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Changelog for Terraria Mode

v39

Vanilla:
- Illuminant Slime Buffed
- Goblin Thief Nerfed
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Mutant works????
- Abominationn buff

v38

Vanilla:
- Guide now turns into an Exile Token
- Long Awaited Turkor Nerf
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Eridanus works
- Mutant buff
- WoF EX Buff

v37

There are no change notes for this revision.

v36

There are no change notes for this revision.

v35

There are no change notes for this revision.

v34

Vanilla:
- EOC Fix
- Made wincons wincons
- OOA Buff
- Pillars work
- Pirates smile
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
It exists now

v33

Vanilla:
- EOC Fix
- Made wincons wincons
- OOA Buff
- Pillars work
- Pirates smile
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy

v32

There are no change notes for this revision.

v31

Vanilla:
- Made Pillars work
- Buffed OOA
- Pirates now look less cool
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v30

Vanilla:
- Eye
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v29

Vanilla:
- Made wincons wincons
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v28

Vanilla:
- Orbitally striked some dumb fish
- Nerfed Lamia, go find a new toy
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v27

Vanilla:
- Made EoC work
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v26

Vanilla:
- Fixed(?) Feral Bite
- Buffed Prismatic Lacewing
- Buffed Empress of Light
- Buffed some Critters or smthn idk whatever
- Nerfed Crimson Pigron, this will not stop Crimson from being the master tribe
- Buffed Cultist again
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v25

Vanilla:
- Eyezor. It's Eyezor.
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v24

Vanilla:
- Buffed Demon and Red Devil
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v23

Vanilla:
- Buffed Nebula at last
- Buffed Cultist
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v22

Vanilla:
- Buffed Moon Lord
- Fixed an issue with Daybroken targetting
- Made Clinger have the Corrupt tribe
Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v21

Vanilla:
-Eclipse is finally out. Expect jank and unbalanced enemy card combinations.

-Made eclipse cards not hidden and did a few nerfs dccd forgor -Lazy

Calamity:
-Nerfed Hive Mind a tad
-Buffed Desert Scourge
-Buffed Acid a bit
-Made Calamity Variants for Eclipse cards as necessary
-Buffed Frogfish
-Removed Acid Leech as Calamity removed it
-Plaguebringer (miniboss) is now hornet tribe

v20

Vanilla:
-Eclipse is finally out. Expect jank and unbalanced enemy card combinations.

Calamity:
-Nerfed Slime God Deck, now the two world evil Slime Gods are ultimaxes but for their world evil
-As a slight compensatory buff, the Slime God Core is 3 tp, Empower Gelatin and Empower Boss
-Providence now actually works
-Nuclear Terror is less of a terror. Slightly.
-Wulfrum Gyrator's second effect is now Wulfrum 5
-Mirage Jellyfish now lets you REALLY accelerate your abyss gameplay
-Minor nerf to Dragonfolly because toy box has shown this is a very strong card.

v19

Vanilla:
-Exile Tokens now stack. If they're gonna be visible, they may as well

Calamity:
-Nerfed Slime God Deck, now the two world evil Slime Gods are ultimaxes but for their world evil
-As a slight compensatory buff, the Slime God Core is 3 tp, Empower Gelatin and Empower Boss
-Providence now actually works
-Nuclear Terror is less of a terror. Slightly.
-Wulfrum Gyrator's second effect is now Wulfrum 5
-Mirage Jellyfish now lets you REALLY accelerate your abyss gameplay
-Minor nerf to Dragonfolly because toy box has shown this is a very strong card

v18

There are no change notes for this revision.

v17

- Made Desert Scourge work as Lazy intended

- Eidolist is now 4 TP (I still think this is too strong but whatev)

v16

Lazy here, made some backend changes with calamity that affect vanilla:

-Draw is now split into regular, natural, and recursive (for soul of light recursion)
-Gave Santa the same treatment that Santank got, now Santa's a real mini-Santank

Also:
-Added Calamity Mod Variant

v15

- No more fun allowed

- I like Don't Starve Together

v14

- Queen Bee now plays a Bee earlier

- Fixed Pillar HP (I think (don't count on it))

- Nerfed Sroller

- Enabled Bunny's to be painful

- Buffed Santank

- Buffed Santa

- Nerfed Turkor

- (hopefully) Nerfed Mushroom

v13

- Buffed EoW

- MAX Prime has been changed but I'm tired and sick so I don't wanna do 2 and 3 tonight

- Do you wanna build a Snowman?

- Made Skeletron more clear

- Bunny Clone now does things

v12

- Nerfed Unicorn

- Nerfed Sroller

- Fixed Harpy

- Buffed Frost

- Prime exists now

v11

- Let Ory have fun

v10

- No more Riz

- Jungle nerfs

v9

- Reworked Clothier

- Clarified what Skeletron does

v8

- Nerfed Queen Slime

v7

- Nerfed OOA

- King Slime can no longer summon Pinky

- Draws work as intended

v6

There are no change notes for this revision.

v5

- Brain works properly now

v4

- General balance changes

- Clarified some card effects

v3

- Buffed Pirates

- Made Prime Vice 2.5 value

- Nerfed Crawltipede

- Nerfed Ice Bat

- Made Mummy and Antlion Charger not identical

- Nerfed OOA again

v2

- Ocram is no longer God

- Fixed a visual thing with Aquatic

- Nerfed OOA

- "Buffed" Guide

- Made Stardust work properly

v1

- It exists now