds) (Summon Martian Saucer)
- Martian

- DEF: 8
- Unless ATK (1): Break -1 (any)
- Spooky

- DEF: 5
- On Numb: Numb Enemy (2)
- Frost

- ATK: 2
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+3
- Numb Own Enemy (1) On Success: ATK+3
- Frost

- ATK: 3
- If Daybroken: VS Effect (1): ATK+∞
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- Solar
- Nebula
- Vortex
- Stardust

- Draw 2 Cards
- If Hell (3): Exile Self and Play (1): Card Wall of Flesh On Failure: Advance Card Wall of Flesh Setup Effects By 3 Rounds
- Summon 2 Draw Token
- On Exile: Summon Exile Token
- Town
- Hell

- ATK: 3
- Coin (1): ATK+1
- Town

- Heal 1
- Heal Opponent 1
- Exile Self
- Town
- Hallow

- Multiply Damage Effects by 2 for opponent
- Town

- Per Aquatic in Hand: Draw 1 Card (ignoring limit)
- Town
- Aquatic

- ATK: 1
- DEF: 1
- Pierce (1)
- Lifesteal (1)
- Town

- ATK: 5
- Pierce (2)
- Town
- Desert

- ATK: 2
- Pierce (5)
- Town
- Desert

- Discard 1 Enemy Card If Discard: Draw 1 Mini-Boss Card
- Town
- Jungle

- Empower +1 (Spider)
- Town

- ATK: 1
- Empower +2 (Critter)
- If Golfer: Lifesteal (1)
- Town
- Critter

- ATK: 2
- If Zoologist: Numb (1)
- Town

- ATK: 3
- Summon 2 Etherian Mana
- Town
- Old One

- Coin (1): Empower +1 (Non-Token) or Enfeeble -1 (Non-Token)
- Town
- Goblin

- DEF: 3
- Summon 2 Poisoned as opponent
- Town
- Temple

- Fortify +1 (Draedon)
- Town

- On Lose: Draw 1 Boss Card
- Town
- Dungeon

- On Play: Modify TP Cost (-1): Enemy
- Town

- On Tie: Heal 1
- Town

- Coin (9): ATK+1
- Town
- Pirate

- ATK: 2
- On Lose: Setup (Empower +1 (Mushroom))
- Town
- Mushroom

- VS TP (1*): ATK+1
- Town

- True Numb Enemy (1)
- Pierce (2)
- Town

- Summon Confetti
- Summon Confetti as opponent
- Summon Confetti
- Summon Confetti as opponent
- Town

- DEF: 1
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+2
- Numb Own Enemy (1) On Success: ATK+2
- Town
- Frost

- ATK: 1
- Setup (Resummon as opponent)
- Exile Self
- Town

- Not Played (for 1 round after 50): ATK+∞
- ???

- ATK: 2
- Numb Enemy (1)
- Disguises itself as a boss in hand
- ???

- Turns into Nymph
- ???

- Not Played: Setup (4 rounds) (Empower +3 (Card Tim))
- ???

- ATK: 5
- Lifesteal (1)
- If Tim: ATK+3
- ???

- DEF: 4
- Delay Opponent's NOT Null Setup Effects By 2 Rounds
- ???

- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Mimic (1)
- ???

- Turns into Mimic
- ???

- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Gold Mimic (1)
- ???

- Turns into Gold Mimic
- ???

- If Bird (4): ATK+11
- Critter

- The Snack That Goes On The Attack!
- On Discard: ATK+2 for self and Summon Gold Goldfish Token and On Win: Damage Opponent 1
- Aquatic
- Critter

- Coin (4): Summon Squirrel or Empower +1 (Card Squirrel)
- Critter

- Coin (1): Summon Gold Mouse as opponent or Summon Mouse as opponent
- Critter

- ATK: 4
- Delay NOT Null Setup Effects By 99 Rounds
- Summon Za Frogdo
- Jungle
- Critter

- Empower +2 (Card Grasshopper)
- Per Grasshopper: Setup (2 rounds) (Summon Grasshopper)
- Critter

- Numb Boss (1)
- Critter

- Empower +2 (Aquatic)
- Empower +1 (Card Bird)
- Critter

- On Win: Setup (On Lose: Damage Opponent 1)
- Critter

- Setup (Discard 1 Card)
- Setup (2 rounds) (Discard 1 Card)
- Critter
- Jungle
- Aquatic

- DEF: 2
- Fortify +1 (Card Ladybug)
- Critter

- 1
- Gelatin

- DEF: 1
- Coin (1): DEF+1
- Gelatin

- 2
- Gelatin

- 3
- Gelatin

- DEF: 2
- Coin (1): DEF+1
- Gelatin

- DEF: 3
- Coin (2): DEF+1
- Gelatin

- 1
- 1
- Gelatin

- Numb (1)
- Gelatin
- Tundra

- Numb Effect (1)
- Gelatin
- Tundra

- Pierce (3)
- Gelatin
- Desert

- Setup (ATK+1)
- Gelatin
- Jungle

- Setup (2 rounds) (ATK+1)
- Gelatin
- Jungle

- On Win: Damage Opponent 1
- Gelatin
- Jungle

- Summon 2 Baby Slime
- Gelatin

- 1
- Gelatin

- On Win: Exile Self and Exile From Opponent's Field (1): any
- On Exile: Summon Exile Token
- Gelatin
- Hell

- Opponent Discards 1 Card (only once)
- Gelatin
- Corrupt

- 4
- Gelatin
- Corrupt

- Lifesteal (1)
- Gelatin
- Crimson

- 4
- Gelatin
- Crimson

- DEF: 1
- Summon 2 Draw Token
- Gelatin
- Hallow

- If DEF (7): On Tie: Heal 1
- Gelatin
- Spooky

- Add To Opponent's Deck (1): Card Soul of Night
- Gelatin
- Corrupt

- Per any in Hand: ATK+1
- Gelatin
- Hallow

- DEF: 1
- Pierce (1)
- If Gelatin (3) in Deck: True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Card Sightseer Spitter Card
- Astral
- Gelatin

- ATK: 1
- Prevent Numb any (1)
- Gelatin

- 2
- Gelatin

- 2
- Gelatin

- ATK: 1
- If NOT _passive Boss (1): ATK+1 (only once)
- If _EoC (1): ATK+1
- Eye

- If NOT _passive Boss (1): Lifesteal (1)
- Eye

- ATK: 2
- If NOT _passive Boss (1): Setup (ATK+1) (only once)
- If _EoC (1): Setup (ATK+1)
- Eye

- On Play: Modify TP Cost (-2): Boss
- On Play: Modify TP Cost (-1): _EoC
- Eye

- Coin (1): Numb or Numb Effect
- Unless NOT _passive Boss (1): Coin (1): Numb (1) or Numb Effect (1)
- If NOT _passive Boss (1): Numb Enemy (1) (only once)
- Eye

- 3
- Eye

- ATK: 4
- If NOT _passive Boss (1): ATK+1
- If _EoC (1): ATK+1
- Eye

- 2
- Corrupt

- ATK: 2
- On Win: Opponent Discards 1 Non-Token Card
- Corrupt

- ATK: 3
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt

- ATK: 4
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt

- ATK: 3
- Add To Opponent's Deck (2): Card Soul of Night
- Corrupt

- Numb Enemy (2)
- Opponent Discards 2 Non-Token Cards (only once)
- Corrupt
- Tundra

- ATK: 1
- If Goblin (3): Draw 3 Goblin Cards
- Goblin

- 2
- Goblin

- 3
- Goblin

- 4
- Goblin

- ATK: 2
- Steal 1 TP Enemy (1) On Failure: Pierce (1)
- Goblin

- Unity (1, Goblin)
- Pierce (1)
- Goblin

- 2
- Dungeon

- Unity (1, Mini-Boss)
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- DEF: 1
- If Dungeon Spirit: DEF+1
- Dungeon

- ATK: 1
- On Exile: Summon Exile Token
- Dungeon
- Hell

- ATK: 1
- DEF: 2
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- ATK: 1
- DEF: 1
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- ATK: 2
- DEF: 2
- On Lose: Setup (Summon 2 Dungeon Spirit)
- On Exile: Summon Exile Token
- Dungeon
- Hell

- Unity (1, Dungeon)
- Fortify +1 (Dungeon) (only once)
- Dungeon

- Unity (1, Dungeon)
- Dungeon

- ATK: 3
- Unity (2, Card Blazing Wheel)
- Dungeon

- ATK: 6
- On Lose: Setup (Summon 3 Dungeon Spirit)
- Dungeon

- Is Affected By Synergies
- Dungeon

- Advance Jungle Setup Effects By 2 Rounds
- Jungle

- ATK: 2
- On Discard: Setup (ATK+2 for self) and Summon Piranha Token
- Jungle
- Aquatic

- Setup (If Jungle (1): ATK+2)
- Jungle

- ATK: 4
- Lifesteal (1)
- Jungle

- DEF: 3
- Advance Jungle Setup Effects By 1 Round
- On Win: Damage Opponent 1
- Jungle

- ATK: 4
- Lifesteal (1)
- Advance Jungle Setup Effects By 1 Round
- Jungle

- ATK: 4
- On Discard: Setup (ATK+2 for self) and Summon Angler Fish Token
- Jungle
- Aquatic

- Setup (3 rounds) (If Jungle (1): Numb Enemy (1))
- On Discard: Numb (1) and Summon Arapaima Token
- Jungle
- Aquatic

- Setup (If Jungle (1): ATK+4)
- Jungle

- Setup (4 rounds) (If Jungle (1): DEF+3)
- Jungle

- On Play: Setup (Summon Bee)
- ???

- "Wait but... Hornet's and Bee's don't work together!"
- ATK: 1
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet

- ATK: 2
- DEF: 2
- If Bee: Summon Poisoned as opponent
- Hornet

- ATK: 4
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet

- DEF: 1
- If Bee: Lifesteal (1) (only once)
- Hornet

- DEF: 2
- VS Poisoned (5): ATK+1
- Hornet

- DEF: 3
- VS Poisoned (5): Pierce (3)
- Hornet

- DEF: 1
- VS each Poisoned: ATK+1
- Per Bee: Summon Poisoned as opponent
- Hornet

- DEF: 1
- On Discard: DEF+2 for self and Summon Blue Jellyfish Token
- Aquatic

- ATK: 1
- On Discard: ATK+2 for self and Summon Pink Jellyfish Token
- Aquatic

- Lifesteal (1) (only once)
- On Discard: Lifesteal (1) and Summon Green Jellyfish Token
- Aquatic

- ATK: 3
- Take 1 Damage
- On Discard: ATK+1 for self and Summon Blood Jellyfish Token
- Aquatic
- Crimson

- On Lose: Summon 2 Draw Token
- On Discard: Summon 2 Draw Token and Summon Fungo Jellyfish Token
- Aquatic
- Mushroom

- ATK: 1
- Not Played: VS Non-Token (4): Play From Hand (1): Card Frogfish
- On Discard: ATK+2 and Summon Frogfish Token
- Aquatic

- ATK: 1
- Pierce (1)
- On Discard: Pierce (3) and Summon Crab Token
- Aquatic

- On Win: Damage Opponent 1 (only once)
- On Discard: ATK+0 for self and Summon Sea Urchin Token
- Aquatic

- Numb Effect (1)
- On Discard: Numb (1) and Summon Squid Token
- Aquatic

- ATK: 3
- Discard 1 Card
- On Discard: ATK+1 for self and Summon Shark Token
- Aquatic

- ATK: 4
- Pierce (2)
- On Discard: Coin (1): Coin (1): Opponent Discards 1 Card and Summon Corrupt Goldfish Token or ATK+2 and Summon Vicious Goldfish Token or ATK+1 for self and Summon Goldfish Token and Lifesteal (1) and ATK+0 for self
- Aquatic
- Critter

- ATK: 6
- On Discard: Take 1 Damage and Damage Opponent 1 and Summon Mantis Shrimp Token
- Aquatic

- ATK: 2
- On Exile: Summon Exile Token
- Hell

- ATK: 3
- On Exile: Summon Exile Token
- Hell

- ATK: 2
- Exile (1): Card Hellbat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell

- ATK: 3
- Exile (1): Card Lava Bat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell

- ATK: 2
- Return From Exile To Own Deck (1): Hell Enemy On Success: Numb Own Card Exile Token (1) and Exile From Opponent's Field (1): Enemy
- On Exile: Summon Exile Token
- Hell

- Exile From Opponent's Field (1): Mini-Boss On Success: Exile Self and Advance Card Wall of Flesh Setup Effects By 1 Round
- On Exile: Summon Exile Token
- Hell

- ATK: 1
- On Discard: Opponent Discards 1 Non-Token Card and Summon Corrupt Goldfish Token
- Corrupt
- Aquatic
- Blood

- Take 1 Damage (only once)
- Unless HP (4): ATK+3
- On Discard: ATK+2 for self and Summon Vicious Goldfish Token
- Crimson
- Aquatic
- Blood

- Unless HP (3): ATK+1 and Opponent Discards 1 Non-Token Card
- Critter
- Corrupt
- Blood

- Unless HP (2): ATK+1 and Lifesteal (1)
- Critter
- Crimson
- Blood

- ATK: 4
- Unless HP (2): ATK+1 and DEF-2
- Zombie
- Blood

- ATK: 1
- DEF: 1
- Unless HP (2): If Blood Mini-Boss (1): Numb Enemy (1)
- Blood

- DEF: 1
- If HP (2): Numb (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood

- DEF: 1
- If HP (2): Numb Effect (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood

- ATK: 1
- Unless HP (2): Draw 1 Boss Card
- On Discard: ATK+1 for self and Summon Wandering Eye Fish Token
- Blood
- Aquatic
- Eye

- ATK: 3
- On Discard: DEF+1 for self and Summon Zombie Merman Token
- Blood
- Aquatic

- ATK: 6
- Unless HP (3): Discard 1 Blood/Aquatic Card
- On Discard: ATK+1 for self and Summon Hemogoblin Shark Token
- Blood
- Aquatic

- ATK: 4
- Unless HP (3): Pierce (2)
- On Discard: Pierce (1) and Summon Blood Eel Token
- Blood
- Aquatic

- 2
- Mushroom
- Zombie

- DEF: 3
- Pierce (1)
- Mushroom

- DEF: 2
- Pierce (3)
- Mushroom

- On Lose: Setup (ATK+3)
- Mushroom

- DEF: 4
- Pierce (1)
- Mushroom
- Zombie

- DEF: 1
- On Lose: Setup (2 rounds) (Resummon)
- Mushroom

- DEF: 2
- On Lose: Summon 2 Feral Bite as opponent
- On Lose: Unless VS Feral Bite: Summon Feral Bite as opponent
- Mushroom

- DEF: 4
- On Lose: Setup (3 rounds) (Resummon)
- Mushroom

- 2
- Tundra
- Zombie

- 2
- Tundra

- DEF: 1
- Numb Enemy (1)
- Tundra

- ATK: 3
- If Werewolf: ATK+1 (only once)
- Tundra

- ATK: 2
- Pierce (3)
- If Cryogen: ATK+2
- Tundra

- Numb (1)
- Coin (1): ATK+1
- Tundra

- DEF: 1
- Numb Effect (1)
- Tundra
- Gelatin

- 1
- Tundra

- 5
- Tundra

- ATK: 3
- DEF: 2
- Numb Effect (1)
- Tundra

- DEF: 2
- Coin (1): Numb (1) or Numb Effect (1)
- Tundra

- DEF: 1
- Numb (2)
- Tundra

- DEF: 2
- Numb Mini-Boss (1)
- Tundra

- 3
- Desert

- ATK: 2
- Pierce (2)
- Unless VS DEF (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Card Vulture Card On Fail: Summon Natural Draw Token
- Desert
- Astral

- ATK: 1
- Pierce (2)
- Desert

- DEF: 1
- ATK: 1
- Pierce (2)
- If Sandstorm: ATK+1
- Desert

- Per any in Hand: Pierce (2)
- Desert
- Hallow

- Pierce (2)
- Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- Take 1 Damage
- ATK: 3
- Pierce (4)
- Desert
- Crimson

- Summon 3 istolethisfromlazy (only once)
- Desert

- ATK: -1
- DEF: 2
- Pierce (2)
- Desert

- ATK: 2
- Pierce (2)
- Desert

- ATK: 8
- Pierce (3)
- Desert

- ATK: 3
- VS each Non-Token: Pierce (1)
- VS Aquatic (1): ATK+1
- Desert

- ATK: 3
- Pierce (2)
- VS Attacker (1): ATK+1
- Desert

- ATK: 2
- Summon 2 istolethisfromlazy
- Desert

- Pierce (4)
- Desert

- ATK: 4
- Pierce (1)
- Desert

- ATK: 1
- VS each Poisoned: Pierce (2)
- Desert

- ATK: 1
- Pierce (1)
- If Corrupt (1): Turns into Dark Lamia
- If Crimson (1): Turns into Dark Lamia
- Desert

- If Corrupt (2): Opponent Discards 1 Non-Token Card
- If Crimson (2): Lifesteal (2)
- Desert
- Corrupt
- Crimson

- ATK: 2
- DEF: 3
- Pierce (1)
- If Sandstorm: ATK+4
- Desert

- ATK: 1
- Pierce (4)
- Desert

- Pierce (2)
- Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- ATK: 5
- Pierce (1)
- Take 1 Damage
- Desert
- Crimson

- Pierce (2)
- Summon Draw Token
- Desert
- Hallow

- Numb (1)
- Pierce (2)
- Desert
- Corrupt

- DEF: 1
- Coin (2): ATK+1 or DEF-1
- If Sandstorm: Coin (2): ATK+1
- Desert

- ATK: 3
- DEF: 1
- If Sandstorm: Pierce (4)
- Desert

- ATK: 4
- DEF: 1
- If Sandstorm: Draw 1 Boss Card
- Desert
- Hallow

- ATK: 4
- DEF: 1
- If Sandstorm: Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- ATK: 3
- DEF: 1
- If Sandstorm: Take 1 Damage and ATK+3
- Desert
- Crimson

- ATK: 3
- DEF: 2
- If Sandstorm: Draw 1 Mini-Boss Card
- Desert
- Astral

- Numb (1)
- Martian

- VS each Non-Token: ATK+2
- Martian

- VS each Non-Token in Hand: DEF+1
- Martian

- 4
- Martian

- VS each Non-Token in Hand: Summon Tesla Turret as opponent
- Martian

- 1
- Martian

- VS Non-Token (4) in Hand: ATK+7
- Martian

- ATK: 1
- VS each Non-Token: ATK+1
- Martian

- 3
- Martian

- ATK: 6
- Play From Opponent's Hand (1): any
- Martian

- ATK: 2
- VS Non-Token (5): ATK+4
- Martian

- ATK: 4
- Take 1 Damage
- Crimson

- ATK: 2
- Pierce (2)
- Take 1 Damage
- Crimson

- ATK: 7
- Take 1 Damage
- Crimson

- ATK: 3
- Take 1 Damage
- On Discard: Lifesteal (1) and Summon Blood Feeder Token
- Crimson
- Aquatic

- ATK: 3
- Per 2 Crimson: Lifesteal (1)
- Crimson

- Numb Own Crimson (1) On Success: ATK+5
- Crimson

- Numb Effect (2)
- Lifesteal (2)
- Crimson
- Tundra

- Add To Deck (1): Card Soul of Light
- Hallow

- DEF: 1
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Card Soul of Light Card If Draw: Summon Recursive Draw Token On Fail: Summon Natural Draw Token
- Hallow

- ATK: 1
- Per any in Hand: ATK+1
- Hallow

- ATK: 3
- VS Feral Bite (3): Summon Draw Token
- Hallow

- DEF: 2
- Steal 2 TP Enemy (1) On Success: Turns into Chaos Elemental as opponent (only once)
- Hallow

- Numb Enemy (2)
- Summon 3 Draw Token
- Tundra
- Hallow

- 2
- Temple

- ATK: 1
- DEF: 1
- If Temple (3): ATK+3 (only once)
- Temple

- 2
- 2
- Temple

- ATK: 1
- Summon 3 Etherian Mana
- Old One

- DEF: 2
- Summon 5 Etherian Mana
- Old One

- ATK: 3
- Pay Etherian Mana (4): ATK+2
- Old One

- 3
- Old One

- ATK: 1
- DEF: 3
- Pay Etherian Mana (5): Numb (1)
- Old One

- ATK: 4
- Pierce (2)
- If Etherian Mana (2): True Numb Own Card Etherian Mana (1) and ATK+1
- Old One

- DEF: 3
- Per Old One: Summon 3 Etherian Mana
- Old One

- Per 2 Etherian Mana: True Numb Own Card Etherian Mana (2) and ATK+3
- Old One

- ATK: 3
- Summon 4 Etherian Mana
- Old One

- 2
- Pirate

- ATK: 1
- Coin (4): ATK+1
- Pirate

- ATK: 4
- Coin (1): Pierce (2)
- Pirate

- ATK: 1
- Coin (1): ATK+4
- Pirate

- Coin (3): ATK+1 or Pierce (1)
- Pirate

- Per Soul of Night in Hand: ATK+2
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- Eclipse

- Enfeeble -1 (Gelatin) (opponent) and Break -1 (Mushroom) (opponent) (only once)
- Eclipse

- VS Goblin (2): Lifesteal (2) (only once)
- VS each Exile Token: ATK+1
- Eclipse

- Numb Aquatic (1)
- Happens Before Sulfur Checks
- VS Pirate (1): ATK+3
- Eclipse

- VS Wulfrum (1): ATK+1
- Prevent Numb Eclipse (2)
- Destroy 1 Rounds of Opponent's Jungle Setup Effects
- Eclipse

- VS each Hallow in Hand: ATK+1
- Exile From Opponent's Field (1): Dungeon Mini-Boss On Failure: Exile From Opponent's Field (1): Profaned Mini-Boss
- Eclipse

- Summon 5 MaxHP
- VS HP (1*): True Numb Own Card MaxHP (1)
- Per MaxHP: ATK+1 and VS __reapervictim (1): ATK+1
- Eclipse

- VS each Critter: ATK+2
- VS each Town: ATK+3
- Eclipse

- Per Non-Token: DEF+1
- Numb Card Etherian Mana (4)
- Numb Acid Token Token (3)
- Eclipse

- If Poisoned (5): Heal 2 (only once)
- Setup (Modify TP Cost (+1): Spider as opponent)
- Numb Own Card Plague (Status) (1)
- Eclipse

- Break -2 (Spooky) (opponent) (only once)
- Prevent Numb Opponent Frost (1)
- Eclipse

- VS Astral (1): ATK+5
- Per Brimstone Flame: ATK+3
- Opponent Discards 1 Draedon Card
- Eclipse

- If Spooky (3): On Tie: Damage Opponent 1 (only once)
- Spooky

- 2
- Spooky

- 2
- Spooky

- 3
- Spooky

- DEF: 4
- If Pumpking: ATK+1
- Spooky

- ATK: 1
- DEF: 3
- Pierce (1)
- Spooky

- Prevent Numb any (1)
- On Numb: DEF+3
- Frost

- ATK: 3
- Numb Own Enemy (1)
- On Numb: ATK+1
- Frost

- ATK: 4
- On Numb: ATK+3
- Frost

- ATK: 2
- On Numb: Pierce (2)
- Frost
- Zombie

- ATK: 1
- ATK+2 for self
- Frost

- ATK: 4
- On Numb: ATK+3 for self
- Frost

- ATK: 6
- On Numb: ATK+5 for self
- Frost

- ATK: 9
- Numb Own Enemy (1)
- Frost

- ATK: 3
- Prevent Numb any (2)
- On Numb: ATK+7 for self
- Frost

- ATK: 2
- If Snowman Gangsta: ATK+1 (only once)
- Snowman

- DEF: 1
- Numb (1)
- If Snow Balla: DEF+1 (only once)
- Snowman

- ATK: 1
- Pierce (2)
- If Mister Stabby: ATK+1
- Snowman

- Setup (TP+1)
- Setup (TP-1 as opponent)
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 4
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 3
- If TP (1*): ATK+1
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- DEF: 1
- On Play: Only Once: Modify TP Cost (-1): Nebula
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 4
- Setup (TP-1)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 6
- Setup (Numb Own Enemy (1))
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 5
- If Daybroken: Summon Daybroken
- Unless Daybroken: Summon 2 Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 4
- VS Attacker (1): ATK+2
- Setup (ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 3
- If Drakomire: ATK+2 for self and Summon Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- Numb Enemy (2)
- Setup (Prevent Numb Opponent any (1) and ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 2
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 3
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 3
- On Win: Per Alien Larva: Setup (Summon Alien Larva) and Per Alien Hornet: Setup (Summon Alien Hornet)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 2
- On Win: Setup (ATK+1)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- On Win: Setup (ATK+2)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: -2
- Summon 2 Invader Minion
- If _starpillar (1): Summon Invader Minion
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 3
- Stardust

- ATK: 4
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- ATK: 2
- Summon Small Star Cell
- If _starpillar (1): Summon Small Star Cell
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 1
- Stardust

- DEF: 1
- Unity (1, Stardust)
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- ATK: 1
- Summon 2 Twinkle
- If _starpillar (1): Summon Twinkle
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 2
- Stardust

- ATK: 2
- Unity (1, _cultist)
- ???

- DEF: 1
- Summon a random _celestial Enemy card
- Abyss

- Unity (1, Spider)
- Spider

- ATK: 1
- Unity (1, Spider)
- Spider

- Lifesteal (1)
- Unity (1, Spider)
- Jungle
- Spider

- If Spider (2): Take 1 Damage
- Unity (2, Spider)
- Crimson
- Spider

- If Bird (4): ATK+5 (only once)
- Critter

- On Discard: ATK+1 for self and Summon Goldfish Token and Lifesteal (1)
- Aquatic
- Critter

- 1
- Critter

- Coin (1): Summon Mouse as opponent
- Critter

- Delay Setup Effects By 1 Round
- Delay Opponent's Non-Token Setup Effects By 1 Round
- Jungle
- Critter

- It Makes Great Music!
- ATK: 1
- Unless Win: Setup (2 rounds) (Summon Grasshopper)
- Critter

- Unity (1, Card Bird)
- Unity (1, Aquatic)
- Critter

- 2
- Critter

- DEF: 1
- Discard 1 Card
- Critter
- Aquatic

- ATK: 1
- On Discard: Setup (2 rounds) (ATK+1)
- Critter
- Jungle
- Aquatic

- 2
- Critter

- Coin (2): Summon Duck
- Critter

- DEF: 3
- Coin (1): DEF+2
- Critter
- Aquatic

- Per Critter: ATK+1 (only once)
- Critter

- If DEF (1): DEF-1 for self and ATK-1 for opponent
- If DEF (1): DEF-1 for self and ATK-1 for opponent
- If DEF (1): DEF-1 for self and ATK-1 for opponent
- Critter

- Pierce (1)
- On Discard: Summon Enchanted Nightcrawler Token and Draw 2 Cards
- Critter
- Astral

- 2
- Critter

- DEF: 1
- If Sea Snail: DEF+1
- Critter

- Per Critter: Pierce (2)
- Desert
- Critter

- DEF: 2
- Pierce (2)
- On Discard: Summon Pupfish Token and Pierce (4)
- Desert
- Aquatic
- Critter

- True Steal Own Status (3)
- Critter

- DEF: 2
- On Discard: Summon Sea Turtle Token and DEF+2 for self
- Critter
- Aquatic

- Lifesteal (1)
- On Discard: Summon Dolphin Token and DEF+2 for self
- Critter
- Aquatic

- DEF: 2
- On Discard: Setup (Fortify +1 (Critter))
- Critter
- Jungle
- Aquatic

- Per 2 Critter: Setup (DEF+1)
- Critter
- Jungle

- 1
- Critter
- Jungle

- If Sluggy and Grubby: Setup (5 rounds) (Advance Jungle Setup Effects By 5 Rounds)
- Critter
- Jungle

- ATK: 1
- DEF: 1
- On Exile: Summon Exile Token
- Critter
- Hell

- On Exile: Summon Exile Token
- Per Exile Token: Pierce (2)
- Critter
- Hell

- DEF: 2
- On Exile: Summon Exile Token
- Critter
- Hell

- ATK: 3
- Summon 4 Draw Token
- Critter
- Hallow

- DEF: 1
- On Lose: Setup (DEF+1)
- Critter
- Mushroom

- Damage Opponent ∞ (ignoring modifiers)
- Critter

- ATK: 1
- Summon To Hand (2): Card Bunny Clone
- Critter

- Take 2 Damage
- Damage Opponent 1
- Critter

- Coin (3): ATK+1
- ???

- 4
- Zombie

- ATK: 3
- Setup (2 rounds) (ATK-1)
- On Lose: Setup (2 rounds) (Summon 2 Maggot)
- Zombie

- Lifesteal (1)
- Critter

- Summon 2 Bleeding as opponent
- ???

- ATK: 2
- On Discard: Setup (2 rounds) (Summon Flying Fish)
- Aquatic

- ATK: 1
- Unity (2, Aquatic)
- ???

- ATK: 5
- Lifesteal (1)
- ???

- ATK: 4
- If Wolf: Summon 2 Bleeding as opponent
- ???

- ATK: 3
- Enfeeble -1 (Enemy) (opponent)
- ???

- ATK: 2
- Pierce (2)
- ???

- ATK: 3
- Pierce (2)
- ???

- ATK: 1
- Coin (1): Summon Meteor Head
- ???

- Numb Own Status (∞) On Failure: ATK+2
- ???

- ATK: 1
- Not Detected by Filters
- ???

- ATK: 1
- DEF: 1
- Not Detected by Filters
- ???

- ATK: 1
- DEF: 2
- Not Detected by Filters
- ???

- ATK: 1
- DEF: 3
- Not Detected by Filters
- ???

- ATK: 1
- DEF: 4
- Not Detected by Filters
- ???

- ATK: 1
- DEF: 5
- Not Detected by Filters
- ???

- ATK: 4
- Per Crawdad: Summon Poisoned as opponent
- ???

- ATK: 2
- Pierce (2)
- Per Giant Shelly: Pierce (3)
- ???

- DEF: 3
- If Salamander and Crawdad: DEF+3
- ???

- ATK: 2
- If Skeletron: ATK+1
- ???

- 3
- ???

- ATK: 9
- On Lose: Setup (Summon Phantom Spirit)
- ???

- Summon 2 random Status cards as opponent
- ???

- ATK: 3
- DEF: 2
- Prevent Numb Card Rock Golem (1)
- ???

- Pierce (2)
- Setup (2 rounds) (ATK+2)
- ???

- ATK: 2
- Summon Broken Armor as opponent
- ???

- ATK: 1
- Unless VS Feral Bite: Summon 3 Feral Bite as opponent
- VS Feral Bite: Summon 2 Feral Bite as opponent
- ???

- ATK: 2
- VS each Feral Bite: ATK+1
- ???

- 2
- ???

- -1
- 3
- ???

- ATK: -∞
- DEF: 7
- If Granite Elemental (2): DEF+∞
- ???

- Exile Self On Success: Setup (Add To Deck (1): Card Sunskater)
- On Discard: Summon Sunskater 1 token
- ???

- 6
- ???

- ATK: 3
- Draw 1 Card Harpy Card (only once)
- ???

- Unity (-1, Enemy)
- Lose 1 per round
- Status

- Passive
- Numb Own Card Brimstone Flame (1) (only once)
- ATK-1 for self (max. 3 times)
- Status

- Numb Own Boss or Miniboss (2)
- Except Ravager
- Lose 1 per round
- Prevent Numb Card Ravager (2)
- Numb Own Mini-Boss or Boss (1)
- Numb Own Mini-Boss or Boss (1)
- Status

- Unless VS ATK (1000): VS ATK (1*): Except First Time: ATK-1 for opponent and DEF+1 for opponent
- VS ATK (1000): ATK-∞ for opponent and DEF+∞ for opponent
- Desert

- On Lose: Setup (ATK+4 and Lifesteal (1))
- Mushroom

- Per Corrupt: Summon Dank Creeper
- If Dank Creeper (3): Heal 1
- Corrupt

- ATK: 2
- Opponent Discards 1 Card
- Eye

- Add 3 Perforator Cyst to Opponent's Deck on Turn 3 ATK: 3
- Crimson

- ATK: 2
- Lifesteal (1)
- Unpickable
- Crimson

- ATK: 2
- Multiply Damage Effects by 0
- Unpickable
- Crimson

- Empower +3 (Crimson)
- Take 1 Damage
- Unpickable
- Crimson

- Turn 0: Add Ebonian Slime God and Crimulan Slime God to Deck Empower +1 (Boss) Empower +1 (Gelatin)
- Gelatin
- Corrupt
- Crimson

- Turn 0: Becomes Boss in Deck ATK: 1 Empower +1 (Crimson)
- Gelatin
- Crimson

- Turn 0: Becomes Boss in Deck ATK: 1 Empower +1 (Corrupt)
- Gelatin
- Corrupt

- Fortify +2 (Tundra)
- Numb Mini-Boss (1)
- Tundra

- If Aquatic (1): Unless Aquatic (2): Empower +2 (Sulfur)
- Sulfur

- Fortify +1 (Brimstone)
- Empower +1 (Brimstone)
- Summon Brimstone Flame as opponent
- Brimstone

- Numb (1)
- VS each Brimstone Flame: ATK+2
- Eye

- Numb (1)
- Numb Effect (1)
- If Leviathan: On Win: Damage Opponent 1
- Aquatic

- ATK: 6
- Summon Bleeding as opponent
- If Anahita: ATK+2
- Aquatic

- ATK: 1
- Empower +1 (Astral)
- Astral

- Fortify +2 (Plague)
- Summon 2 Plague (Status) as opponent
- Summon 2 Plague (Status)
- Plague

- Passive
- Turn 0: Play and Set HP to 10
- On Lose: Coin (1): Take 1 Damage and Multiply Damage Effects by 2
- Exile Self
- ???

- ATK: 4
- Draw 1 Card Astral Probe Card (ignoring limit)
- Draw 1 Card Nova Card (ignoring limit)
- Astral

- Turn 0: Adds the 3 Profaned Guardians (Commander, Healer, Defender) to deck, exiles self
- Profaned
- Hell
- Hallow

- Summon a Draconic Swarmer every round for 3 rounds
- Summon 3 Dragonfolly Token
- Jungle

- Turn 0: If 2 Profaned Guardian in Deck: Add the third. If all 3 Profaned Guardians and Profaned (6): Win Game
- Profaned
- Hell
- Hallow

- DEF: 1
- VS each Non-Token: DEF+2
- Setup (ATK+2)
- ???

- Empower +1 (Card Dark Energy)
- Coin (4): Summon Dark Energy or Setup (Summon Dark Energy)
- Dungeon

- 1
- Dungeon

- ATK: 6
- Exile From Opponent's Field (3): Non-Token
- Exile Self
- On Exile: Summon Exile Token
- Hell

- Turn 0: Summon Phantom Token and Add Necroplasm and Polterghast Clone to Deck
- Dungeon

- DEF: 2
- Per Phantom Spirit: ATK+2
- Dungeon

- ATK: 4
- On Lose: Setup (Summon 2 Phantom Spirit)
- Dungeon

- If Dungeon Mini-Boss (1): ATK+1 and DEF-1
- Dungeon

- If Old Duke: True Numb Own Card Sulphuric Scale (6) On Success: ATK+1
- If Old Duke: True Numb Own Card Corroded Fossil (6) On Success: ATK+1
- Summon acid counter
- If Sulphuric Scale semitoken: Draw 1 Card Mauler Card (only once)
- If Corroded Fossil semitoken: On Win: Damage Opponent 1 (only once)
- Acid
- Sulfur
- Passive
- Null
- Acid Token
- Passive
- Null
- Acid Token

- Numb Mini-Boss or Boss (1) On Success: Summon Cosmic Guardian and Exile From Field (1): Target Card
- ???

- Passive
- If Cosmic Guardian (3): Damage Opponent ∞ and ATK+∞ (only once)
- Null

- ATK: 1
- On Play: ATK+9
- Unless HP (2): Exile Self On Success: Summon yhntoken
- If yhntoken: Passive
- ???

- In Hand: Empower +2 (Draedon Mini-Boss)
- Not Played: If Draedon (1): Draw 1 Card
- Draedon

- Add to Field: All Draedon Minibosses Add to Deck: Draedon
- Exile Self
- Add To Field (1): Card Prime Cannon
- Add To Field (1): Card Prime Saw
- Add To Field (1): Card Prime Vice
- Add To Field (1): Card Prime Laser
- Add To Field (1): Card XF-09 Ares
- Add To Field (1): Card XS-01 Artemis
- Add To Field (1): Card XS-03 Apollo
- Add To Field (1): Card XM-05 Thanatos
- Add To Deck (1): Card Draedon
- Draedon

- DEF: 10
- Summon 11 SCal
- Exile Self
- Summon To Hand (1): Card Brimstone Dart
- Summon End of Scal Fight
- ???
- How long Supreme Calamitas' effect lasts
- Lose 1 per round
- Unless _scal Token (1): True Numb Own Card SCal (∞) (only once)
- Null

- ATK: 1
- Summon To Hand (1): Card Brimstone Hellblast
- Brimstone

- ATK: 1
- Setup (2 rounds) (Summon Brimstone Flame as opponent)
- Summon To Hand (1): Card Sepulcher
- Brimstone

- DEF: 2
- Summon To Hand (1): Card Brimstone Fireblast
- Brimstone

- ATK: 2
- Prevent Numb Opponent any (1)
- Summon To Hand (1): Card Catastrophe
- Brimstone

- ATK: 3
- Pierce (1)
- Summon To Hand (1): Card Brimstone Gigablast
- ???

- ATK: 2
- Inflict Brimstone Flame
- Prevent Numb Opponent any (1)
- Summon Brimstone Flame as opponent
- Summon To Hand (1): Card Cataclysm
- Brimstone

- ATK: 2
- Numb (1)
- Summon To Hand (1): Card Brimstone Monster
- ???

- ATK: 3
- Inflict Brimstone Flame
- Summon Brimstone Flame as opponent
- Summon To Hand (1): Card Supreme Soul Seeker
- Brimstone

- Summon 3 Brimstone Dart
- Setup (Summon Brimstone Dart)
- Summon To Hand (1): Card Supreme Calamitas
- Brimstone
- Eye

- Empower +2 (Brimstone)
- On Win: Damage Opponent 1
- ???

- Summon 3 random Boss cards Setup (Summon 5 Alcohol Poisoning)
- Summon 3 random NOT _NOALCH/NOT _THELORDE Boss cards
- Setup (Summon 5 Alchohol Poisoning)
- Hallow

- ATK: 7
- Exile Self On Success: Setup (Add To Deck (1): Card Primordial Wyrm)
- On Discard: Summon Jared 1 token
- Abyss
- Aquatic

- ATK: 7
- ATK: ∞
- Exile Self On Success: Setup (Add To Deck (1): Card Primordial Wyrm)
- On Discard: Summon Jared 2 token
- Abyss
- Aquatic

- ???

- Empower +2 (Critter)
- On Numb: Heal 1
- technically not rare but idc
- Critter

- Per NOT Aquatic Non-Token: Summon aquatoken
- VS each NOT Aquatic Non-Token: Summon aquatoken as opponent
- Desert

- Empower +1 (Sunken)
- Fortify +1 (Sunken)
- If ATK minus DEF (0): If DEF minus ATK (0): On Win: Damage Opponent 1
- Aquatic
- Sunken

- On Lose: Setup (Summon Anahita)
- On Discard: Only Once: Summon Anahita and Summon ??? Token
- Aquatic

- ATK: 1
- Summon Angry Nimbus
- Summon Cloud Elemental token
- Summon Cloud Elemental token as opponent
- ???

- ATK: 6
- Summon 2 Broken Armor as opponent
- ???

- DEF: 2
- Pierce (1)
- Fortify +2 (Card Giant Worm)
- Fortify +2 (Card Digger)
- ???

- ATK: 1
- VS each Non-Token: Exile From Opponent's Field (1): Target Card On Success: Setup (Add To Deck (1): Target Card as opponent) and If target card is Hell: Numb Card Exile Token (1)
- VS each Non-Token: Exile From Opponent's Field (1): Target Card
- If Sroller: Exile Self
- Tundra

- Summon Plague (Status) as opponent
- Summon Plague (Status)
- Numb Own Card Plague (Status) (∞) On Success: ATK+2
- Plague
- Hornet

- Summon Sandstorm
- Per Sandstorm: Empower +1 (Desert)
- Desert

- Discard 1 Aquatic Card If Discard: Summon a random Target Card card
- Sulfur
- Critter

- DEF: 2
- Unless HP (4): Numb (1)
- Summon 2 Sulphuric Scale
- Acid
- Gelatin

- Empower +2 (Acid)
- Per 2 Acid Token: Max. 3 Times: ATK+1
- Acid

- Coin (7): ATK+1
- Numb Enemy (1)
- Summon 2 Corroded Fossil
- Acid

- ATK: 5
- Exile Self On Success: Setup (Add To Deck (1): Card Eidolon Wyrm)
- On Discard: Summon Eidolon Wyrm 1 token
- Aquatic
- Abyss

- Empower +2 (Abyss)
- Exile Self On Success: Setup (Add To Deck (1): Card Reaper Shark)
- On Discard: Summon Reaper Shark 1 token
- Aquatic
- Abyss

- ATK: 3
- Exile Self On Success: Setup (Add To Deck (1): Card Colossal Squid)
- On Discard: Summon Colossal Squid 1 token
- Aquatic
- Abyss

- ATK: 3
- If Guardian Defender and Guardian Healer: Set Own Max Hand Size to 6
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow

- Fortify +1 (Profaned)
- If Guardian Commander: ATK+1
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow

- DEF: 1
- Lifesteal (1)
- If Guardian Commander: ATK+1
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow

- ATK: 2
- Summon 2 random Prime Limb/Draedon cards
- Draedon

- Numb Enemy (1)
- If XS-03 Apollo: ATK+1
- Draedon
- Eye

- ATK: 4
- If XS-01 Artemis: Lifesteal (1)
- Draedon
- Eye

- 11
- Draedon

- On Discard: Empower +1 (Aquatic) and Summon Sea King Token
- If ATK minus DEF (1): DEF+1
- If ATK minus DEF (1): DEF+1
- If ATK minus DEF (1): DEF+1
- If DEF minus ATK (1): ATK+1
- If DEF minus ATK (1): ATK+1
- If DEF minus ATK (1): ATK+1
- Town
- Aquatic

- Steal Enemy (1)
- Town

- Empower +1 (Enemy)
- Summon 2 Alchohol Poisoning
- Town
- Hallow

- ATK: 1
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- Town
- Tundra

- ATK: 4
- Summon Brimstone Flame
- Summon Brimstone Flame as opponent
- Town

- DEF: 1
- If Wulfrum (3): DEF+1
- If Wulfrum (5): DEF+1
- Wulfrum

- Pierce (2)
- If Wulfrum (3): ATK+1
- If Wulfrum (5): ATK+1
- Wulfrum

- ATK: 1
- If Wulfrum (3): ATK+1
- If Wulfrum (5): ATK+1
- Wulfrum

- If Wulfrum (3): Unity (1, Wulfrum)
- If Wulfrum (5): ATK+1
- Wulfrum

- Summon 2 random Wulfrum Attacker cards (only once)
- Wulfrum

- 1
- Critter
- Draedon

- Summon Androomba token (only once)
- Per 3 Androomba token 2: Setup (TP+1) (only once)
- Critter
- Draedon

- Prevent Numb any (1)
- Summon Draw Token
- Critter
- Draedon

- If ATK minus DEF (1): ATK-1
- If DEF minus ATK (1): DEF-1
- If ATK minus DEF (0): If DEF minus ATK (0): ATK-1
- Critter
- Draedon

- ATK: 1
- If Plague (Status) (3): Summon Draw Token
- Critter
- Draedon

- Numb Own Card Plague (Status) (1) On Success: ATK+2 (only once)
- Critter
- Draedon

- If Aquatic (1): Unless Aquatic (2): On Win: Damage Opponent 1
- Sulfur
- Abyss

- Setup (If Aquatic (1): Unless Aquatic (2): ATK+2)
- Sulfur
- Critter

- 2
- Sulfur

- 3
- Sulfur
- Abyss

- ATK: 2
- If Aquatic (1): Unless Aquatic (2): Numb Effect (1)
- Sulfur
- Abyss

- DEF: 2
- Pierce (2)
- If Aquatic (1): Unless Aquatic (2): ATK+2
- Sulfur

- ATK: 4
- If Aquatic (1): Unless Aquatic (2): Numb (1)
- Sulfur

- DEF: 5
- If Aquatic (1): Unless Aquatic (2): Pierce (3)
- Sulfur

- Gain +1 ATK or DEF, whichever is lower
- On Discard: Multiply Healing by 2 and Summon Baby Ghost Bell Token
- If ATK minus DEF (1): DEF+1
- If DEF minus ATK (1): ATK+1
- Aquatic
- Critter
- Sunken

- ATK: 1
- On Discard: Fortify +1 (Mini-Boss) and Summon Sea Minnow Token
- Aquatic
- Critter
- Sunken

- DEF: 2
- On Discard: ATK+1 and Summon Sunken Sea Attacker Token
- Aquatic
- Sunken

- ATK: 2
- On Discard: ATK+1 and Summon Sunken Sea Attacker Token
- Aquatic
- Sunken

- ATK: 1
- DEF: 1
- On Discard: ATK+1 and Summon Sunken Sea Attacker Token
- Aquatic
- Sunken

- ATK: 2
- Pierce (1)
- If DEF minus ATK (0): Summon Draw Token (only once)
- Aquatic
- Sunken

- ATK: 2
- DEF: 2
- On Discard: ATK+1 and Summon Sunken Sea Attacker Token
- Aquatic
- Sunken

- DEF: 3
- If ATK minus DEF (0): ATK+1 and DEF+1 (only once)
- Aquatic
- Sunken

- ATK: 3
- If DEF minus ATK (0): Numb (1) (only once)
- Aquatic
- Sunken

- ATK: 1
- DEF: 5
- If ATK minus DEF (0): If DEF minus ATK (0): Lifesteal (1)
- Aquatic
- Sunken

- ATK: 2
- Summon Sulphuric Scale
- Exile Self On Success: Setup (Add To Deck (1): Card Nuclear Toad)
- Acid

- Inflict 1 Poison
- Summon Sulphuric Scale
- Summon Poisoned as opponent
- Acid

- ATK: 2
- Summon Sulphuric Scale
- Acid

- ATK: 3
- Summon Sulphuric Scale
- Acid

- ATK: 4
- Summon Corroded Fossil
- Acid

- ATK: 3
- Summon 2 random Acid Token cards
- Acid
- Gelatin

- ATK: 4
- Pierce (2)
- Summon Corroded Fossil
- Acid

- DEF: 3
- Coin (2): Setup (If ATK (1): ATK+1) or DEF+1
- Summon Corroded Fossil
- Acid

- ATK: 6
- Summon 2 random Acid Token cards
- Acid
- Gelatin

- DEF: 7
- On Lose: Damage Opponent 1 (only once)
- Summon Corroded Fossil
- Acid

- If Brimstone (3): Summon Brimstone Flame as opponent
- Brimstone

- ATK: 1
- Prevent Numb Opponent any (1)
- Eye
- Brimstone

- DEF: 1
- VS ATK (5): Summon Brimstone Flame as opponent
- Brimstone

- 2
- Gelatin
- Brimstone

- 3
- Brimstone

- ATK: 5
- Prevent Numb Opponent any (1)
- Brimstone

- ATK: 2
- DEF: 2
- VS Brimstone Flame (3): Draw 1 Mini-Boss or Boss Card
- Dungeon
- Brimstone

- Exile Self On Success: Setup (Add To Deck (1): Card Cuttlefish)
- On Discard: Summon Cuttlefish 1 token
- Aquatic
- Abyss

- DEF: 1
- On Discard: Summon 2 Poisoned as opponent and Summon Baby Cannonball Token
- Aquatic
- Abyss

- ATK: 1
- On Discard: Only Once: On Win: Damage Opponent 1 and Summon Box Jellyfish Token
- Aquatic
- Abyss

- On Discard: Draw 1 Mini-Boss Card and Summon Mirage Jellyfish Token
- Play From Hand (2): Abyss
- Aquatic
- Abyss

- ATK: 2
- Coin (2): ATK+1
- Exile Self On Success: Setup (Add To Deck (1): Card Viperfish)
- On Discard: Summon Laserfish 1 token
- Aquatic
- Abyss

- DEF: 1
- Exile Self On Success: Setup (Add To Deck (1): Card Toxic Minnow)
- On Discard: Summon Toxic Minnow 1 token
- Aquatic
- Abyss

- ATK: 2
- Exile Self On Success: Setup (Add To Deck (1): Card Chaotic Puffer)
- On Discard: Summon Chaotic Puffer 1 token
- Aquatic
- Abyss

- DEF: 3
- Exile Self On Success: Setup (Add To Deck (1): Card Devil Fish)
- On Discard: Summon Devil Fish 1 token
- Aquatic
- Abyss

- Numb (1)
- Exile Self On Success: Setup (Add To Deck (1): Card Giant Squid)
- On Discard: Summon Giant Squid 1 token
- Aquatic
- Abyss

- DEF: 2
- On Discard: ATK+1 and Summon Moray Eel Token
- Aquatic
- Abyss

- ATK: 4
- On Discard: DEF+1 and Summon Moray Eel Token
- Aquatic
- Abyss

- VS Non-Token (3): Play From Hand (1): Abyss/NOT _corvette
- Aquatic
- Abyss

- Exile Self On Success: Setup (Add To Deck (1): Card Oarfish)
- On Discard: Summon Oarfish 1 token
- Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- Aquatic
- Abyss

- DEF: 3
- On Discard: Summon Cannonball 1 token
- Aquatic
- Abyss

- Exile Self On Success: Setup (Add To Deck (1): Card Bobbit Worm)
- On Discard: Summon Bobbit Worm 1 token
- Aquatic
- Abyss

- DEF: 7
- VS ATK (11): DEF+1
- On Discard: VS ATK (9): DEF+3 and Summon Bloatfish Token
- Aquatic
- Abyss

- ATK: 6
- Exile Self On Success: Setup (Add To Deck (1): Card Gulper Eel)
- On Discard: Summon Gulper Eel token
- Aquatic
- Abyss

- ATK: 1
- If Hiveling (5): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Boss Card On Fail: Summon Natural Draw Token (only once)
- Astral

- Coin (2): DEF+1
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, or 16 TP Card On Fail: Summon Natural Draw Token
- Astral

- If Astral (5): Heal 1 (only once)
- Astral

- ATK: 2
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Effect Card On Fail: Summon Natural Draw Token
- Astral

- DEF: 2
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Attacker or Effect or Boss Card On Fail: Summon Natural Draw Token
- Astral
- Critter

- ATK: 1
- If Astral (3): Summon Draw Token
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 1 TP Card On Fail: Summon Natural Draw Token
- Astral

- Unity (1, Astral)
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Attacker Card On Fail: Summon Natural Draw Token
- Astral

- ATK: 3
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Card Atlas Card On Fail: Summon Natural Draw Token
- Astral

- ATK: 2
- Pierce (2)
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 Effect or Mini-Boss or Boss or Token Card On Fail: Summon Natural Draw Token
- Astral

- ATK: 1
- Unity (1, Spider)
- If Spider (3): True Numb Own Card Natural Draw Token (2) On Success: Draw 1 Spider Card On Fail: Summon Natural Draw Token
- Astral
- Spider

- DEF: 3
- Coin (2): Summon Hiveling
- Astral

- ATK: 5
- If any (1): True Numb Own Card Natural Draw Token (1) On Success: Draw 1 3 TP Card On Fail: Summon Natural Draw Token
- Astral

- Numb (1)
- To be honest, I thought it was rare
- Jungle

- Summon Plague (Status) as opponent
- Summon Plague (Status)
- Plague
- Gelatin

- 2
- Plague
- Hornet

- 3
- Plague

- DEF: 1
- VS each Plague (Status): DEF+1
- Plague

- ATK: 1
- DEF: 4
- If Plague (Status) (3): On Tie: Damage Opponent 1
- Plague

- ATK: 1
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow

- ATK: 3
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow

- ATK: 4
- On Exile: Summon Exile Token
- Profaned
- Hell
- Hallow