Although you cannot play Spy Cards Online without JavaScript enabled, you can still browse the available modes as well as the cards for each mode.

Pikmode (v5)

by Ory

A mode containing a card for every enemy in every Pikmin game (even Hey! Pikmin), along with a card for every captain, pikmin, and other things such as Candypop Buds

Latest Changes

First major balance patch!

Main Changes:
Sovereign Bulblax: Now 5 TP
Ancient Sirehound (Shocking Coat): Now progresses unless VS ATK plus DEF (7)
Smoky Progg: Now has the Gloom and Nocturnal tribes
Ujadani: Now 6 TP
Emperor Bulblax: Now has the Nocturnal tribe
Frosty Bulborb: Now has the Nocturnal tribe
Water Dumple: Now has the Nocturnal tribe
Dwarf Bulbear: Now has the Nocturnal tribe
Bulborb: Now has the Nocturnal tribe
Red Pikmin: Now a 3TP standard attacker
Rock Pikmin: Now has 3 DEF
Fiery Young Yellow Wollyhop: Now 2 TP
Pyroclasmic Slooch: Now has the Nocturnal and Offensive tribes
Winged Pikmin: Now has ATK+2 for self
Toady Bloyster: Now has the Nocturnal tribe

New Additions

by Ory

Pikmode has a few additions to the game, mainly in how cards are categorized.

1 - Cards are grouped into 5 categories: Offensive effects (+ATK, Pierce, other offensive abilities), Defensive effects (+DEF, Enfeeble, other defensive abilities), Supportive effects (Numbs and other similar effects), Swarm effects (Summons, adds, plays, clones, and the like), and Stat based effects (HP and TP modifying effects, negative costs, and also the occasional rule modifying effect perhaps). Cards don't always work with these categories, but they help to add more variety for some.

2 - Charge is a new keyword that indicates how many times a card can use a certain effect each game.

3 - Block is a new keyword that works like Unity but for Defense instead.

Cards

Deck Editor

Loading…