Changelog for Terraria Mode
v39
Vanilla:
- Illuminant Slime Buffed
- Goblin Thief Nerfed
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Mutant works????
- Abominationn buff
v38
Vanilla:
- Guide now turns into an Exile Token
- Long Awaited Turkor Nerf
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Eridanus works
- Mutant buff
- WoF EX Buff
v37
There are no change notes for this revision.
v36
There are no change notes for this revision.
v35
There are no change notes for this revision.
v34
Vanilla:
- EOC Fix
- Made wincons wincons
- OOA Buff
- Pillars work
- Pirates smile
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
It exists now
v33
Vanilla:
- EOC Fix
- Made wincons wincons
- OOA Buff
- Pillars work
- Pirates smile
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
v32
There are no change notes for this revision.
v31
Vanilla:
- Made Pillars work
- Buffed OOA
- Pirates now look less cool
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v30
Vanilla:
- Eye
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v29
Vanilla:
- Made wincons wincons
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v28
Vanilla:
- Orbitally striked some dumb fish
- Nerfed Lamia, go find a new toy
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v27
Vanilla:
- Made EoC work
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v26
Vanilla:
- Fixed(?) Feral Bite
- Buffed Prismatic Lacewing
- Buffed Empress of Light
- Buffed some Critters or smthn idk whatever
- Nerfed Crimson Pigron, this will not stop Crimson from being the master tribe
- Buffed Cultist again
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v25
Vanilla:
- Eyezor. It's Eyezor.
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v24
Vanilla:
- Buffed Demon and Red Devil
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v23
Vanilla:
- Buffed Nebula at last
- Buffed Cultist
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v22
Vanilla:
- Buffed Moon Lord
- Fixed an issue with Daybroken targetting
- Made Clinger have the Corrupt tribe
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v21
Vanilla:
-Eclipse is finally out. Expect jank and unbalanced enemy card combinations.
-Made eclipse cards not hidden and did a few nerfs dccd forgor -Lazy
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe
v20
Vanilla:
-Eclipse is finally out. Expect jank and unbalanced enemy card combinations.
Calamity:
-Nerfed Slime God Deck, now the two world evil Slime Gods are ultimaxes but for their world evil
-As a slight compensatory buff, the Slime God Core is 3 tp, Empower Gelatin and Empower Boss
-Providence now actually works
-Nuclear Terror is less of a terror. Slightly.
-Wulfrum Gyrator's second effect is now Wulfrum 5
-Mirage Jellyfish now lets you REALLY accelerate your abyss gameplay
-Minor nerf to Dragonfolly because toy box has shown this is a very strong card.
v19
Vanilla:
-Exile Tokens now stack. If they're gonna be visible, they may as well
Calamity:
-Nerfed Slime God Deck, now the two world evil Slime Gods are ultimaxes but for their world evil
-As a slight compensatory buff, the Slime God Core is 3 tp, Empower Gelatin and Empower Boss
-Providence now actually works
-Nuclear Terror is less of a terror. Slightly.
-Wulfrum Gyrator's second effect is now Wulfrum 5
-Mirage Jellyfish now lets you REALLY accelerate your abyss gameplay
-Minor nerf to Dragonfolly because toy box has shown this is a very strong card
v18
There are no change notes for this revision.
v17
- Made Desert Scourge work as Lazy intended
- Eidolist is now 4 TP (I still think this is too strong but whatev)
v16
Lazy here, made some backend changes with calamity that affect vanilla:
-Draw is now split into regular, natural, and recursive (for soul of light recursion)
-Gave Santa the same treatment that Santank got, now Santa's a real mini-Santank
Also:
-Added Calamity Mod Variant
v15
- No more fun allowed
- I like Don't Starve Together
v14
- Queen Bee now plays a Bee earlier
- Fixed Pillar HP (I think (don't count on it))
- Nerfed Sroller
- Enabled Bunny's to be painful
- Buffed Santank
- Buffed Santa
- Nerfed Turkor
- (hopefully) Nerfed Mushroom
v13
- Buffed EoW
- MAX Prime has been changed but I'm tired and sick so I don't wanna do 2 and 3 tonight
- Do you wanna build a Snowman?
- Made Skeletron more clear
- Bunny Clone now does things
v12
- Nerfed Unicorn
- Nerfed Sroller
- Fixed Harpy
- Buffed Frost
- Prime exists now
v11
- Let Ory have fun
v10
- No more Riz
- Jungle nerfs
v9
- Reworked Clothier
- Clarified what Skeletron does
v8
- Nerfed Queen Slime
v7
- Nerfed OOA
- King Slime can no longer summon Pinky
- Draws work as intended
v6
There are no change notes for this revision.
v5
- Brain works properly now
v4
- General balance changes
- Clarified some card effects
v3
- Buffed Pirates
- Made Prime Vice 2.5 value
- Nerfed Crawltipede
- Nerfed Ice Bat
- Made Mummy and Antlion Charger not identical
- Nerfed OOA again
v2
- Ocram is no longer God
- Fixed a visual thing with Aquatic
- Nerfed OOA
- "Buffed" Guide
- Made Stardust work properly
v1
- It exists now