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Terraria Mode (v47)

by Dccd
Massive thanks to Miles and Lazybear for helping throughout the entire process of making this mode!
Terraria Mode is a Mode that plans to add in everything in the Terraria bestiary to Spy Cards. Rare Creatures detected by the Lifeform Analyzer are counted as Miniboss Cards. Bosses (duh) and particularly strong Minibosses in events aare counted as Boss Cards
Latest Changes
Vanilla:
- Added a Singleplayer Variant
Calamity:
-Updated names to be consistent with updated Calamity
-Updated some textures as above
-Added 3 Abyss creatures
-Added some Draedon critters
-Added THE LORDE
-Added XB-∞ Hekate
-Added Supreme Alchemist, Cirrus
-Buffed Abyss by giving it an earlygame
-Slightly nerfed Plague. Work for your debuff dang it.
-Buffed Sunken Sea by giving it better tools to do its gimmick. Also it now has two clams. Do not question it.
-Buffed Wulfrum (it's still bad)
-Gave Astral a facelift
-Fixed Twins
-Fixed Ravager
-Probably fixed Mirage Jelly
-Made Skeletron Prime do the thing more consistently with how cards normally work, in Calamity only (dccd can fix vanilla)
-Renegade Warlock changed to be synergy
Souls:
- Mutant works????
- Abominationn buff
Notes
- Terrarian to be added later on
- Variants representing Terraria Mods to be added much later on
Cards

- Lose 1 per round
- If Poisoned (5): On Lose: Take 1 Damage and True Numb Own Card Poisoned (∞) (only once)
- Status

- Lose 1 per round
- Multiply Healing by 0
- Status

- Lose 2 per round
- Multiply Healing by -1
- Status

- Lose 1 per round
- DEF-2 for self
- Status

- Lose Half Each Turn
- ATK: 1 (only once)
- Setup (Modify TP Cost (+∞): Effect or Mini-Boss or Boss) (only once)
- Per 2 Feral Bite: True Numb Own Card Feral Bite (1) (only once)
- Unless Feral Bite (2): True Numb Own Card Feral Bite (1)
- Status

- Lose 2 per round
- Empower +1 (Non-Token) (opponent) (only once)
- Status

- Lose 1 per round
- Pierce (1) (only once)
- Null

- Exile Self
- On Lose: Take 1 Damage (only once)
- Null

- Exile Self
- On Draw: Draw 1 Card (Ignoring Limit)
- Null

- Used As Payment For Old One's Army
- Passive
- Null

- 8
- Critter

- Empower +1 (Gelatin)
- Summon 2 random Gelatin/NOT _pinky Attacker or Effect or Mini-Boss cards
- Gelatin

- Empower +2 (Gelatin)
- Play From Hand (5): Gelatin
- On Exile: If Mutant: Turns into Slime Slinging Slasher
- Gelatin

- ATK: 5
- Unless HP (3): Turns into Eye of Cthulhu and True Numb Own Card Eye of Cthulhu (1)
- Eye

- ATK: 4
- Pierce (2)
- Per ATK: Inflict Feral Bite
- If ATK (1*): Summon Feral Bite as opponent
- Unless HP (3): Turns into Eye of Cthulhu DX and True Numb Own Card Eye of Cthulhu EX (1)
- On Exile: If Mutant: Turns into Agitating Lens
- Lunar
- Eye

- 7
- Eye

- ATK: 4
- VS each Feral Bite: ATK+3
- Lunar
- Eye

- Empower +0 (Corrupt)
- Adds 3 Shadow Orbs To Your Opponents Deck Turn 5 Shadow Orbs Upgrade EoW's Empower
- Corrupt

- Lifesteal (2)
- Per 2 Crimson: Add To Opponent's Hand (1): Card Soul of Night
- On Exile: If Mutant: Turns into Rockeater Launcher
- Crimson

- Per Crimson: Summon 2 Creeper
- If Creeper (6): Multiply Damage Effects by 0
- Crimson

- Per Corrupt: Summon 2 Creeper EX
- If Creeper EX (5): VS Soul of Night: On Win: Damage Opponent 1
- On Exile: If Mutant: Turns into Big Brain Buster
- Corrupt

- 1
- ???

- 1
- Corrupt

- ATK: 3
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- Tundra

- ATK: 8
- VS each Non-Token (After Numbs): ATK-3
- On Win: Damage Opponent 1
- VS each Non-Token: ATK-3
- On Exile: If Mutant: Turns into Deer Sinew
- Tundra

- Summon 2 Skeletron Hand
- Allows +2 Dungeon Minibosses In One Deck
- Dungeon

- Exile From Field (1): Dungeon Miniboss On Success: Summon Dungeon Guardian Unless HP (2): Exile From Anywhere Instead
- If HP (2): If Dungeon Mini-Boss (1): Exile From Field (1): Target Card On Success: Summon Dungeon Guardian
- Unless HP (2): Exile (1): Dungeon Mini-Boss On Success: Summon Dungeon Guardian
- On Exile: If Mutant: Turns into Hell Zone
- Dungeon

- 1
- 1
- Dungeon

- Play Bee From Deck
- Per Hornet: Inflict Poison
- Def: 2
- Fortify +2 (Hornet)
- Unless VS Poisoned (5): DEF+2
- Play From Deck (1): Card Bee
- Per Hornet: Summon Poisoned as opponent
- Unless VS Poisoned (5): Fortify +2 (Hornet)
- VS Poisoned (5): ATK+2
- VS Poisoned (5): Empower +2 (Hornet)
- ???

- Inflict 15 Poison
- Multiply Damage Effects by 0 for Opponent for 3 Rounds
- Multiply Damage Effects by 0 for opponent
- Setup (Multiply Damage Effects by 0 for opponent)
- Setup (Multiply Damage Effects by 0 for opponent)
- Summon 15 Poisoned as opponent
- On Exile: If Mutant: Turns into The Biggest Sting
- ???

- Exiles Self And Adds The Hungry To Your Deck
- Setup (15 Rounds): Win Game
- Setup (15 rounds) (Damage Opponent ∞ (ignoring modifiers))
- Add To Deck (1): Card Hungry
- Exile Self
- Hell

- Exile From Opponent's Field (1): any On Success: ATK+3
- Hell

- Set Own Min Hand Size to 8
- Set Own Max Hand Size to 15
- Exile Self
- Setup (5 rounds) (Take ∞ Damage (ignoring modifiers))
- On Exile: If Mutant: Turns into Mutant's Credit Card
- Hallow

- Per Bunny or Critter Mini-Boss In Hand: ATK +2
- Summon To Hand (1): Card Lepus Clone
- Per _Bunny in Hand: ATK+2
- Per Critter Mini-Boss in Hand: ATK+2

- Per Bunny or Critter Mini-Boss In Hand: ATK +2
- Per _Bunny in Hand: ATK+2
- Per Critter Mini-Boss in Hand: ATK+2

- Fortify +2 (Gelatin)
- Per any in Hand: DEF+1
- Gelatin
- Hallow

- Draw 1 Mini-Boss Card
- Fortify +2 (Gelatin)
- On Win: Per any in Hand: Summon Smite as opponent
- Gelatin
- Hallow

- Adds Spazmatism And Retinazer To Your Deck T0
- Eye

- Adds Spazmatism EX And Retinazer EX To Your Deck T0
- Eye

- ATK: 3
- Numb Enemy (1)
- If Spazmatism: Pierce (3)
- On Play: Modify TP Cost (-1): Card Spazmatism
- Eye

- ATK: 3
- Numb Enemy (2)
- If Spazmatism EX: Damage Opponent 1
- On Play: Modify TP Cost (-4): Card Spazmatism EX
- On Exile: If Mutant: Turns into SpasmatinazerutantEX
- Crimson
- Eye

- ATK: 6
- On Play: Modify TP Cost (-1): Card Retinazer
- Eye

- ATK: 7
- Opponent Discards 1 Mini-Boss or Boss Card If Discard: Add To Opponent's Hand (1): Card Soul of Night
- On Play: Modify TP Cost (-4): Card Retinazer EX
- On Exile: If Mutant: Turns into SpasmatinazerutantEX
- Corrupt
- Eye

- ATK:2 DEF:2 Pierce ∞ Add 3 Probes To Deck
- ATK: 2
- DEF: 2
- Add To Deck (3): Card Probe
- Pierce (∞)
- Unless DEF (1): Damage Opponent 1 and Take 1 Damage and Exile Self
- ???

- ATK: 3
- Coin (1): ATK+1
- Unless Destroyer: Exile Self
- ???

- Numb (∞)
- Add To Deck (3): Card Electric Orb
- VS TP (1*): Setup (TP+1) and Setup (TP-1 as opponent)
- On Exile: If Mutant: Turns into Destruction Cannon
- ???

- ATK: 1
- Numb (1)
- ???

- Summon a random Prime Limb card
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???

- Summon 2 random Prime Limb cards
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???

- Summon 3 random Prime Limb cards
- On Win: Exile Self and Add To Deck (1): Card Skeletron Prime
- ???

- Summon Prime Cannon
- Summon Prime Saw
- Summon Prime Vice
- Summon Prime Laser
- ???

- Numb Enemy (1)
- Prime Limb

- 2
- 1
- Prime Limb

- ATK: 2
- Coin (1): ATK+1
- Prime Limb

- ATK: 2
- Pierce (2)
- Prime Limb

- Add all the Prime Limbs to Deck T0
- Empower +3 (Prime Limb)
- On Exile: If Mutant: Turns into Reinforced Plating
- ???

- ATK: 1
- DEF: 1
- VS Gelatin (1): Add To Field (1): Card Baby Mothron
- VS Eye (1): Add To Field (1): Card Baby Mothron
- VS Corrupt (1): Add To Field (1): Card Baby Mothron
- VS Crimson (1): Add To Field (1): Card Baby Mothron
- VS Desert (1): Add To Field (1): Card Baby Mothron
- VS Tundra (1): Add To Field (1): Card Baby Mothron
- VS Jungle (1): Add To Field (1): Card Baby Mothron
- VS Aquatic (1): Add To Field (1): Card Baby Mothron
- VS Hell (1): Add To Field (1): Card Baby Mothron
- VS Hallow (1): Add To Field (1): Card Baby Mothron
- VS Mushroom (1): Add To Field (1): Card Baby Mothron
- VS Dungeon (1): Add To Field (1): Card Baby Mothron
- VS Blood (1): Add To Field (1): Card Baby Mothron
- VS Old One (1): Add To Field (1): Card Baby Mothron
- VS Temple (1): Add To Field (1): Card Baby Mothron
- VS Goblin (1): Add To Field (1): Card Baby Mothron
- VS Pirate (1): Add To Field (1): Card Baby Mothron
- VS Snowman (1): Add To Field (1): Card Baby Mothron
- VS Spider (1): Add To Field (1): Card Baby Mothron
- VS Spooky (1): Add To Field (1): Card Baby Mothron
- VS Frost (1): Add To Field (1): Card Baby Mothron
- VS Critter (1): Add To Field (1): Card Baby Mothron
- VS Town (1): Add To Field (1): Card Baby Mothron
- VS Martian (1): Add To Field (1): Card Baby Mothron
- VS Hornet (1): Add To Field (1): Card Baby Mothron
- VS Solar (1): Add To Field (1): Card Baby Mothron
- VS Vortex (1): Add To Field (1): Card Baby Mothron
- VS Nebula (1): Add To Field (1): Card Baby Mothron
- VS Stardust (1): Add To Field (1): Card Baby Mothron
- VS Eclipse (1): Add To Field (1): Card Baby Mothron
- Eclipse

- Summon 2 Blood Squid
- Unless HP (4): Empower +1 (Card Blood Squid)
- On Discard: Summon Blood Squid and Summon Dreadnautilus Token
- Blood
- Aquatic

- 2
- Blood
- Aquatic

- Lifesteal (2)
- Advance Jungle Setup Effects By 44444 Rounds
- Jungle

- On Lose: Heal 1
- On Lose: Setup (Turns into Plantera DX)
- Not Played: ATK+0
- On Exile: If Mutant: Turns into The Blender
- Mushroom

- Lifesteal (2)
- Advance Mushroom Setup Effects By 5 Rounds
- Mushroom

- ATK: 7
- Pay Etherian Mana (14): ATK+4
- Summons Mysterious Portal T0
- Old One

- Passive
- Summon Etherian Mana
- Null

- ATK: 8
- On Win: Summon 20 Etherian Mana
- On Exile: If Mutant: Turns into Betsy's Heart
- Old One

- ATK: 2
- DEF: 2
- If Temple (3): Exile Self On Success: Add To Deck (1): Card Golem Core and Turns into Golem Head
- Temple

- 7
- Temple

- Passive
- ATK: 1
- On Numb: Summon To Hand (1): Card Golem Head
- Temple

- DEF: 2
- Fortify +3 (Temple)
- On Tie: Heal 2
- On Exile: If Mutant: Turns into The Landslide
- Temple

- Fortify +2 (Spooky)
- If DEF (2*): ATK+1 for self
- Spooky

- ATK: 7
- True Numb Own Attacker or Effect or Mini-Boss (∞)
- Frost

- VS ATK (1): Per Martian: Enfeeble -1 (Non-Token) (opponent)
- Unless VS ATK (1): Per Martian: Break -1 (any) (opponent)
- Martian

- Draw 3 Aquatic Cards And Then Discard Them. Draw 1 Shark After.
- On Discard: On Win: Damage Opponent 1 and Summon Duke Fishron Token
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Aquatic Card (ignoring limit) If Draw: Discard 1 Target Card Card
- Draw 1 Card Shark Card
- Aquatic

- Discard 3 Cards
- On Win: Heal 1 and Subtract 1 From Opponent's Max HP
- On Discard: Take 1 Damage
- On Exile: If Mutant: Turns into Nuke Fishron
- Aquatic

- ATK: 3
- Per any in Hand: ATK+2
- If any (5) in Hand: Summon To Hand (3): Card Terraprisma
- Hallow

- ATK: 2
- Per any in Hand: ATK+1
- Hallow

- Lifesteal (1)
- Per Exile Token: ATK+2
- On Exile: Summon Exile Token
- On Exile: If Mutant: Turns into Precision Seal
- Hell

- Passive
- Empower +1 (Card Turkor Head)
- Add To Deck (1): Card Turkor Head (only once)
- ???

- ATK: 1 (only once)
- Summon Turkor Token
- Pay Turkor Token (3): Summon Turkor The Ungrateful (only once)
- ???

- Empower +1 (Non-Token)
- ???

- Exile Self
- If Solar (1): Add To Deck (1): Card Solar Cultist
- If Nebula (1): Add To Deck (1): Card Nebula Cultist
- If Vortex (1): Add To Deck (1): Card Vortex Cultist
- If Stardust (1): Add To Deck (1): Card Stardust Cultist
- ???

- Exile Self
- Summon Solar Pillar
- Summon Nebula Pillar
- Summon Vortex Pillar
- Summon Stardust Pillar
- On Exile: If Mutant: Turns into Chalice of the Moon
- ???

- Empower +1 (Solar)
- Clear Daybroken Debuff
- True Numb Own Card Daybroken (∞)
- If _cultist (2): ATK+3 for self
- Solar

- Empower +1 (Nebula)
- Setup (TP+2)
- On Play: Modify TP Cost (-2): _notneb
- Nebula

- Empower +1 (Vortex)
- On Win: Setup (Empower +1 (Vortex))
- On Win: Draw 1 _cultist Card
- Vortex

- Empower +1 (Stardust)
- If Solar Cultist and Nebula Cultist and Vortex Cultist: Unless Ritual Token: Add To Deck (1): Card Phantasm Dragon and Summon Ritual Token and Summon Ancient Vision
- If _cultistgaminh (1): Summon a random Target Card card
- Stardust

- ∞
- ???

- Add 1 To Own Max Hand Size
- Add 1 To Own Draw Per Turn
- ???

- Passive
- Exiles Self T0, Play Solar Cards To Summon
- Empower +1 (Card Daybroken)
- Solar

- Passive
- Exiles Self T0, Play Nebula Cards To Summon
- Setup (TP+4)
- Nebula

- Passive
- Exiles Self T0, Play Vortex Cards To Summon
- On Win: Setup (On Win: Damage Opponent 1)
- Vortex

- Passive
- Exiles Self T0, Play Stardust Cards To Summon
- Stardust Summoners Summon 1 More
- Stardust

- ATK: 7
- Add True Eye of Cthulhu To Deck (Max 3 Times)
- Unless Lunar Token (3): Add To Deck (1): Card True Eye of Cthulhu and Summon Lunar Token
- If True Eye of Cthulhu (3): Damage Opponent ∞ (ignoring modifiers)
- Lunar

- Numb (1)
- Lunar

- ATK: 3
- Numb (∞)
- On Exile: If Mutant: Turns into Soul of Eternity
- Lunar

- Coin (1): Coin (1): Coin (1): Coin (1): Heal 1 or Setup (Resummon) or Numb Enemy (1) (final) or ATK+3 (final) or Coin (1): Coin (1): Coin (1): Summon Torch God as opponent or Take 1 Damage or Empower +2 (any) (opponent) (final) or ATK-2 (final)
- ???

- Play (2): Town Mini-Boss
- Empower +1 (Town)
- Town

- ATK: ∞
- Disables Card Draw For The Turn
- Dungeon

- On Lose: Heal 1
- Unless Lose: Heal Opponent 1
- On Lose: Setup (TP-2)
- ???

- ATK: 1
- Exile Self
- Coin (1): Setup (3 rounds) (Resummon) or Setup (4 rounds) (Resummon)
- Gelatin

- ATK-2 for opponent
- Not Played: If Golden Bunny: ATK-2 for opponent
- Critter

- Numb (1)
- Not Played: If Golden Bunny: Numb Enemy (1)
- Critter

- DEF: 2
- Not Played: If Golden Bunny: DEF+3
- Critter

- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: Lifesteal (2)
- Critter

- ATK: 1
- Pierce (4)
- Not Played: If Golden Bunny: ATK+3
- Critter

- DEF: 1
- Lifesteal (1)
- Not Played: If Golden Bunny: On Tie: Heal 2
- Critter

- Prevent Numb any (7)
- Not Played: If Golden Bunny: Prevent Numb any (2) and Delay Opponent's Setup Effects By 1 Round
- Critter

- Empower +1 (Mini-Boss)
- Empower +1 (Gelatin)
- Gelatin
- Dungeon

- ATK: 4
- Has Every Biome Tribe
- Gelatin
- Tundra
- Desert
- Jungle
- Hell
- Dungeon
- Corrupt
- Crimson
- Hallow
- Mushroom

- ATK: 3
- Unless HP (5): If The Bride: ATK+2
- Blood
- Zombie

- DEF: 2
- Unless HP (4): If The Groom: Heal 1
- Blood
- Zombie

- Summon 3 Chattering Teeth Bomb
- Unless HP (2): Summon Chattering Teeth Bomb
- Blood

- 1
- Blood

- ATK: 4
- Numb Own Card Hoplite (1) On Success: ATK+5
- Numb Own Card Hoplite (1) On Success: ATK+5
- ???

- Discard 1 Card
- On Lose: Heal 1
- If Mushroom (4): On Lose: Heal 2
- Mushroom
- Critter

- Numb Enemy (1)
- Tundra

- Numb Effect (∞)
- Tundra

- ATK: 4
- Summon 2 Sandstorm
- Summon 2 Sandstorm as opponent
- Desert

- Numb Enemy (1)
- Discard 1 Card
- On Discard: Numb Enemy (1) and Summon Sea Snail Token
- Aquatic

- Discard 3 Cards
- Critter
- Aquatic

- ATK: 2
- On Play: Setup (Resummon)
- Zombie
- Jungle

- Per Jungle: Setup (3 rounds) (ATK+2)
- Jungle

- DEF: 4
- If Skeletron: DEF+3
- If DEF (9): Heal 1
- Dungeon

- ATK: 2
- If Mini-Boss (4): ATK+∞
- Dungeon

- ATK: 6
- Unless Skeletron: VS each Enemy: ATK-1
- Dungeon

- ATK: 1
- Per Mini-Boss: Empower +1 (Dungeon)
- Dungeon

- ATK: 2
- If Mini-Boss (2): Draw 1 Mini-Boss Card
- Dungeon

- ATK: 2
- Per Exile Token: ATK+1
- Hell

- Numb Any (1)
- On Exile: Play (1): Card Wall of Flesh
- Numb Boss (1) On Failure: Numb Mini-Boss (1) On Failure: Numb Enemy (1)
- On Win: Exile From Field (1): Target Card On Success: Advance Card Wall of Flesh Setup Effects By 3 Rounds and Exile Self
- On Exile: Summon Exile Token
- Hell

- ATK: 8
- Add To Deck (1): Card Soul of Night
- Corrupt

- ATK: 4
- Add To Opponent's Deck (2): Card Soul of Night
- Corrupt

- ATK: 20
- Take 1 Damage
- Crimson

- ATK: 2
- Lifesteal (1)
- If Crimson (4): Lifesteal (1)
- Crimson

- Per any in Hand: ATK+2
- Hallow

- DEF: 2
- Summon 10 Draw Token
- Hallow

- If Critter (2): Draw 1 Mini-Boss Card
- Critter
- Hallow

- If any (5) in Hand: Draw 1 Boss Card (ignoring limit)
- Critter
- Hallow

- ATK: 3
- Per Goblin: Summon Shadowflame Apparition
- Goblin

- Per 2 Etherian Mana: True Numb Own Card Etherian Mana (2) and Summon Dark Token
- Per Dark Token: Summon Old One's Skeleton
- Old One

- 1
- Old One

- ATK: 7
- Summon 4 Etherian Mana
- Old One

- ATK: 4
- Coin (2): ATK+1
- On Lose: Setup (Summon Pirate's Curse)
- Pirate

- Coin (4): ATK+1
- Pirate

- Coin (4): Summon a random Pirate Enemy card
- Pirate

- ATK: 4
- If/VS Boss (1): ATK+6
- VS Dungeon Guardian: ATK-∞ for opponent
- VS Boss (1): Unless Boss (1): ATK+6
- If Boss (1): ATK+6
- Zombie
- Eye
- Eclipse

- VS each Non-Token: Coin (1): Setup (2 rounds) (Summon Martian Saucer)
- Martian

- DEF: 8
- Unless ATK (1): Break -1 (any)
- Spooky

- DEF: 5
- On Numb: Numb Enemy (2)
- Frost

- ATK: 2
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+3
- Numb Own Enemy (1) On Success: ATK+3
- Frost

- ATK: 3
- If Daybroken: VS Effect (1): ATK+∞
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- Solar
- Nebula
- Vortex
- Stardust

- Draw 2 Cards
- If Hell (3): Exile Self and Play (1): Card Wall of Flesh On Failure: Advance Card Wall of Flesh Setup Effects By 3 Rounds
- Summon 2 Draw Token
- On Exile: Summon Exile Token
- Town
- Hell

- ATK: 3
- Coin (1): ATK+1
- Town

- Heal 1
- Heal Opponent 1
- Exile Self
- Town
- Hallow

- Multiply Damage Effects by 2 for opponent
- Town

- Per Aquatic in Hand: Draw 1 Card (ignoring limit)
- Town
- Aquatic

- ATK: 1
- DEF: 1
- Pierce (1)
- Lifesteal (1)
- Town

- ATK: 5
- Pierce (2)
- Town
- Desert

- ATK: 2
- Pierce (5)
- Town
- Desert

- Discard 1 Enemy Card If Discard: Draw 1 Mini-Boss Card
- Town
- Jungle

- Empower +1 (Spider)
- Town

- ATK: 1
- Empower +2 (Critter)
- If Golfer: Lifesteal (1)
- Town
- Critter

- ATK: 2
- If Zoologist: Numb (1)
- Town

- ATK: 3
- Summon 2 Etherian Mana
- Town
- Old One

- Coin (1): Empower +1 (Non-Token) or Enfeeble -1 (Non-Token)
- Town
- Goblin

- DEF: 3
- Summon 2 Poisoned as opponent
- Town
- Temple

- DEF: 1
- Fortify +1 (Card Skeletron Prime)
- Fortify +1 (Card Destroyer)
- Fortify +1 (Card Retinazer)
- Fortify +1 (Card Spazmatism)
- Fortify +1 (Prime Limb)
- Fortify +1 (Card Probe)
- Town

- On Lose: Draw 1 Boss Card
- Town
- Dungeon

- On Play: Modify TP Cost (-1): Enemy
- Town

- On Tie: Heal 1
- Town

- Coin (9): ATK+1
- Town
- Pirate

- ATK: 2
- On Lose: Setup (Empower +1 (Mushroom))
- Town
- Mushroom

- VS TP (1*): ATK+1
- Town

- True Numb Enemy (1)
- Pierce (2)
- Town

- Summon Confetti
- Summon Confetti as opponent
- Summon Confetti
- Summon Confetti as opponent
- Town

- DEF: 1
- Prevent Numb any (1)
- Numb Own Enemy (1) On Success: ATK+2
- Numb Own Enemy (1) On Success: ATK+2
- Town
- Frost

- ATK: 1
- Setup (Resummon as opponent)
- Exile Self
- Town

- Not Played (for 1 round after 50): ATK+∞
- ???

- ATK: 2
- Numb Enemy (1)
- Disguises itself as a boss in hand
- ???

- Turns into Nymph
- ???

- Not Played: Setup (4 rounds) (Empower +3 (Card Tim))
- ???

- ATK: 5
- Lifesteal (1)
- If Tim: ATK+3
- ???

- DEF: 4
- Delay Opponent's NOT Null Setup Effects By 2 Rounds
- ???

- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Mimic (1)
- ???

- Turns into Mimic
- ???

- ATK: 3
- Prevent Numb Self (1)
- Prevent Numb Card Gold Mimic (1)
- ???

- Turns into Gold Mimic
- ???

- If Bird (4): ATK+11
- Critter

- The Snack That Goes On The Attack!
- On Discard: ATK+2 for self and Summon Gold Goldfish Token and On Win: Damage Opponent 1
- Aquatic
- Critter

- Coin (4): Summon Squirrel or Empower +1 (Card Squirrel)
- Critter

- Coin (1): Summon Gold Mouse as opponent or Summon Mouse as opponent
- Critter

- ATK: 4
- Delay NOT Null Setup Effects By 99 Rounds
- Summon Za Frogdo
- Jungle
- Critter

- Empower +2 (Card Grasshopper)
- Per Grasshopper: Setup (2 rounds) (Summon Grasshopper)
- Critter

- Numb Boss (1)
- Critter

- Empower +2 (Aquatic)
- Empower +1 (Card Bird)
- Critter

- On Win: Setup (On Lose: Damage Opponent 1)
- Critter

- Setup (Discard 1 Card)
- Setup (2 rounds) (Discard 1 Card)
- Critter
- Jungle
- Aquatic

- DEF: 2
- Fortify +1 (Card Ladybug)
- Critter

- 1
- Gelatin

- DEF: 1
- Coin (1): DEF+1
- Gelatin

- 2
- Gelatin

- 3
- Gelatin

- DEF: 2
- Coin (1): DEF+1
- Gelatin

- DEF: 3
- Coin (2): DEF+1
- Gelatin

- 1
- 1
- Gelatin

- Numb (1)
- Gelatin
- Tundra

- Numb Effect (1)
- Gelatin
- Tundra

- Pierce (3)
- Gelatin
- Desert

- Setup (ATK+1)
- Gelatin
- Jungle

- Setup (2 rounds) (ATK+1)
- Gelatin
- Jungle

- On Win: Damage Opponent 1
- Gelatin
- Jungle

- Summon 2 Baby Slime
- Gelatin

- 1
- Gelatin

- On Win: Exile Self and Exile From Opponent's Field (1): any
- On Exile: Summon Exile Token
- Gelatin
- Hell

- Opponent Discards 1 Non-Token Card (only once)
- Gelatin
- Corrupt

- Lifesteal (1)
- Gelatin
- Crimson

- DEF: 1
- Summon 2 Draw Token
- Gelatin
- Hallow

- If DEF (7): On Tie: Heal 1
- Gelatin
- Spooky

- Add To Opponent's Deck (1): Card Soul of Night
- Gelatin
- Corrupt

- Per any in Hand: ATK+1
- Gelatin
- Hallow

- ATK: 1
- If NOT _passive Boss (1): ATK+1 (only once)
- If _EoC (1): ATK+1
- Eye

- If NOT _passive Boss (1): Lifesteal (1)
- Eye

- ATK: 2
- If NOT _passive Boss (1): Setup (ATK+1) (only once)
- If _EoC (1): Setup (ATK+1)
- Eye

- On Play: Modify TP Cost (-2): Boss
- On Play: Modify TP Cost (-1): _EoC
- Eye

- Coin (1): Numb or Numb Effect
- Unless NOT _passive Boss (1): Coin (1): Numb (1) or Numb Effect (1)
- If NOT _passive Boss (1): Numb Enemy (1) (only once)
- Eye

- 3
- Eye

- ATK: 4
- If NOT _passive Boss (1): ATK+1
- If _EoC (1): ATK+1
- Eye

- 2
- Corrupt

- ATK: 2
- On Win: Opponent Discards 1 Non-Token Card
- Corrupt

- ATK: 3
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt

- ATK: 4
- Add To Opponent's Deck (1): Card Soul of Night
- Corrupt

- ATK: 3
- Add To Opponent's Deck (2): Card Soul of Night
- Corrupt

- Numb Enemy (2)
- Opponent Discards 2 Non-Token Cards (only once)
- Corrupt
- Tundra

- ATK: 1
- If Goblin (3): Draw 3 Goblin Cards
- Goblin

- 2
- Goblin

- 3
- Goblin

- 4
- Goblin

- ATK: 2
- Steal 1 TP Enemy (1) On Failure: Pierce (1)
- Goblin

- Unity (1, Goblin)
- Pierce (1)
- Goblin

- 2
- Dungeon

- Unity (1, Mini-Boss)
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- DEF: 1
- If Dungeon Spirit: DEF+1
- Dungeon

- ATK: 1
- On Exile: Summon Exile Token
- Dungeon
- Hell

- ATK: 1
- DEF: 2
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- ATK: 1
- DEF: 1
- On Lose: Setup (Summon Dungeon Spirit)
- Dungeon

- ATK: 2
- DEF: 2
- On Lose: Setup (Summon 2 Dungeon Spirit)
- On Exile: Summon Exile Token
- Dungeon
- Hell

- Unity (1, Dungeon)
- Fortify +1 (Dungeon) (only once)
- Dungeon

- Unity (1, Dungeon)
- Dungeon

- ATK: 3
- Unity (2, Card Blazing Wheel)
- Dungeon

- ATK: 6
- On Lose: Setup (Summon 3 Dungeon Spirit)
- Dungeon

- Is Affected By Synergies
- Dungeon

- Advance Jungle Setup Effects By 2 Rounds
- Jungle

- ATK: 2
- On Discard: Setup (ATK+2 for self) and Summon Piranha Token
- Jungle
- Aquatic

- Setup (If Jungle (1): ATK+2)
- Jungle

- ATK: 4
- Lifesteal (1)
- Jungle

- DEF: 3
- Advance Jungle Setup Effects By 1 Round
- On Win: Damage Opponent 1
- Jungle

- ATK: 4
- Lifesteal (1)
- Advance Jungle Setup Effects By 1 Round
- Jungle

- ATK: 4
- On Discard: Setup (ATK+2 for self) and Summon Angler Fish Token
- Jungle
- Aquatic

- Setup (3 rounds) (If Jungle (1): Numb Enemy (1))
- On Discard: Numb (1) and Summon Arapaima Token
- Jungle
- Aquatic

- Setup (If Jungle (1): ATK+4)
- Jungle

- Setup (4 rounds) (If Jungle (1): DEF+3)
- Jungle

- On Play: Setup (Summon Bee)
- ???

- "Wait but... Hornet's and Bee's don't work together!"
- ATK: 1
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet

- ATK: 2
- DEF: 2
- If Bee: Summon Poisoned as opponent
- Hornet

- ATK: 4
- DEF: 1
- If Bee: Summon Poisoned as opponent
- Hornet

- DEF: 1
- If Bee: Lifesteal (1) (only once)
- Hornet

- DEF: 2
- VS Poisoned (5): ATK+1
- Hornet

- DEF: 3
- VS Poisoned (5): Pierce (3)
- Hornet

- DEF: 1
- VS each Poisoned: ATK+1
- Per Bee: Summon Poisoned as opponent
- Hornet

- DEF: 1
- On Discard: DEF+2 for self and Summon Blue Jellyfish Token
- Aquatic

- ATK: 1
- On Discard: ATK+2 for self and Summon Pink Jellyfish Token
- Aquatic

- Lifesteal (1) (only once)
- On Discard: Lifesteal (1) and Summon Green Jellyfish Token
- Aquatic

- ATK: 3
- Take 1 Damage
- On Discard: ATK+1 for self and Summon Blood Jellyfish Token
- Aquatic
- Crimson

- On Lose: Summon 2 Draw Token
- On Discard: Summon 2 Draw Token and Summon Fungo Jellyfish Token
- Aquatic
- Mushroom

- ATK: 1
- Pierce (1)
- On Discard: Pierce (3) and Summon Crab Token
- Aquatic

- Numb Effect (1)
- On Discard: Numb (1) and Summon Squid Token
- Aquatic

- ATK: 3
- Discard 1 Card
- On Discard: ATK+1 for self and Summon Shark Token
- Aquatic

- ATK: 2
- On Exile: Summon Exile Token
- Hell

- ATK: 3
- On Exile: Summon Exile Token
- Hell

- ATK: 2
- Exile (1): Card Hellbat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell

- ATK: 3
- Exile (1): Card Lava Bat On Success: ATK+1 and Advance Card Wall of Flesh Setup Effects By 1 Round On Failure: ATK+2
- On Exile: Summon Exile Token
- Hell

- ATK: 2
- Return From Exile To Own Deck (1): Hell Enemy On Success: Numb Own Card Exile Token (1) and Exile From Opponent's Field (1): Enemy
- On Exile: Summon Exile Token
- Hell

- Exile From Opponent's Field (1): Mini-Boss On Success: Exile Self and Advance Card Wall of Flesh Setup Effects By 1 Round
- On Exile: Summon Exile Token
- Hell

- ATK: 1
- On Discard: Opponent Discards 1 Non-Token Card and Summon Corrupt Goldfish Token
- Corrupt
- Aquatic
- Blood

- Take 1 Damage (only once)
- Unless HP (4): ATK+3
- On Discard: ATK+2 for self and Summon Vicious Goldfish Token
- Crimson
- Aquatic
- Blood

- Unless HP (3): ATK+1 and Opponent Discards 1 Non-Token Card
- Critter
- Corrupt
- Blood

- Unless HP (2): ATK+1 and Lifesteal (1)
- Critter
- Crimson
- Blood

- ATK: 4
- Unless HP (2): ATK+1 and DEF-2
- Zombie
- Blood

- ATK: 1
- DEF: 1
- Unless HP (2): If Blood Mini-Boss (1): Numb Enemy (1)
- Blood

- DEF: 1
- If HP (2): Numb (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood

- DEF: 1
- If HP (2): Numb Effect (1)
- Unless HP (2): Numb Enemy (1)
- Tundra
- Blood

- ATK: 1
- Unless HP (2): Draw 1 Boss Card
- On Discard: ATK+1 for self and Summon Wandering Eye Fish Token
- Blood
- Aquatic
- Eye

- ATK: 3
- On Discard: DEF+1 for self and Summon Zombie Merman Token
- Blood
- Aquatic

- ATK: 6
- Unless HP (3): Discard 1 Blood/Aquatic Card
- On Discard: ATK+1 for self and Summon Hemogoblin Shark Token
- Blood
- Aquatic

- ATK: 4
- Unless HP (3): Pierce (2)
- On Discard: Pierce (1) and Summon Blood Eel Token
- Blood
- Aquatic

- 2
- Mushroom
- Zombie

- DEF: 3
- Pierce (1)
- Mushroom

- DEF: 2
- On Lose: Setup (Lifesteal (1)) (only once)
- Mushroom

- On Lose: Setup (ATK+3)
- Mushroom

- DEF: 4
- Pierce (1)
- Mushroom
- Zombie

- DEF: 1
- On Lose: Setup (2 rounds) (Resummon)
- Mushroom

- DEF: 2
- On Lose: Summon 2 Feral Bite as opponent
- On Lose: Unless VS Feral Bite: Summon Feral Bite as opponent
- Mushroom

- DEF: 4
- On Lose: Setup (3 rounds) (Resummon)
- Mushroom

- 2
- Tundra
- Zombie

- DEF: 1
- Numb Enemy (1)
- Tundra

- ATK: 3
- If Werewolf: ATK+1 (only once)
- Tundra

- Numb (1)
- Coin (1): ATK+1
- Tundra

- 1
- Tundra

- 5
- Tundra

- ATK: 3
- DEF: 2
- Numb Effect (1)
- Tundra

- DEF: 2
- Coin (1): Numb (1) or Numb Effect (1)
- Tundra

- DEF: 1
- Numb (2)
- Tundra

- 3
- Desert

- ATK: 1
- Pierce (2)
- Desert

- DEF: 1
- ATK: 1
- Pierce (2)
- If Sandstorm: ATK+1
- Desert

- Per any in Hand: Pierce (2)
- Desert
- Hallow

- Pierce (2)
- Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- Take 1 Damage
- ATK: 3
- Pierce (4)
- Desert
- Crimson

- ATK: -1
- DEF: 2
- Pierce (2)
- Desert

- ATK: 2
- Pierce (2)
- Desert

- ATK: 8
- Pierce (3)
- Desert

- ATK: 3
- Pierce (2)
- VS Attacker (1): ATK+1
- Desert

- ATK: 2
- Summon 2 istolethisfromlazy
- Desert

- Pierce (4)
- Desert

- ATK: 4
- Pierce (1)
- Desert

- ATK: 1
- VS each Poisoned: Pierce (2)
- Desert

- ATK: 1
- Pierce (1)
- If Corrupt (1): Turns into Dark Lamia
- If Crimson (1): Turns into Dark Lamia
- Desert

- If Corrupt (2): Opponent Discards 1 Non-Token Card
- If Crimson (2): Lifesteal (2)
- Desert
- Corrupt
- Crimson

- ATK: 2
- DEF: 3
- Pierce (1)
- If Sandstorm: ATK+4
- Desert

- ATK: 1
- Pierce (4)
- Desert

- Pierce (2)
- Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- ATK: 5
- Pierce (1)
- Take 1 Damage
- Desert
- Crimson

- Pierce (2)
- Summon Draw Token
- Desert
- Hallow

- Numb (1)
- Pierce (2)
- Desert
- Corrupt

- DEF: 1
- Coin (2): ATK+1 or DEF-1
- If Sandstorm: Coin (2): ATK+1
- Desert

- ATK: 3
- DEF: 1
- If Sandstorm: Pierce (4)
- Desert

- ATK: 4
- DEF: 1
- If Sandstorm: Draw 1 Boss Card
- Desert
- Hallow

- ATK: 4
- DEF: 1
- If Sandstorm: Opponent Discards 1 Non-Token Card
- Desert
- Corrupt

- ATK: 3
- DEF: 1
- If Sandstorm: Take 1 Damage and ATK+3
- Desert
- Crimson

- Numb (1)
- Martian

- VS each Non-Token: ATK+2
- Martian

- VS each Non-Token in Hand: DEF+1
- Martian

- 4
- Martian

- VS each Non-Token in Hand: Summon Tesla Turret as opponent
- Martian

- 1
- Martian

- VS Non-Token (4) in Hand: ATK+7
- Martian

- ATK: 1
- VS each Non-Token: ATK+1
- Martian

- 3
- Martian

- ATK: 6
- Play From Opponent's Hand (1): any
- Martian

- ATK: 4
- Take 1 Damage
- Crimson

- ATK: 2
- Pierce (2)
- Take 1 Damage
- Crimson

- ATK: 7
- Take 1 Damage
- Crimson

- ATK: 3
- Take 1 Damage
- On Discard: Lifesteal (1) and Summon Blood Feeder Token
- Crimson
- Aquatic

- ATK: 3
- Per 2 Crimson: Lifesteal (1)
- Crimson

- Numb Own Crimson (1) On Success: ATK+5
- Crimson

- Numb Effect (2)
- Lifesteal (2)
- Crimson
- Tundra

- Add To Deck (1): Card Soul of Light
- Hallow

- ATK: 1
- Per any in Hand: ATK+1
- Hallow

- ATK: 3
- VS Feral Bite (3): Summon Draw Token
- Hallow

- DEF: 2
- Steal 2 TP Enemy (1) On Success: Turns into Chaos Elemental as opponent (only once)
- Hallow

- Numb Enemy (2)
- Summon 3 Draw Token
- Tundra
- Hallow

- ATK: 2
- Pierce (1)
- If Temple (4): ATK+2 (only once)
- Temple

- ATK: 1
- DEF: 1
- If Temple (3): ATK+3 (only once)
- Temple

- ATK: 1
- Summon 3 Etherian Mana
- Old One

- DEF: 2
- Summon 5 Etherian Mana
- Old One

- ATK: 3
- Pay Etherian Mana (4): ATK+2
- Old One

- 3
- Old One

- ATK: 1
- DEF: 3
- Pay Etherian Mana (5): Numb (1)
- Old One

- ATK: 4
- Pierce (2)
- If Etherian Mana (2): True Numb Own Card Etherian Mana (1) and ATK+1
- Old One

- DEF: 3
- Per Old One: Summon 3 Etherian Mana
- Old One

- Per 2 Etherian Mana: True Numb Own Card Etherian Mana (2) and ATK+3
- Old One

- ATK: 3
- Summon 4 Etherian Mana
- Old One

- 2
- Pirate

- ATK: 1
- Coin (4): ATK+1
- Pirate

- ATK: 4
- Coin (1): Pierce (2)
- Pirate

- ATK: 1
- Coin (1): ATK+4
- Pirate

- Coin (3): ATK+1 or Pierce (1)
- Pirate

- Per Soul of Night in Hand: ATK+2
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- If DEF (1): DEF-1 and ATK+1
- Eclipse

- Enfeeble -1 (Gelatin) (opponent) and Break -1 (Mushroom) (opponent) (only once)
- Eclipse

- VS Goblin (2): Lifesteal (2) (only once)
- VS each Exile Token: ATK+1
- Eclipse

- Numb Aquatic (1)
- VS Pirate (1): ATK+3
- Eclipse

- Prevent Numb Eclipse (2)
- Destroy 1 Rounds of Opponent's Jungle Setup Effects
- Eclipse

- VS each Hallow in Hand: ATK+1
- Exile From Opponent's Field (1): Dungeon Mini-Boss
- Eclipse

- Summon 5 MaxHP
- VS HP (1*): True Numb Own Card MaxHP (1)
- Per MaxHP: ATK+1 and VS __reapervictim (1): ATK+1
- Eclipse

- VS each Critter: ATK+2
- VS each Town: ATK+3
- Eclipse

- Per Non-Token: DEF+1
- Numb Card Etherian Mana (4)
- Eclipse

- If Poisoned (5): Heal 2
- Setup (Modify TP Cost (+2): Spider as opponent)
- Eclipse

- Break -2 (Spooky) (opponent) (only once)
- Prevent Numb Opponent Frost (1)
- Eclipse

- VS Solar Pillar: ATK+7
- VS Nebula Pillar: Setup (TP+5)
- VS Vortex Pillar: Setup (2 rounds) (On Lose: DEF+7)
- VS Stardust Pillar: Numb (4)
- Eclipse

- If Spooky (3): On Tie: Damage Opponent 1 (only once)
- Spooky

- 2
- Spooky

- 2
- Spooky

- 3
- Spooky

- DEF: 4
- If Pumpking: ATK+1
- Spooky

- ATK: 1
- DEF: 3
- Pierce (1)
- Spooky

- Prevent Numb any (1)
- On Numb: DEF+3
- Frost

- ATK: 3
- Numb Own Enemy (1)
- On Numb: ATK+1
- Frost

- ATK: 4
- On Numb: ATK+3
- Frost

- ATK: 2
- On Numb: Pierce (2)
- Frost
- Zombie

- ATK: 1
- ATK+2 for self
- Frost

- ATK: 4
- On Numb: ATK+3 for self
- Frost

- ATK: 6
- On Numb: ATK+5 for self
- Frost

- ATK: 9
- Numb Own Enemy (1)
- Frost

- ATK: 3
- Prevent Numb any (2)
- On Numb: ATK+7 for self
- Frost

- ATK: 2
- If Snowman Gangsta: ATK+1 (only once)
- Snowman

- DEF: 1
- Numb (1)
- If Snow Balla: DEF+1 (only once)
- Snowman

- ATK: 1
- Pierce (2)
- If Mister Stabby: ATK+1
- Snowman

- If TP (1): Setup (TP+1) and Setup (TP-1 as opponent)
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 2
- If TP (2): Setup (3 rounds) (TP+4)
- Advance Card Nebula Pillar HP Setup Effects By 1 Round
- Nebula

- ATK: 2
- DEF: 1
- If TP (1*): ATK+1
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 1
- On Play: Modify TP Cost (-1): Nebula
- Advance Card Nebula Pillar Token Setup Effects By 1 Round
- Nebula

- ATK: 4
- Setup (TP-1)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 6
- Setup (Numb Own Enemy (1))
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 5
- If Daybroken: Summon Daybroken
- Unless Daybroken: Summon 2 Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 4
- VS Attacker (1): ATK+2
- Setup (ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 3
- If Drakomire: ATK+2 for self and Summon Daybroken
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- Numb Enemy (2)
- Setup (Prevent Numb Opponent any (1) and ATK-2)
- Advance Card Solar Pillar Token Setup Effects By 1 Round
- Solar

- ATK: 2
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 3
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 3
- On Win: Per Alien Larva: Setup (Summon Alien Larva) and Per Alien Hornet: Setup (Summon Alien Hornet)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: 2
- On Win: Setup (ATK+1)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- On Win: Setup (ATK+2)
- Advance Card Vortex Pillar Token Setup Effects By 1 Round
- Vortex

- ATK: -2
- Summon 2 Invader Minion
- If _starpillar (1): Summon Invader Minion
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 3
- Stardust

- ATK: 4
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- ATK: 2
- Summon Small Star Cell
- If _starpillar (1): Summon Small Star Cell
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 1
- Stardust

- DEF: 1
- Unity (1, Stardust)
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- ATK: 1
- Summon 2 Twinkle
- If _starpillar (1): Summon Twinkle
- Advance Card Stardust Pillar Token Setup Effects By 1 Round
- Stardust

- 2
- Stardust

- ATK: 2
- Unity (1, _cultist)
- ???

- Unity (1, Spider)
- Spider

- ATK: 1
- Unity (1, Spider)
- Spider

- Lifesteal (1)
- Unity (1, Spider)
- Jungle
- Spider

- If Spider (2): Take 1 Damage
- Unity (2, Spider)
- Crimson
- Spider

- If Bird (4): ATK+5 (only once)
- Critter

- On Discard: ATK+1 for self and Summon Goldfish Token and Lifesteal (1)
- Aquatic
- Critter

- 1
- Critter

- Coin (1): Summon Mouse as opponent
- Critter

- Delay Setup Effects By 1 Round
- Delay Opponent's Non-Token Setup Effects By 1 Round
- Jungle
- Critter

- It Makes Great Music!
- ATK: 1
- Unless Win: Setup (2 rounds) (Summon Grasshopper)
- Critter

- Unity (1, Card Bird)
- Unity (1, Aquatic)
- Critter

- 2
- Critter

- DEF: 1
- Discard 1 Card
- Critter
- Aquatic

- ATK: 1
- On Discard: Setup (2 rounds) (ATK+1)
- Critter
- Jungle
- Aquatic

- 2
- Critter

- Coin (2): Summon Duck
- Critter

- DEF: 3
- Coin (1): DEF+2
- Critter
- Aquatic

- Per Critter: ATK+1 (only once)
- Critter

- If DEF (1): DEF-1 for self and ATK-1 for opponent
- If DEF (1): DEF-1 for self and ATK-1 for opponent
- If DEF (1): DEF-1 for self and ATK-1 for opponent
- Critter

- Pierce (1)
- On Discard: Summon Enchanted Nightcrawler Token and Draw 2 Cards
- Critter

- 2
- Critter

- DEF: 1
- If Sea Snail: DEF+1
- Critter

- Per Critter: Pierce (2)
- Desert
- Critter

- DEF: 2
- Pierce (2)
- On Discard: Summon Pupfish Token and Pierce (4)
- Desert
- Aquatic
- Critter

- True Steal Own Status (3)
- Critter

- DEF: 2
- On Discard: Summon Sea Turtle Token and DEF+2 for self
- Critter
- Aquatic

- Lifesteal (1)
- On Discard: Summon Dolphin Token and DEF+2 for self
- Critter
- Aquatic

- DEF: 2
- On Discard: Setup (Fortify +1 (Critter))
- Critter
- Jungle
- Aquatic

- Per 2 Critter: Setup (DEF+1)
- Critter
- Jungle

- 1
- Critter
- Jungle

- If Sluggy and Grubby: Setup (5 rounds) (Advance Jungle Setup Effects By 5 Rounds)
- Critter
- Jungle

- ATK: 1
- DEF: 1
- On Exile: Summon Exile Token
- Critter
- Hell

- On Exile: Summon Exile Token
- Per Exile Token: Pierce (2)
- Critter
- Hell

- DEF: 2
- On Exile: Summon Exile Token
- Critter
- Hell

- ATK: 3
- Summon 4 Draw Token
- Critter
- Hallow

- DEF: 1
- On Lose: Setup (DEF+1)
- Critter
- Mushroom

- Damage Opponent ∞ (ignoring modifiers)
- Critter

- ATK: 1
- Summon To Hand (2): Card Bunny Clone
- Critter

- Take 2 Damage
- Damage Opponent 1
- Critter

- Coin (3): ATK+1
- ???

- 4
- Zombie

- ATK: 3
- Setup (2 rounds) (ATK-1)
- On Lose: Setup (2 rounds) (Summon 2 Maggot)
- Zombie

- Lifesteal (1)
- Critter

- ATK: 2
- On Discard: Setup (2 rounds) (Summon Flying Fish)
- Aquatic

- ATK: 1
- Unity (2, Aquatic)
- ???

- ATK: 5
- Lifesteal (1)
- ???

- ATK: 4
- If Wolf: Summon 2 Bleeding as opponent
- ???

- ATK: 3
- Enfeeble -1 (Enemy) (opponent)
- ???

- ATK: 2
- Pierce (2)
- ???

- ATK: 3
- Pierce (2)
- ???

- ATK: 1
- Coin (1): Summon Meteor Head
- ???

- Numb Own Status (∞) On Failure: ATK+2
- ???

- ATK: 4
- Per Crawdad: Summon Poisoned as opponent
- ???

- ATK: 2
- Pierce (2)
- Per Giant Shelly: Pierce (3)
- ???

- DEF: 3
- If Salamander and Crawdad: DEF+3
- ???

- ATK: 2
- If Skeletron: ATK+1
- ???

- 3
- ???

- ATK: 3
- DEF: 2
- Prevent Numb Card Rock Golem (1)
- ???

- Pierce (2)
- Setup (2 rounds) (ATK+2)
- ???

- ATK: 2
- Summon Broken Armor as opponent
- ???

- ATK: 1
- Unless VS Feral Bite: Summon 3 Feral Bite as opponent
- VS Feral Bite: Summon 2 Feral Bite as opponent
- ???

- ATK: 2
- VS each Feral Bite: ATK+1
- ???

- 2
- ???

- -1
- 3
- ???

- ATK: -∞
- DEF: 7
- If Granite Elemental (2): DEF+∞
- ???

- 6
- ???

- ATK: 3
- Draw 1 Card Harpy Card (only once)
- ???

- Summon 7 Squirrel
- Critter

- Draw 2 Mini-Boss Cards
- Inflict 4 Baron's Burden on Both Players
- Summon 4 Baron's Burden
- Summon 4 Baron's Burden as opponent
- Aquatic

- Discard 3 Cards (only once)
- Lose 1 per round
- Status

- ATK: -∞
- DEF: ∞
- Draw 3 Card Soul of Light Cards (ignoring limit)
- Hallow

- ATK: 2
- Replace Opponent With Squirrel (3): Non-Token
- Critter

- Fortify +3 (???)
- Prevent Numb ??? (1)
- ???

- DEF: 2
- Steal Opponent's DEF
- Not Played: Summon Sandstorm and Summon Sandstorm as opponent
- VS DEF (1*): DEF+1
- Desert

- Summon To Hand (1): NOT _no Boss
- Hallow

- ATK: 3
- On Win: Exile From Opponent's Field (3): any On Success: Add To Opponent's Deck (1): Card Soul of Night
- Corrupt

- ATK: 2
- Numb Boss (1) On Success: ATK+∞
- Aquatic

- Numb Enemy (2) On Failure: ATK+3
- Prevent Numb Opponent Enemy (1)
- Tundra

- ATK: 6
- If Hell (3): ATK+∞
- Exile From Field (3): Non-Token
- On Exile: Summon Exile Token
- Hell

- Set Min TP to 30 For Both Players
- Set Max TP to 30 For Both Players
- Exile Self
- Solar
- Nebula
- Vortex
- Stardust

- ATK: 2
- Empower +∞ (Mini-Boss)
- Summon 3 Poisoned as opponent
- Summon 3 Smite as opponent
- Summon 3 Feral Bite as opponent
- Summon 3 Broken Armor as opponent
- ???

- Per Attacker: ATK+2
- Per Effect: Numb (1)
- Lifesteal (1)
- On Win: Damage Opponent 1
- Multiply Healing by 0 for opponent
- ???
- Critter
- Eye
- Gelatin
- Lunar
- Spider
- Corrupt
- Crimson
- Tundra
- Dungeon
- Hell
- Hallow
- Eclipse
- Blood
- Aquatic
- Jungle
- Mushroom
- Old One
- Temple
- Spooky
- Frost
- Martian
- Solar
- Nebula
- Vortex
- Stardust
- Town
- Desert
- Goblin
- Pirate
- Hornet
- Snowman

- Adds Every EX Boss to Deck T0
- Numb Own NOT _Mutant Boss (5) On Success: Exile (1): Target Card
- On Play: Modify TP Cost (-9): Card King Slime EX
- On Play: Modify TP Cost (-5): Card Eye of Cthulhu EX
- On Play: Modify TP Cost (-2): Card Eater of Worlds EX
- On Play: Modify TP Cost (-4): Card Brain of Cthulhu EX
- On Play: Modify TP Cost (-5): Card Deerclops EX
- On Play: Modify TP Cost (-2): Card Skeletron EX
- On Play: Modify TP Cost (-3): Card Queen Bee EX
- On Play: Modify TP Cost (-7): Card Wall of Flesh EX
- On Play: Modify TP Cost (-5): Card Queen Slime EX
- On Play: Modify TP Cost (-9): Card Retinazer EX
- On Play: Modify TP Cost (-9): Card Spazmatism EX
- On Play: Modify TP Cost (-7): Card Destroyer EX
- On Play: Modify TP Cost (-2): Card Skeletron Prime EX
- On Play: Modify TP Cost (-10): Card Plantera EX
- On Play: Modify TP Cost (-8): Card Betsy EX
- On Play: Modify TP Cost (-5): Card Golem EX
- On Play: Modify TP Cost (-6): Card Duke Fishron EX
- On Play: Modify TP Cost (-7): Card Empress of Light EX
- On Play: Modify TP Cost (-11): Card Lunatic Cultist EX
- On Play: Modify TP Cost (-7): Card Moon Lord EX
- If King Slime EX: Summon Slime Slinging Slasher
- If Eye of Cthulhu EX: Summon Agitating Lens
- If Eater of Worlds EX: Summon Rockeater Launcher
- If Brain of Cthulhu EX: Summon Big Brain Buster
- If Deerclops EX: Summon Deer Sinew
- If Skeletron EX: Summon Hell Zone
- If Queen Bee EX: Summon The Biggest Sting
- If Wall of Flesh EX: Summon Mutant's Credit Card
- If Queen Slime EX: Summon Gelic Wings
- If Retinazer EX: Summon SpasmatinazerutantEX
- If Spazmatism EX: Summon SpasmatinazerutantEX
- If SpasmatinazerutantEX: Summon Gemini Glaives
- If Destroyer EX: Summon Destruction Cannon
- If Skeletron Prime EX: Summon Reinforced Plating
- If Plantera EX: Summon The Blender
- If Betsy EX: Summon Betsy's Heart
- If Golem EX: Summon The Landslide
- If Duke Fishron EX: Summon Nuke Fishron
- If Empress of Light EX: Summon Precision Seal
- If Lunatic Cultist EX: Summon Chalice of the Moon
- If Moon Lord EX: Summon Soul of Eternity
- Lunar