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Changelog for Touhou Mode

v38

Changed Condensed Bubble priority to fix an interaction not working correctly.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v37

Maybe fixed some bugginess with Mountain Vapour.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v36

Illusion Bullet synergies with weather are now half as effective.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v35

Fixed defence to work correctly once again!
Also buffed Grand Patriot's Elixir: 4TP > 2TP; If ATK (10) > If ATK+DEF (10)

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v34

Discarder nerfed: 4TP > 7TP
Objective Border can now be correctly stopped by Graze Any effects
Blue Sky reworked: Now carries 1/4 of ATK over to the turn after the weather
Scorching Sun adjusted: Empower +3 > +2; take 2 damage > 1 damage

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v33

Fixed Fantasy Heaven so now it actually cancels after 7 rounds.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v32

Fixed Universe of Matter and Antimatter having the wrong ATK for graze targeting.
Fixed Disbelief Aspect's setup summon being unaffected by Blindness.
Fixed all Orbit Dolls triggering after losing a round instead of one.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v31

Chen and Ran Yakumo now ignore Weather for their effects.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v30

There are no change notes for this revision.

v29

There are no change notes for this revision.

v28

Soul Torch buffed, now has 3 coins instead of 2.
Frozen Frog reworked, now deducts 1TP from both players for the next 3 turns.
Mountain Vapour now discards anything with a cost higher than 10TP, to avoid cheating the conditions to play those cards.

New character added! Remilia will drain your life, your TP, and leave you bleeding out while she unleashes powerful minibosses and bosses! Between her healing and powerful grazes, she should be able to win a war of attrition!

v27

Yukari buff update! Hopefully she's no longer garbage!
Bound to the Grave: Now has 1ATK immediately in addition to previous effects.
Ride the Waves, Fight the Ocean: 4TP > 3TP
Universe of Matter & Antimatter: 6ATK > 8ATK
Eye of Changes: 2TP > 1TP
Border Between 2D and 3D: Setup (3 rounds) > Setup (2 rounds)
Chen: Not Played: If Non-Token (1), DEF+2
Laced with Venom: 4TP > 3TP
Quadruple Barrier: 5TP > 4TP
Ran Yakumo: Not Played: Fortify +1 (Non-Token)
Objective Border: Setup (4 rounds) > Setup (3 rounds)

Besides this, Tengu Pebbles for Aya now has a visible counter of the stored Pebbles.

New character added! Aya is here, and she's a real speedster. Draw through your deck like crazy, spam cheap and even free cards, and try to rushdown the opponent!

v26

Tempest nerfed, now only draws 4 cards. In most situations, this is still enough to fill your hand, but it weakens a synergy the weather has with some of Aya's cards.
Fixed a bug with hidden knife/temporal cards that most likely no one encountered yet.
Fixed Patchouli's boss cards not changing the music to her theme.
Sacrificial Doll now costs 1TP.
Control Rod now costs 0TP.
Dragon Star now has 1DEF.

New character added! Aya is here, and she's a real speedster. Draw through your deck like crazy, spam cheap and even free cards, and try to rushdown the opponent!

v25

Water Bullets are now actually Water tribe.
Charming Quadruple Barrier buffed, now costs 4TP.
Mountain Vapour nerfed, now only allows two cards to be played per turn.

New character added! Patchouli is here, wielding all the elemental abilities you can dream of.
She's exceptionally versatile and has a lot of inter-tribe synergies between her seven different elemental tribes.

v24

Fixed Wings of the Chimera working incorrectly due to a messed up priority.

New character added! Patchouli is here, wielding all the elemental abilities you can dream of.
She's exceptionally versatile and has a lot of inter-tribe synergies between her seven different elemental tribes.

v23

Changed priorities on passive stat system cards.
Sunshower nerfed, only has Pierce 10.

New character added! Patchouli is here, wielding all the elemental abilities you can dream of.
She's exceptionally versatile and has a lot of inter-tribe synergies between her seven different elemental tribes.

v22

There are no change notes for this revision.

v21

There are no change notes for this revision.

v20

There are no change notes for this revision.

v19

Yukari has been released! She will constantly be setting up fiendish plans to get big turns. Also funny train is the most complicated card so far.

Narrow Spark ATK reduced from 15 to 14, Setup ATK changed from -3 to -4
Master Spark ATK reduced from 20 to 18
Doll Setup's Rapidfire Doll and Laser Setup's Laser Doll both have 1ATK more, putting them only 1ATK below curve instead of 2ATK below. I hope I don't regret this
Illusionary Blast now obscures 2 cards instead of 1
Ripple Vision now obscures 4 cards instead of 3 on win
Acura Spectral now has 2DEF
Corolla Vision now obscures 2 cards base instead of 1
Gas-Woven Orb now deals 2 damage per card, still doubling against Hidden Cards
Grand Patriot's Elixir now costs 4TP, down from 5TP
Crown Vision now obscures 2 cards per Optic, up from 1
Spell-Breaking Drug now discards in rank order, targeting highest rank first
Sprinkle and River Mist updated descriptions to match their actual effects

v18

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

Minor Patch: Hopefully FINALLY fixed Lunatic Red Eyes.
Fixed Infrared Moon not applying blindness.
Fixed Permanent Border shenanigans.
Hopefully fixed Mountain Vapour slowly vaporizing your deck.
And now fixed accidentally having 10 starting TP.

v17

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

Minor Patch: Hopefully FINALLY fixed Lunatic Red Eyes.
Fixed Infrared Moon not applying blindness.
Fixed Permanent Border shenanigans.
Hopefully fixed Mountain Vapour slowly vaporizing your deck.

v16

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

Minor Patch: Futuristic Puppet should now be properly affected by time slows/freezes.

v15

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

Minor Patch: Blue Sky now properly buffs Reisen's tribes.
Fixed Lunatic Red Eyes obscuring the user's cards. Oops.
Sword of Scarlet Perception now can't cause multiple weathers to occur in one turn.

v14

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

Minor Patch: Fixed a bug with Blindness and Illusion Bullets interacting weirdly

v13

Portraits are now pixely instead of blurry! Woohoo!
Tempest is no longer able to draw Weather cards.
Eternal Meek: ATK+3 per 2 Knives instead of ATK+2.
Custom Parasol: Now has 1DEF.
Left-handed Folding Fan: Is now Setup, might give it more utility beyond just being a pierce card.
Ibuki Gourd: Now costs 0TP.
Frozen Frog: Now costs 0TP, is one of the few things that discards before draws, so you can use it strategically when you've dumped your entire hand on a turn to mitigate the downside.
Reisen added! She will bend your mind and make you unable to tell what's going on. Have fun!

v12

- Rapidfire Doll: 3ATK > 2ATK
- Laser Doll: 5ATK > 4ATK
- Returning/Returned Doll: 2ATK > 1ATK
- Doll Cremation: 5TP > 6TP
- Artful Sacrifice: 5TP > 6TP
- Shanghai Laser: 8ATK > 7ATK
- Hourai Laser: 12ATK > 10ATK

Any ATK beyond 20 is now half as effective at damaging. Beyond this point, every 2ATK equals 1 extra damage. If you want better damage, consider cards like Catfish or weather like Diamond Dust

v11

+ Fixed Priority on Volatile Doll so the bonus damage works.

v10

- Little Legion: 6ATK, Per Needle: ATK+2 > 7ATK, Per Needle: ATK+1
+/- Dolls of War: 8TP, 9ATK, Per Needle: ATK+3 > 7TP, 10ATK, Per Needle: ATK+2
This won't really fix Alice's Needledeck potential for ludicrously powerful turns but it'll mitigate it slightly, hopefully.

v9

- Blue Sky: Requires 2 cards per Empower instead of 1.
+/- Mountain Vapour: Reworked, no longer discards hand and draws new cards, instead hides both player's hands from themselves, and allows them to play up to 3 cards.
- Sliding Ascension Kick: 2TP, 4ATK > 1TP, 2ATK.
- Meteoric Debris: 3ATK > 2ATK.
+ Perfect Maid: 5TP > 4TP.
+/- Stopwatch: Unless Lose: Setup TP-1 as Opponent > On Win: Time Slow Opponent 1 turn.
+/- Soul Torch: 2TP, Coin (3): ATK+1 > 1TP, Coin (2): ATK+1
Spell-Breaking Drug: Clarified that discard happens after natural card draw.
+ A Penny Saved: Is now the second coming of Sliding Ascension Kick.
+ Frozen Frog: Reworked, now costs 1TP and makes both players discard 1 card. Happens before card draw, so you can negate the downside by playing your entire hand.
+/- Tengu Fan: Reworked, no longer passive card draw, instead increases max hand size by 1.
+ Illness Recovery Charm: Lifesteal (10) > Lifesteal (15)
Alice added. She is very complicated and gigabrained to use, good luck.

v8

Characters no longer have any above-average attacker cards, but attackers and effects aren't limited to 3 (system cards are still limited)
Magic Potion (-1TP cost system card) no longer sets up negative TP. I might regret this, let's find out.
Card draw system, although still using a custom draw engine, is now the same as vanilla Spy Cards.

v7

+ Fixed Sure-fire Master Spark, it now no longer numbs your own tokens.

v6

- Nerfed Catfish's Great Earthquake, no longer combos with Time Paradox.

v5

+ Permanent Border: Can now deal damage on tie with high enough DEF. This will prevent the risk of stalemates between defensive decks.
- Fantasy Heaven: Passive only lasts for seven turns. If you fail to activate it within that time, the card is entirely wasted.
Fixed a few system and weather cards not behaving as they should.

v4

Fixed time freeze effects not working correctly.
Fixed sometimes drawing weather cards on turn 1.

v3

- Sense of Thrown Edge: Empower > Unity
+/- Cautionary Border: 3-cost 5DEF > 2-cost 4DEF
+/- Binding Border: 5-cost 9DEF > 4-cost 8DEF
Fantasy Heaven: Now clearly states that it's a self-exiling passive.

v2

There are no change notes for this revision.

v1

There are no change notes for this revision.