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Changelog for Plants VS Zombies

v36

+Fixed issue where Zomboni was summoning Bobsled Zombies after they check for 4 Bobsled Zombies.

v35

+Chompzilla's Boss and Mini-Boss numbs are now extremely high priority.

v34

-Flag Zombie cost 9 > 10
-Glitter Zombie healing capped at 2. Coinflips still uncapped, so the more coins the greater the chance of achieving the heal cap.

v33

Maybe fixed Fisherman Zombie?

v32

Hypno-shroom is now 4TP, Steal Attacker (1)
Fixed Hunter Zombie.

v31

Hypno-shroom tweaked to avoid P1 advantage.

v30

+ Electric Blueberry: Numb is now early priority.
Cards that reveal when in hand now state so in their description.

v29

Unbanned Turquoise Skull Zombie.

v28

Fixed minor bug with Arcade Zombie.

v27

Added PvZ music!

v26

- Primal Potato: Setup (ATK+3) > Setup (ATK+2)
+/- Doom-shroom: ATK: 8, Setup (TP-3) > ATK: 7, Setup (TP-2)
- Mendergoat: No longer adds a copy of itself to the deck

v25

There are no change notes for this revision.

v24

There are no change notes for this revision.

v23

Marigold: Reworked. Silver Coin now resummons every 3 turns, and Gold Coin resummons every 2 turns.
Gold Magnet: Reworked the Marigold synergy. Now prevents all Coins from resummoning but heals 1 per Coin.
Huge-Gigantacus: Is no longer a meme and actually does stuff now.
Goats: Unbanned because why not?
Rules Cards: Removed, due to the ability to prevent plants and zombies from mixing via deck limit.
Various cards that were broken are unbanned due to site bug fixes.
A few bug fixes to cards that didn't quite behave as intended.

v22

There are no change notes for this revision.

v21

There are no change notes for this revision.

v20

+ Pumpkin: 2TP instead of 3TP.
+ Pea Pod: Reworked, now starts as a 1-cost 1ATK card, and upgrades itself each time it's played, gaining +1ATK and +1 cost.
+ Split Pea: Now has 1ATK base, coinflip for +2ATK.
+/- Bowling Bulb: Now costs 4TP, has 1ATK base, coinflips for +2 and +4ATK.
- Puff-shroom: Now requires 3 Fungi, not 2.
- Spore-shroom: Now requires a fungi to resummon.
+ Gloom-shroom: Now has 4ATK base. Upgrade effect draws 2 cards per Fume, exceeding hand limit.
+ Coffee Bean: Now draws 1 card. Draw +1 if a fungi is present.
+ Sweet Potato: Is now -2ATK for opponent unconditionally.
+ Wall-nut/Tall-nut: +1DEF
- Wall-Knight: Requires 10DEF for heal.
Explode-o-nut: Reworked, is now an effect for 4TP with 2DEF that damages opponent on tie.
+ Banana Launcher: Costs 6 not 7.
+ Super Citron: Now damages on tie.

v19

+ Grass Knuckles: Attacker and Effect ATK boosts are both +2.

Fixed a minor Imitater bug.

v18

+/- Ice-shroom: Reworked, is now "Numb Effect (∞).
+/- Iceberg Lettuce: Reworked, is now a basic Numb Effect card.
- Winter Melon: Upgrade Melon-pult: Numb Enemy (2) > Upgrade Melon-pult: Numb (1) Attacker and (1) Effect; TP 5 > 6.
+/- Grass Knuckles: Attacker and Effect ATK boosts swapped.
+ Zombie Parrot: Is no longer a Token, now serves as the Zombie equivalent of a basic Numb Effect card.

Fixed a minor Imitater bug.

v17

+/- Ice-shroom: Reworked, is now "Numb Effect (∞).
+/- Iceberg Lettuce: Reworked, is now a basic Numb Effect card.
- Winter Melon: Upgrade Melon-pult: Numb Enemy (2) > Upgrade Melon-pult: Numb (1) Attacker and (1) Effect; TP 5 > 6.
+/- Grass Knuckles: Attacker and Effect ATK boosts swapped.
+ Zombie Parrot: Is no longer a Token, now serves as the Zombie equivalent of a basic Numb Effect card.

v16

Primal Plants reverted, Imitater priority altered so it should correctly combo with any other plant.

v15

Primal Plants should correctly work with Imitater now.

v14

+ Fisherman Zombie: First numb targets Effects. Numbs after that still target Attackers.
- Zombie Bull: 3TP > 4TP
+/- Flag Zombie: 5TP > 4TP. Summon three random Zombie > Summon two random Zombie.
+ Bombegranate: ATK: 2 > ATK: 3.
- Spudow: DEF: 3 > DEF: 2.

Added Rose, Goat, Captain Combustible, and Beta-Carrotina.

v13

Added Snapdragon, Cold Snapdragon, Zapdragon, Iceberg Lettuce, Gold Leaf, Gold Tile, Laser Bean, Red Stinger, Intensive Carrot, Bowling Bulb, Aloe, Witch Hazel, Homing Thistle, Electric Currant, Dandelion, Electric Blueberry, Escape Root, and Missile Toe.
Reworked Plantern, as Gold Leaf now serves the purpose Plantern did originally.

v12

Fixed bug with PvZ Rules card.

v11

+ Primal Potato Mine: Setup (ATK+2) > Setup (ATK+3); If Primal (2): Setup (Pierce 4) > If Primal (2): Setup (2 turns) (ATK+2)
Added Grimrose, Nightshade, Guacodile, Grass Knuckles, and Super Citron.

v10

- Blooming Heart: Empower +1 Lobber > Unity (1, Lobber)
- Gold Bloom: Now has Setup (TP-1)
+/- Puff-shroom: ATK: 1 (only once) > If Fungi (2): ATK+1
Added Spikerock, Sea-shroom, Garlic, Plantern, Coffee Bean, Gold Magnet, Marigold, Silver Coin, and Gold Coin.
Only PvZ1 plant to not have a card now is Flower Pot. Not sure if I'll ever come up with a Flower Pot idea.

v9

- Camel Zombie: Is now not a Pet. Summoned segments are still Pets.
/ Thyme Warp: Can no longer numb PvZ Rules.
+/- Barrel Roller Zombie: 3TP > 2TP. DEF: 2 > DEF: 2 (Only once)
/ Zom-Bats are now part of the Flying tribe.
Various cards no longer interact with PvZ Rules.
PvZ Rules improved.

v8

Added Tangle Kelp.
- Bobsled Zombie: Per any Sports: ATK+1 (except the first three times) > If Card Bobsled Zombie (4): ATK+1
- Impfinity: TP: 6 > TP: 7.

v7

PvZ Rules now ACTUALLY works. Don't try mixing Plants and Zombies.
Cob Cannon fixed.
- Impfinity: 4TP > 6TP
Added Squash.

v6

You now cannot play Plants and Zombies in the same deck.

v5

Umbrella Leaf now has Guardian tribe.
Lightning Reed and E.M.Peach now have Electric tribe.
Added Imitater.

v4

Neptuna: Per Pet or Amphibious: Summon Octopus > Empower +1 (Amphibious), Summon Octo-Pet.
Several Zombies now have the "Thrown" effect. This is essentially setup summon, but countered by Blover.
Added 7 new Plant Effects.
Added 1 new Plant Mini-Boss.
Added 8 new Zombie Attackers (6 Token).
Added 14 new Zombie Effects (2 Tokens).
Added 9 new Zombie Mini-Bosses.
Added 5 new Zombie Bosses (1 Token).

v3

Winter Melon now numbs "Enemy" cards, not just Attacker cards.
Added Umbrella Leaf.
Added 19 Zombie Attackers (5 Tokens).
Added 14 Zombie Effects.
Added 6 Zombie Mini-Bosses.
Added 2 Zombie Bosses.

v2

Chompzilla: Empower Card +3 (Chomper) > Empower +2 (Chomper).
Pea Pod: 2TP > 3TP.
Fixed Shadow-shroom's Moonflower synergy to not be setup. Making it setup was not intended.
Some cards tribe order changed to be more consistent.

v1

Version 1 contains:
25 Attackers.
30 Effects.
15 Mini-Bosses.
7 Bosses.
No Zombies yet.