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Plants VS Zombies (v36)

by Miles
Spy Cards but with a totally new set of cards based around the Plants vs. Zombies series!
Latest Changes
+Fixed issue where Zomboni was summoning Bobsled Zombies after they check for 4 Bobsled Zombies.
Cards
Peashooter1

- 1
- Pea
- Plant
Repeater2

- 2
- Pea
- Plant
Gatling Pea5

- ATK: 4
- Empower +2 (Card Repeater)
- Pea
- Plant
Threepeater3

- 3
- Pea
- Plant
Pea Pod1

- ATK: 1
- Exile Self
- Setup (Add To Deck (1): Card Pea Pod)
- Pea
- Plant
Pea Pod2

- ATK: 2
- Exile Self
- Setup (Add To Deck (1): Card Pea Pod)
- Pea
- Plant
Pea Pod3

- ATK: 3
- Exile Self
- Setup (Add To Deck (1): Card Pea Pod)
- Pea
- Plant
Pea Pod4

- ATK: 4
- Exile Self
- Setup (Add To Deck (1): Card Pea Pod)
- Pea
- Plant
Pea Pod5

- 5
- Pea
- Plant
Snow Pea3

- ATK: 1
- Unless Fire (1): Numb (1)
- Pea
- Ice
- Plant
Split Pea2

- ATK: 1
- Coin (1): ATK+2
- Pea
- Plant
Torchwood1

- Unity (1, Pea)
- Enfeeble -1 (Card Flaming Pea)
- Fire
- Plant
Flaming Pea3

- ATK: 2
- VS Ice (1): ATK+2
- Pea
- Fire
- Plant
Green Shadow6

- ATK: 5
- Summon a random Pea Attacker card
- Pea
- Plant
Sunflower2

- Lifesteal (1) (only once)
- Setup (TP+1)
- Solar
- Plant
Twin Sunflower2

- Setup (TP+2)
- Per Sunflower: Setup (TP+1)
- Solar
- Plant
Toadstool3

- Numb (1) On Success: Setup (2 rounds) (TP+1)
- Solar
- Fungi
- Plant
Sun Bean2

- VS each Attacker: Setup (TP+1)
- Solar
- Plant
Magnifying Grass2

- Empower +2 (Solar)
- Plant
Gold Bloom-3

- Setup (TP-1)
- Gives an instant burst of 3TP.
- Solar
- Plant
Solar Tomato3

- If Solar (3): Heal 1
- VS each Plant: Setup (TP+1)
- VS each Zombie: Setup (TP+1)
- VS each Goat: Setup (TP+1)
- Solar
- Kabloom
- Plant
Gold Leaf4

- Summon Gold Tile
- Exile Self
- Solar
- Plant
Gold Tile

- If Plant (1): Only Once: Setup (TP+1)
- Passive (only once)
- Solar
Plantern2

- Setup (TP-2 as opponent)
- Solar
- Plant
Solar Flare4

- Empower +2 (Fire)
- Per Solar: Setup (TP+1)
- Solar
- Fire
- Plant
Wall-nut2

- 3
- Guardian
- Plant
Pea-nut3

- 1
- 2
- Pea
- Guardian
- Plant
Tall-nut4

- 5
- Guardian
- Plant
Endurian5

- 3
- 2
- Guardian
- Plant
Explode-O-Nut4

- DEF: 2
- On Tie: Damage Opponent 1 (only once)
- Guardian
- Kabloom
- Plant
Pumpkin2

- Fortify +1 (Plant)
- Guardian
- Plant
Infi-nut4

- DEF: 2
- Setup (DEF+2)
- Guardian
- Electric
- Plant
Sweet Potato2

- ATK-2 for opponent
- Guardian
- Plant
Chard Guard4

- Per Guardian: Numb (1) (max. 3 times)
- Guardian
- Plant
Umbrella Leaf2

- DEF: 1
- VS Lobber (1): DEF+3
- Numb Card Catapult Zombie (1)
- Guardian
- Plant
Wall-Knight4

- Fortify +2 (Guardian)
- If DEF (10): On Lose: Heal 1
- If DEF (10): Multiply Damage Effects by 0
- Guardian
- Plant
Cabbage-pult2

- 2
- Lobber
- Plant
Pepper-pult3

- 3
- Lobber
- Fire
- Plant
Melon-pult4

- 4
- Lobber
- Plant
Winter Melon6

- ATK: 4
- If Melon-pult: Numb (1)
- If Melon-pult: Numb Effect (1)
- Lobber
- Ice
- Plant
Apple Mortar6

- 6
- Lobber
- Kabloom
- Plant
Kernel-pult2

- ATK: 1
- Coin (1): Numb (1)
- Lobber
- Plant
Cob Cannon6

- ATK: 6
- If Kernel-pult (2): ATK+∞
- Lobber
- Kabloom
- Plant
A.K.E.E.3

- Coin (3): ATK+2
- Lobber
- Plant
Blooming Heart3

- ATK: 1
- Unity (1, Lobber)
- Lobber
- Plant
Sap-fling1

- If Plant Attacker (2): Numb (1)
- Lobber
- Plant
Spore-shroom2

- ATK: 1
- On Win: Setup (If Fungi (1): Resummon)
- Lobber
- Fungi
- Plant
Banana Launcher6

- ATK: 6
- Unless VS Umbrella Leaf: Pierce (6)
- VS Super Citron: Unless VS Umbrella Leaf: DEF+6 for opponent
- Lobber
- Kabloom
- Plant
Scaredy-shroom1

- 1
- Fungi
- Plant
Fume-shroom2

- 2
- Fungi
- Plant
Puff-shroom0

- If Fungi (3): ATK+1
- Fungi
- Plant
Sun-shroom1

- Setup (TP+1)
- Solar
- Fungi
- Plant
Hypno-shroom4

- Steal Attacker (1)
- Fungi
- Plant
Ice-shroom6

- Numb Effect (∞)
- Fungi
- Ice
- Plant
Coffee Bean1

- Draw 1 Card
- If Fungi (1): Draw 1 Card
- Plant
Doom-shroom5

- ATK: 7
- Setup (TP-2)
- Fungi
- Kabloom
- Plant
Gloom-shroom4

- ATK: 4
- Pierce (4)
- VS Super Citron: DEF+4 for opponent
- Per Fume-shroom: Draw 2 Cards (ignoring limit)
- Fungi
- Plant
Night Cap5

- ATK: 2
- Empower +1 (Fungi)
- Summon a random Fungi Effect card
- Fungi
- Plant
Cherry Bomb3

- 3
- Kabloom
- Plant
Jalapeno4

- 4
- Kabloom
- Fire
- Plant
Grapeshot5

- 5
- Kabloom
- Plant
Potato Mine1

- Setup (2 rounds) (ATK+1)
- Kabloom
- Plant
Bombegranate4

- ATK: 3
- Setup (ATK+1)
- Kabloom
- Plant
Coconut Cannon5

- ATK: 6
- Setup (ATK-1)
- Kabloom
- Plant
Dandelion4

- ATK: 3
- If Blover: ATK+2
- Kabloom
- Plant
Escape Root3

- DEF: 3
- On Lose: Setup (Summon a random Kabloom Enemy card)
- Kabloom
- Plant
Lava Guava3

- ATK: 3
- Setup (Turns into Lava)
- Kabloom
- Fire
- Plant
Lava

- ATK: 2
- Take 1 Damage
- Fire
Spudow4

- DEF: 2
- Per Kabloom: Setup (ATK+2)
- Kabloom
- Plant
Spikeweed1

- 1
- Plant
Spikerock3

- ATK: 2
- VS Gargantuar (1): DEF+3
- Empower +1 (Card Spikeweed)
- Per Spikeweed: Unless VS Super Citron: Pierce (1)
- Plant
Bonk Choy2

- 2
- Plant
Grass Knuckles6

- VS each Enemy: ATK+2
- VS each Mini-Boss: ATK+4
- VS Boss (1): ATK+∞
- Plant
Cactus3

- 3
- Plant
Rotobaga4

- 4
- Plant
Starfruit5

- 5
- Plant
Citron6

- 6
- Plant
Super Citron4

- DEF: 4
- On Tie: Damage Opponent 1
- Defence this turn can't be pierced.
- Guardian
- Plant
Ultomato9

- 9
- Plant
Lily Pad1

- 2
- Aquatic
- Plant
Cattail3

- ATK: 2
- If Lily Pad: Only Once: Passive
- Aquatic
- Plant
Guacodile3

- ATK: 2
- If Lily Pad: ATK+2
- Aquatic
- Plant
Tangle Kelp2

- ATK: 1
- Numb Aquatic Enemy (1)
- Numb Amphibious Enemy (1)
- Aquatic
- Plant
Sea-shroom0

- If Aquatic (2): ATK+1
- Fungi
- Aquatic
- Plant
Chomper3

- Coin (1): ATK+2 or Numb Enemy (1)
- Chomper
- Plant
Chompzilla4

- Empower +2 (Chomper)
- Numb Boss (1) On Success: Heal 1 On Failure: Numb Mini-Boss (1) On Success: Heal 1 On Failure: Numb Enemy (1)
- Chomper
- Plant
Primal Peashooter4

- ATK: 3
- If Primal (2): Numb (1)
- Pea
- Primal
- Plant
Primal Sunflower4

- Setup (TP+3)
- If Primal (2): Heal 1
- Solar
- Primal
- Plant
Primal Wall-nut4

- DEF: 3
- If Primal (2): Only Once: Summon Primal Wall-nut
- Guardian
- Primal
- Plant
Primal Potato Mine4

- Setup (ATK+2)
- If Primal (2): Setup (2 rounds) (ATK+2)
- Kabloom
- Primal
- Plant
Moonflower3

- Per Shadow: Max. 4 Times: Setup (TP+1)
- Solar
- Shadow
- Plant
Shadow Pea4

- ATK: 1
- If Moonflower: Unity (2, Shadow)
- Pea
- Shadow
- Plant
Dusk Lobber2

- ATK: 1
- Pierce (1)
- If Moonflower: Coin (3): ATK+1
- VS Super Citron: DEF+1 for opponent
- Lobber
- Shadow
- Plant
Shadow-shroom2

- Unless VS Super Citron: Break -1 (Plant) (opponent)
- Break -1 (Zombie) (opponent)
- If Moonflower: Enfeeble -1 (Plant) (opponent)
- If Moonflower: Enfeeble -1 (Zombie) (opponent)
- Unless VS Super Citron: Break -1 (Goat) (opponent)
- If Moonflower: Enfeeble -1 (Goat) (opponent)
- Fungi
- Shadow
- Plant
Grimrose3

- Numb (1)
- If Moonflower: Numb Effect (1)
- Shadow
- Plant
Nightshade4

- ATK: 3
- If Moonflower: Setup (ATK+3)
- Shadow
- Plant
Snapdragon5

- ATK: 3
- If Fire (2): ATK+3
- Fire
- Plant
Captain Combustible5

- Empower +1 (Fire)
- Unless HP (5): Empower +1 (Fire)
- Unless HP (4): Empower +1 (Fire)
- Unless HP (3): Empower +1 (Fire)
- Unless HP (2): Empower +1 (Fire)
- If Lava: Empower +1 (Fire)
- Fire
- Plant
Zapdragon5

- ATK: 3
- If Electric (2): Empower +1 (Electric)
- Electric
- Plant
Electric Pea2

- VS each Plant: ATK+1
- VS each Zombie: ATK+1
- Pea
- Electric
- Plant
Lightning Reed2

- ATK: 1
- VS each Pet Attacker: ATK+1
- Electric
- Plant
E.M.Peach2

- ATK-1 for opponent
- Numb Science Enemy (1)
- Electric
- Plant
Electric Currant4

- ATK: 1 (only once)
- If Electric Currant (2): ATK+4
- Electric
- Plant
Electric Blueberry3

- Numb Plant Mini-Boss (1) On Failure: Numb Zombie Mini-Boss (1) On Failure: Numb Goat Mini-Boss (1)
- Electric
- Plant
Magnet-shroom1

- Numb Metal (1) On Failure: Coin (1): Numb (1)
- Fungi
- Electric
- Plant
Gold Magnet2

- Numb Own Coin (∞) On Success: Heal 1
- Per Magnet-shroom: Setup (TP+1)
- Per Magnet-shroom: Setup (TP-1 as opponent)
- Electric
- Plant
Marigold3

- Coin (1): Summon Gold Coin or Summon Silver Coin
- Plant
Silver Coin

- Coin (1): ATK+1 or DEF+1
- Setup (3 rounds) (Resummon)
- Coin
Gold Coin

- Coin (1): ATK+1 or DEF+1
- Setup (2 rounds) (Resummon)
- Coin
Iceberg Lettuce2

- Numb Effect (1)
- Ice
- Plant
Cold Snapdragon5

- ATK: 3
- If Ice (2): Numb Enemy (1)
- Ice
- Plant
Missile Toe5

- ATK: 3
- Coin (2): Numb Enemy (1)
- Ice
- Plant
Blover2

- Numb Flying (∞)
- VS Bug Zombie: Numb Basic (∞)
- Plant
Phat Beet3

- ATK: 1
- Pierce (4)
- VS each Dancing: DEF+1
- VS Super Citron: DEF+4 for opponent
- Plant
Shrinking Violet3

- Enfeeble -1 (Plant) (opponent)
- Enfeeble -1 (Zombie) (opponent)
- Numb Imp Attacker (∞)
- Plant
Bloomerang3

- ATK: 2
- Pierce (3)
- VS Super Citron: DEF+3 for opponent
- Plant
Beta-Carrotina3

- Empower +1 (Plant Mini-Boss)
- Summon Genetic Amplification
- Plant
Genetic Amplification

- Turns into a random Plant Mini-Boss card
- Pea
- Ice
- Fire
- Electric
- Solar
- Kabloom
- Guardian
- Lobber
- Aquatic
- Primal
- Shadow
- Chomper
Red Stinger2

- Coin (2): ATK+1 or DEF+1
- Plant
Bowling Bulb4

- ATK: 1
- Coin (1): ATK+2
- Coin (1): ATK+4
- Plant
Homing Thistle3

- ATK: 5
- VS each Plant: ATK-1 (max. 5 times)
- VS each Zombie: ATK-1 (max. 5 times)
- Plant
Laser Bean3

- ATK: 1
- Unless VS Super Citron: Pierce (∞)
- Plant
Aloe1

- Lifesteal (1) (only once)
- On Win: Setup (Numb Own Card Aloe (1))
- Plant
Intensive Carrot0

- On Lose: Setup (Lifesteal (1))
- Plant
Witch Hazel2

- Numb Enemy (1) On Success: Summon Puff-shroom
- Plant
Thyme Warp9

- Numb Any (∞)
- Numb Plant (∞)
- Numb Zombie (∞)
- Numb Goat (∞)
- VS each Plant Attacker: Setup (Summon a random Plant Attacker card as opponent)
- VS each Zombie Attacker: Setup (Summon a random Zombie Attacker card as opponent)
- VS each Plant Effect: Setup (Summon a random Plant Effect card as opponent)
- VS each Zombie Effect: Setup (Summon a random Zombie Effect card as opponent)
- VS each Plant Mini-Boss: Setup (Summon a random Plant Mini-Boss card as opponent)
- VS each Zombie Mini-Boss: Setup (Summon a random Zombie Mini-Boss card as opponent)
- VS Plant Boss (1): Setup (Summon a random Plant Boss card as opponent)
- VS Zombie Boss (1): Setup (Summon a random Zombie Boss card as opponent)
- VS each Goat: Setup (Summon Goat as opponent)
- VS each Special Goat: Setup (Summon Special Goat as opponent)
- VS each Big Goat: Setup (Summon Big Goat as opponent)
- VS each Hover-Goat 3000: Setup (Summon Hover-Goat 3000 as opponent)
- Plant
Imitater3

- If Primal (1): Turns into a random Primal card
- Unless Primal (1): If Shadow (1): Turns into a random Shadow card
- Unless Primal (1) or Shadow (1): If Solar (1): Turns into a random Solar card
- Unless Primal (1) or Shadow (1) or Solar (1): If Pea (1): Turns into a random Pea card
- Unless Primal (1) or Shadow (1) or Solar (1) or Pea (1): If Fungi (1): Turns into a random Fungi card
- Unless Primal (1) or Shadow (1) or Solar (1) or Pea (1) or Fungi (1): If Guardian (1): Turns into a random Guardian card
- Unless Primal (1) or Shadow (1) or Solar (1) or Pea (1) or Fungi (1) or Guardian (1): If Lobber (1): Turns into a random Lobber card
- Unless Primal (1) or Shadow (1) or Solar (1) or Pea (1) or Fungi (1) or Guardian (1) or Lobber (1): If Kabloom (1): Turns into a random Kabloom card
- Unless Primal (1) or Shadow (1) or Solar (1) or Pea (1) or Fungi (1) or Guardian (1) or Lobber (1) or Kabloom (1): Turns into a random Plant card
- ???
- Plant
Imp Pear2

- Numb (1) On Success: Summon Imp Pear Imp as opponent
- Plant
Imp Pear Imp

- 1
- Imp
- Zombie
Squash2

- Numb (1)
- Plant
Garlic3

- ATK-1 for opponent
- Numb (1)
- Plant
Rose6

- Numb Plant (∞) On Success: Exile Self
- Numb Zombie (∞) On Success: Exile Self
- Exile From Field (99): Plant
- Exile From Field (99): Zombie
- VS each Attacker: Add To Opponent's Field (1): Card Goat
- VS each Effect: Add To Opponent's Field (1): Card Special Goat
- VS each Mini-Boss: Add To Opponent's Field (1): Card Big Goat
- VS Boss (1): Add To Opponent's Field (1): Card Hover-Goat 3000
- Numb Plant (∞)
- Numb Zombie (∞)
- Plant
Goat1

- 1
- Pet
- Goat
Special Goat2

- DEF: 1
- Coin (2): ATK+1
- Pet
- Goat
Big Goat4

- 4
- Pet
- Goat
Mendergoat1

- If Goat (5): Heal 1
- Added because people wanted two Goat Mini-Bosses.
- Pet
- Goat
- Bot
Hover-Goat 30004

- Empower +2 (Goat)
- Science
- Pet
- Goat
Browncoat Zombie1

- 1
- Basic
- Zombie
Conehead Zombie2

- 1
- 1
- Basic
- Zombie
Buckethead Zombie3

- 1
- 2
- Basic
- Metal
- Zombie
Screen Door Zombie4

- 1
- 3
- Metal
- Shield
- Zombie
Brickhead Zombie5

- 1
- 4
- Zombie
Ducky Tube Zombie2

- ATK: 1
- All Basic Zombies are treated as Amphibious.
- Pet
- Amphibious
- Zombie
Balloon Zombie2

- Unity (1, Flying)
- If Bug Zombie: Unity (1, Basic)
- Flying
- Zombie
Flag Zombie10

- Play From Hand (10): any
- Basic
- Zombie
Jack-in-the-Box Zombie3

- Coin (1): Coin (1): ATK+3 or Passive or Passive
- Metal
- Zombie
Zombie Chicken1

- 1
- Pet
- Zombie
Chicken Wrangler Zombie1

- Empower +1 (Card Zombie Chicken)
- Summon To Hand (2): Card Zombie Chicken
- Pet
- Zombie
Ice Weasel2

- 2
- Pet
- Ice
- Zombie
Weasel Hoarder Zombie3

- Empower +2 (Card Ice Weasel)
- Summon To Hand (2): Card Ice Weasel
- Pet
- Ice
- Zombie
Camel Crossing1

- Summon To Hand (1): Card Camel Front
- Summon To Hand (1): Card Camel Middle
- Summon To Hand (1): Card Camel Rear
- Pet
- Zombie
Camel Front1

- ATK: 1
- If Camel Middle: Draw 1 Card
- Pet
- Zombie
Camel Middle1

- DEF: 1
- If Camel Rear: Draw 1 Card
- Pet
- Zombie
Camel Rear1

- DEF: 1
- If Camel Front: Draw 1 Card
- Pet
- Zombie
Dolphin Rider Zombie2

- ATK: 1
- Summon Dolphin Token
- Pet
- Amphibious
- Zombie
Dolphin Token

- He wants to eat your brains.
- Pet
- Amphibious
Octo Zombie3

- Numb (1) On Success: Summon To Hand (1): Card Octopus
- Pet
- Amphibious
- Zombie
Octopus1

- 2
- Pet
- Amphibious
- Zombie
Seagull Zombie2

- ATK: 1
- If Pet (4): ATK+2
- Pet
- Flying
- Zombie
Pelican Zombie5

- ATK: 2
- If Pet (4): ATK+4
- Pet
- Flying
- Zombie
Pirate Captain Zombie4

- ATK: 2
- Summon Zombie Parrot
- If Parrot numbs successfully, summon Parrot to hand.
- Pet
- Zombie
Dodo Rider Zombie3

- ATK: 2
- Per 2 Pet: Draw 1 Card
- Pet
- Imp
- Flying
- Ice
- Zombie
Bug Zombie2

- ATK: 1
- Unity (1, Basic)
- All Basic Zombies are treated as Flying.
- Pet
- Flying
- Zombie
Immorticia4

- Empower +1 (Pet)
- Summon Zom-Bats
- Per 2 Pet: Summon To Hand (1): Card Zom-Bats
- Magic
- Zombie
Zom-Bats2

- ATK: 2
- Lifesteal (1)
- Pet
- Flying
- Zombie
Surfer Zombie2

- If HP (4): DEF+2
- Unless HP (4): ATK+2
- Sports
- Amphibious
- Zombie
Fisherman Zombie4

- Numb Effect (1)
- Per Amphibious: Except First Time: Numb (1)
- If Ducky Tube Zombie: Per Basic: Numb (1)
- Amphibious
- Zombie
Neptuna4

- Empower +2 (Amphibious)
- Summon To Hand (1): Card Octo-Pet
- If Ducky Tube Zombie: Empower +1 (Basic)
- Amphibious
- Zombie
Octo-Pet2

- 2
- 2
- Pet
- Amphibious
Disco Jetpack Zombie2

- 2
- Science
- Dancing
- Flying
- Zombie
Bug Bot Imp3

- 3
- Science
- Imp
- Zombie
Robo-Cone Zombie6

- 2
- 4
- Science
- Zombie
Jetpack Zombie1

- On Draw: TP+1
- Reveal.
- Science
- Flying
- Zombie
Blastronaut Zombie2

- On Draw: TP+2
- Reveal.
- Science
- Flying
- Zombie
Shield Zombie2

- Fortify +1 (Science)
- Science
- Shield
- Zombie
Arcade Zombie0

- Not Played (for 1 round): TP-1
- Not Played (for 1 round after 1): TP-2
- Not Played (after 2 rounds): TP-3
- Not Played (for 1 round): Summon 8-Bit Zombie
- Not Played (for 1 round after 1): Summon 8-Bit Conehead
- Not Played (after 2 rounds): Summon 8-Bit Buckethead
- Science
- Zombie
8-Bit Zombie

- 1
- Science
- Zombie
8-Bit Conehead

- 1
- 1
- Science
- Zombie
8-Bit Buckethead

- 1
- 2
- Science
- Metal
- Zombie
Disco-tron 30005

- Coin (4): Summon Disco Jetpack Zombie
- Science
- Dancing
- Zombie
Mecha-Football Zombie6

- DEF: 4
- Per Science Attacker: Numb (1)
- Per Sports Effect: Numb Effect (1)
- Science
- Sports
- Zombie
Z-Mech4

- ATK: 2
- Empower +2 (Sports)
- Unless HP (5): If HP (4): VS HP (5): On Win: Damage Opponent 1
- Unless HP (4): If HP (3): VS HP (4): On Win: Damage Opponent 1
- Unless HP (3): If HP (2): VS HP (3): On Win: Damage Opponent 1
- Unless HP (2): VS HP (2): On Win: Damage Opponent 1
- Science
- Imp
- Zombie
Backup Dancer1

- 1
- Dancing
- Zombie
Disco Zombie3

- Coin (4): Summon Backup Dancer
- Dancing
- Zombie
Punk Zombie3

- 3
- Dancing
- Metal
- Zombie
MC Zom-B5

- 5
- Dancing
- Zombie
Jester Zombie2

- ATK: 1
- VS each Pea: ATK+1
- Dancing
- Zombie
Breakdancer Zombie3

- Per Dancing: Coin (1): ATK+1
- If MC Zom-B: ATK+3
- Dancing
- Zombie
Glitter Zombie5

- Fortify +2 (Dancing)
- Per 2 Dancing: Coin (1): Max. 2 Times: Heal 1
- Dancing
- Zombie
Boombox Zombie3

- ATK: 1
- Coin (1): Numb (1) or Numb Effect (1)
- Dancing
- Zombie
Electric Boogaloo4

- ATK: 2
- Empower +1 (Dancing)
- If Dancing (5): Coin (3): Lifesteal (1)
- Dancing
- Zombie
Snorkel Zombie2

- 1
- 1
- Sports
- Amphibious
- Zombie
Super-Fan Imp3

- ATK: 1
- If Football Zombie: Unless HP (5): ATK+1 and Unless HP (4): ATK+1 and Unless HP (3): ATK+1 and Unless HP (2): ATK+1
- Sports
- Imp
- Zombie
Football Zombie4

- 2
- 2
- Sports
- Metal
- Zombie
Pole Vaulting Zombie2

- ATK: 1
- Unless HP (4): ATK+1
- Unless HP (5): Unless VS Super Citron: Pierce (1)
- Unless HP (4): Unless VS Super Citron: Pierce (1)
- Unless HP (3): Unless VS Super Citron: Pierce (1)
- Unless HP (2): Unless VS Super Citron: Pierce (1)
- Sports
- Zombie
Pogo Zombie4

- ATK: 2
- Unless HP (3): ATK+2
- Unless HP (5): Unless VS Super Citron: Pierce (1)
- Unless HP (4): Unless VS Super Citron: Pierce (1)
- Unless HP (3): Unless VS Super Citron: Pierce (1)
- Unless HP (2): Unless VS Super Citron: Pierce (1)
- Sports
- Metal
- Zombie
Bobsled Zombie1

- ATK: 1 (only once)
- If Bobsled Zombie (4): ATK+1
- Sports
- Zombie
Zomboni6

- ATK: 2
- DEF: 2
- Unless HP (5): Summon Bobsled Zombie
- Unless HP (4): Summon Bobsled Zombie
- Unless HP (3): Summon Bobsled Zombie
- Unless HP (2): Summon Bobsled Zombie
- Science
- Sports
- Zombie
Catapult Zombie5

- Per Sports: ATK+1
- Setup (Unless HP (4): Per Sports: ATK+1)
- Setup (2 rounds) (Unless HP (2): Per Sports: ATK+1)
- Sports
- Zombie
Super Brainz4

- ATK: 2
- If Flag Zombie: Setup (Summon Flag Zombie)
- If Gargantuar: Setup (Summon Gargantuar)
- If Jack-in-the-Box Zombie: Setup (Summon Jack-in-the-Box Zombie)
- If Pirate Captain Zombie: Setup (Summon Pirate Captain Zombie)
- If Fisherman Zombie: Setup (Summon Fisherman Zombie)
- If Arcade Zombie: Setup (Summon Arcade Zombie)
- If Disco-tron 3000: Setup (Summon Disco-tron 3000)
- If Mecha-Football Zombie: Setup (Summon Mecha-Football Zombie)
- If Gargantuar Prime: Setup (Summon Gargantuar Prime)
- If Glitter Zombie: Setup (Summon Glitter Zombie)
- If Hair Metal Gargantuar: Setup (Summon Hair Metal Gargantuar)
- If Zomboni: Setup (Summon Zomboni)
- If Catapult Zombie: Setup (Summon Catapult Zombie)
- If Sloth Gargantuar: Setup (Summon Sloth Gargantuar)
- If Big Goat: Setup (Summon Big Goat)
- If Zombie Yeti: Setup (Summon Zombie Yeti)
- If Gargantuar Pirate: Setup (Summon Gargantuar Pirate)
- If Wild West Gargantuar: Setup (Summon Wild West Gargantuar)
- If Deep Sea Gargantuar: Setup (Summon Deep Sea Gargantuar)
- If Jurassic Gargantuar: Setup (Summon Jurassic Gargantuar)
- If Mummified Gargantuar: Setup (Summon Mummified Gargantuar)
- If Porter Gargantuar: Setup (Summon Porter Gargantuar)
- If Dark Ages Gargantuar: Setup (Summon Dark Ages Gargantuar)
- If Zombie King: Setup (Summon Zombie King)
- If Turquoise Skull Zombie: Setup (Summon Turquoise Skull Zombie)
- If Wizard Zombie: Setup (Summon Wizard Zombie)
- Zombie
Zombie Yeti4

- DEF: 4
- On Win: Exile (5): Card Zombie Yeti and Add To Hand (1): Card Zombie Yeti
- On Tie: Exile (5): Card Zombie Yeti and Add To Hand (1): Card Zombie Yeti
- Pet
- Ice
- Zombie
Zombie King3

- Numb Own Basic Attacker (∞) On Success: Summon Knight Zombie
- Zombie
Turquoise Skull Zombie0

- If TP (3*): ATK+3
- Magic
- Zombie
Wizard Zombie4

- Per Magic: Numb Effect (1) On Success: Summon To Opponent's Hand (1): Card Sheep
- Magic
- Zombie
Sheep

- Pet
Gargantuar6

- ATK: 5
- Setup (Unless VS Blover: Summon Imp)
- Gargantuar
- Zombie
Imp1

- 1
- Imp
- Zombie
Gargantuar Prime3

- If TP (2*): ATK+3
- Setup (Unless VS Blover: Summon Bug Bot Imp)
- Science
- Gargantuar
- Zombie
Wild West Gargantuar4

- ATK: 4
- If Gargantuar (2): Setup (Unless VS Blover: Summon Zombie Bull Rider)
- Gargantuar
- Zombie
Zombie Bull Rider2

- 2
- Imp
- Zombie
Jurassic Gargantuar6

- ATK: 6
- On Lose: Setup (Unless VS Blover: Summon Jurassic Imp)
- Gargantuar
- Zombie
Jurassic Imp3

- 3
- Imp
- Zombie
Mummified Gargantuar3

- ATK: 3
- Setup (Unless VS Blover: Summon Imp Mummy)
- Gargantuar
- Zombie
Imp Mummy0

- Coin (1): ATK+1
- Imp
- Zombie
Gargantuar Pirate6

- ATK: 4
- Summon Imp Cannon
- Gargantuar
- Zombie
Imp Pirate0

- If Imp (3): ATK+1
- Imp
- Zombie
Dark Ages Gargantuar6

- ATK: 5
- If Imp Monk (2): Exile From Opponent's Field (1): Enemy
- Setup (Unless VS Blover: Summon Imp Monk)
- Gargantuar
- Zombie
Imp Monk1

- 1
- Imp
- Zombie
Imp Dragon2

- ATK: 1
- Numb Fire Enemy (1)
- Imp
- Zombie
Sloth Gargantuar6

- ATK: 4
- Coin (3): Setup (Unless VS Blover: Summon Yeti Imp)
- Gargantuar
- Ice
- Zombie
Yeti Imp2

- ATK: 1
- Numb Ice Enemy (1)
- Imp
- Ice
- Zombie
Porter Gargantuar6

- ATK: 4
- Numb (1) On Failure: Setup (Unless VS Blover: Summon Lost City Imp)
- Gargantuar
- Zombie
Lost City Imp2

- ATK: 1
- On Numb: ATK+2 for self
- Imp
- Zombie
Imp Porter2

- Summon a random Basic Attacker card
- Imp
- Zombie
Hair Metal Gargantuar6

- ATK: 4
- Pierce (4)
- VS Super Citron: DEF+4 for opponent
- Setup (Unless VS Blover: Summon Impunk)
- Dancing
- Gargantuar
- Zombie
Impunk2

- Per Dancing: Coin (1): ATK+1
- Per Imp: Coin (1): ATK+1
- Dancing
- Imp
- Zombie
Barrel Roller Zombie2

- DEF: 2
- Unless DEF (1): Setup (Summon 2 Imp Pirate)
- Shield
- Zombie
Imp Cannon3

- Unless VS Blover: Summon Imp Pirate
- Setup (Unless VS Blover: Summon Imp Pirate)
- Setup (2 rounds) (Unless VS Blover: Summon Imp Pirate)
- Zombie
Zombie Bull4

- ATK: 3
- Unless HP (3): Setup (Unless VS Blover: Summon Zombie Bull Rider)
- Science
- Sports
- Zombie
Impfinity4

- Empower +2 (Imp)
- Add To Deck (1): Card Impfinity Clone
- Imp
- Zombie
Impfinity Clone4

- Empower +2 (Imp)
- An IMPerfect copy, but it'll do.
- Imp
- Zombie
Rustbolt6

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt5

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt4

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt3

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt2

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt1

- ATK-3 for opponent
- Empower +1 (Science)
- Exile Self
- Setup (Add To Deck (1): Card Rustbolt)
- Science
- Zombie
Rustbolt0

- ATK-3 for opponent
- Empower +1 (Science)
- Science
- Zombie
Ra Zombie4

- ATK: 1
- Setup (TP-1 as opponent)
- Setup (TP+1)
- Magic
- Zombie
Pianist Zombie3

- ATK: 2
- Per Basic: Summon 2 Piano Token
- Dancing
- Zombie
Piano Token

- Pianist Zombie only knows two songs, and they're both groaners.
- Dancing
Ladder Zombie4

- ATK: 1
- DEF: 1
- Unless VS Super Citron: Pierce (∞)
- Metal
- Shield
- Zombie
Digger Zombie1

- Setup (ATK+1)
- Metal
- Zombie
The Smash4

- Empower +3 (Gargantuar)
- Add To Deck (1): Gargantuar Mini-Boss
- Gargantuar
- Zombie
Brain Freeze6

- If Attacker (1): Numb (∞)
- If Effect (1): Numb Effect (∞)
- Ice
- Zombie
Professor Brainstorm2

- Add To Hand (3): Zombie Mini-Boss
- Exile (1): Card Professor Brainstorm
- Science
- Zombie
Huge-Gigantacus3

- ATK: 2
- On Draw: Modify TP Cost (-1): Attacker or Effect or Mini-Boss or Token
- Science
- Imp
- Zombie
Dr. Zomboss9

- Play (1): Zombie Mini-Boss
- Play From Deck (2): Zombie Enemy
- Science
- Zombie
Giga-Football8

- 4
- 4
- Sports
- Metal
- Zombie
Knight Zombie4

- 3
- 1
- Metal
- Zombie
Prospector Zombie2

- 2
- Zombie
Swashbuckler Zombie3

- 3
- Zombie
Jurassic Bully4

- 4
- Zombie
Relic Hunter Zombie5

- 5
- Zombie
Jurassic Rockpuncher6

- 6
- Zombie
Pharaoh Zombie4

- DEF: 3
- VS Kabloom (1): DEF+3
- Zombie
Explorer Zombie2

- ATK: 1
- On Draw: ATK+1 for self
- On Draw: TP-1
- Fire
- Zombie
Torchlight Zombie4

- ATK: 1
- Unity (2, Fire)
- Fire
- Zombie
Tomb Raiser Zombie3

- ATK: 1
- Coin (2): Summon Tombstone
- Magic
- Zombie
Tombstone

- 2
- Zombie
Poncho Zombie2

- ATK: 1
- Coin (1): DEF+2
- Zombie
Hunter Zombie2

- ATK: 1
- Coin (3): Summon Snowball
- Ice
- Zombie
Snowball

- If Snowball (3): Numb Enemy (1) (only once)
- Ice
Troglobite5

- ATK: 2
- Per Ice: DEF+1
- Ice
- Zombie
Parasol Zombie2

- DEF: 1
- VS Lobber (1): DEF+3
- Numb Card Catapult Zombie (1)
- Zombie
Lost Pilot Zombie2

- ATK: 1
- Coin (1): Summon Lost Pilot Zombie
- Parachute Rain!
- Zombie
Excavator Zombie3

- DEF: 1
- Fortify +1 (Shield) (only once)
- Shield
- Zombie
Holo Head Zombie3

- ATK: 1
- If DEF (2*): DEF+1
- Science
- Zombie
Newspaper Zombie2

- ATK: 1
- DEF: 1
- VS ATK (5): ATK+2 and DEF-2
- Shield
- Zombie
Sunday Edition Zombie5

- ATK: 2
- DEF: 2
- VS ATK (9): ATK+4 and DEF-4
- Shield
- Zombie
Trash Can Zombie2

- 3
- Shield
- Zombie
Target Zombie1

- DEF: 1
- On Win: Setup (Resummon) (only once)
- On Tie: Setup (Resummon) (only once)
- On Lose: Take 1 Damage (only once)
- Shield
- Zombie
Deep Sea Gargantuar5

- ATK: 4
- Setup (Unless VS Blover: Summon Imp Mermaid)
- Gargantuar
- Amphibious
- Zombie
Imp Mermaid1

- Lifesteal (1) (only once)
- On Win: Setup (If Imp Mermaid: Numb Own Card Imp Mermaid (∞))
- Imp
- Amphibious
- Zombie
Bungee Zombie2

- Unless VS Umbrella Leaf: Numb (1)
- Sports
- Zombie
Zombie Parrot2

- Unless VS Blover: Numb Effect (1) On Success: If Pirate Captain Zombie: Only Once: Summon To Hand (1): Card Zombie Parrot
- Pet
- Flying
- Zombie
Grasswalkx1
Moongrainsx1
Watery Gravesx1
Rigor Mormistx1
Graze the Roofx1
Loonboonx1
Ultimate Battlex1
Brainiac Maniacx1