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Fables of Aether (v34)
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by JustaRandomDud3
Rivals of aether but as a card game!
... wait a moment
Latest Changes
Added Orcane Lovers, Mammoth Loxodont, Early Bird Wrastor and Mecha Wrastor
Pomme Effect Changed From Passive -> 5 ATK
Reduced Archarid TP Cost 3 -> 2
Oasis Lurker Fishing Net On Fail Effect Increased -1 TP -> -2 TP
Capychilla Effect Changed
Before: 3 TP, Empower Water 1
Now: 2 TP, Draw 1 Card, If The Drawn Card Is Water: ATK +1
ChillChomp ATK Reduced 3 -> 1
ChillChomp Water Empower Increased 1 -> 2 But now Applies Only To Non-Tokens
Chillchomp Now Empowers Water Non-Token +1
- This change should allow ChillChomp, a Swarm card that did not work in swarm because of its high cost to get more value from said swarm playstyle, while also not making homefields gamebreaking
Boulderoar ATK Reduced 6 -> 4
Boulderoar Now has DEF 2
Dragons:
Torcharus ATK Increase 9 -> 10
Zephyrus ATK Increase 2 -> 3
Serpentsaur ATK Increase 3 -> 4
- High Costs cards that were too risky to properly use due to their risky commitment and low profit, having them be overcurve should help balance the risk reward of these
Cards
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- ATK: 4
- Setup (Empower +1 (Non-Token))
- Numb Equip (1)
- Fire
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- ATK: 1
- DEF: 1
- Numb Equip (2)
- Setup (Summon Fired Up)
- Setup (2 rounds) (Summon Fired Up)
- Setup (3 rounds) (Summon Burnt Up)
- Fire
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- ATK: 6
- Numb Buff/Field effect (∞)
- Numb Own Debuff (5)
- Fire
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- ATK: 3
- DEF: 2
- On Win: Summon Burn as opponent
- VS Burn: ATK+3
- Fire
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- ATK: 5
- Summon to Deck (1): Forsburn (Clone)
- Summon To Hand (1): Smoke
- If Smoke (3): ATK+3
- Summon To Hand (1): Card Smoke On Success: Add 1 To Own Max Hand Size
- Unless Forsburn Clone in Deck: Add To Deck (1): Card Forsburn Clone
- Fire
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- DEF: 3
- Summon To Hand (1): Poem
- If Poem (3): ATK+3
- Summon To Hand (1): Card Poem On Success: Add 1 To Own Max Hand Size
- Unless Forsburn Clone (Lovers) in Deck: Add To Deck (1): Card Forsburn Clone (Lovers)
- Fire
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- ATK: 2
- DEF: 1
- Summon To Hand (1): Card Smoke
- Unless Lose: Passive
- Exile From Deck (1): Card Forsburn (Creatures)
- On Lose: Add To Deck (1): Card Forsburn (Creatures)
- Exile From Deck (1): Card Forsburn (Creatures)
- Per Forsburn (Creatures): DEF-1 for self (except the first time)
- Fire
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- ATK: 4
- DEF: 1
- Numb effect (2)
- Numb Proyectile (∞)
- Summon 2 number effct
- Fire
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- ATK: 5
- Numb Proyectile (∞)
- Fire
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- On Play: Attack +4
- On Play: ATK+4 for self
- Turns into Clairen (Creatures)
- Exile From Deck (1): Card Clairen (Creatures)
- On Play: Setup (3 rounds) (Summon helping thing)
- Fire
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- Prevent Numb 1-4 TP Attackers (1)
- Passive
- Setup (True Numb Own Card Clairen (C, Lovers) (1) On Success: Destroy 2 Rounds of Card Clairen (C, Lovers) Setup Effects)
- Prevent Numb 1, 2, 3, or 4 TP Attacker (1)
- Fire
- Guest
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- ATK: 4
- Not Played (for 3 rounds after 1): TP-1
- Not Played (for 2 rounds after 2): TP-1
- Not Played (for 1 round after 3): TP-1
- Not Played (for 1 round after 3): Setup (Empower +5 (Card Clairen 2) and If Clairen 2: Numb Attacker or Effect or Mini-Boss (3))
- Fire
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- ATK: 2
- Summon To Hand (1): Card Cherry bomb
- Summon To Hand (1): Card Firecracker
- Summon To Hand (1): Card Flashbang
- Summon To Hand (1): Card Finisher
- Set Own Max Hand Size to 9
- Bug
- Fire
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- ATK: 2
- On Play: Play From Hand (4): Bomb
- Not Played (for 1 round): Summon To Hand (1): Card Cherry bomb and Summon To Hand (1): Card Firecracker and Summon To Hand (1): Card Flashbang and Summon To Hand (1): Card Finisher
- Not Played (for 1 round): Set Own Max Hand Size to 9
- Bug
- Fire
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- ATK: 7
- Pierce (∞)
- Draw 2 Fire Cards If Draw: Setup (Modify TP Cost (-1): Target Card) On Fail: ATK+1
- Fire
- ????
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- ATK: 6
- DEF: 3
- Pierce (2)
- On Win: Setup (Modify TP Cost (-3): Dragon)
- Fire
- ????
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- ATK: 2
- Summon Air Current
- Air
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- ATK: 2
- Abyss Cards Passively Increase Abyss Counter Up To 10
- If Abyss Counter (10): Setup (TP+5) and Draw 3 Cards
- In Hand: Unless A Counter: Summon A Counter
- If Abyss Counter (10): Numb Card Abyss Counter (10)
- ????
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- ATK: 1
- Exile (1): Effect or Mini-Boss On Success: Return From Exile To Own Field (1): Target Card
- Air
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- ATK: 2
- Pierce (3)
- Per 3 Round: Setup (TP+1) and Setup (Draw 1 Card)
- Air
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- Add 1 To Own TP Per Turn
- Exile From Deck (1): Target Card
- If Round (7): Add To Deck (1): Card Wrastor 2
- Air
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- Add 1 To Own Max Hand Size
- Advance Air Non-Token Setup Effects By 1 Round
- Air
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- ATK: 4
- Unless Cloud: Setup (Summon Cloud)
- If Cloud (1): Numb 1
- If Cloud: VS each Non-Token: ATK+2
- If Cloud: Summon number atk
- Air
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- VS every 2 Non-Token: DEF+1
- If ATK (1*): ATK-1 for self and DEF+1 for self
- If DEF minus opponent's ATK (1): Destroy 3 Rounds of Opponent's NOT Modifier/NOT Stage Hazard Setup Effects and Heal 1
- Air
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- ATK: 6
- If Both Opponent's and Own ATK are The Same Even Number:
- VS ATK (10): If ATK (10): VS any (1): ATK+1 and If any (1): ATK+1 and Setup (Summon Conductive as opponent)
- VS ATK (8): If ATK (8): VS any (1): ATK+1 and If any (1): ATK+1 and Setup (Summon Conductive as opponent)
- VS ATK (6): If ATK (6): VS any (1): ATK+1 and If any (1): ATK+1 and Setup (Summon Conductive as opponent)
- VS ATK (4): If ATK (4): VS any (1): ATK+1 and If any (1): ATK+1 and Setup (Summon Conductive as opponent)
- VS ATK (2): If ATK (2): VS any (1): ATK+1 and If any (1): ATK+1 and Setup (Summon Conductive as opponent)
- Air
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- DEF: 3
- On Play: Coin (4): Setup (Summon Rocket) or Summon 2 Rocket
- Coin (1): Setup (Summon Mine as opponent)
- Air
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- ATK: 4
- DEF: 2
- Setup (Summon 2 Rocket)
- Setup (Summon Mine as opponent)
- Air
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- DEF: 2
- On Play (for 4 rounds): Max. 3 Times: If Non-Token (1): Summon 2 Rocket
- Not Played (after 4 rounds): Setup (Empower +5 (Card Elliana (Creatures)))
- Air
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- DEF: 4
- Unless Attacker or Boss (1): Setup (Summon 3 Rocket and Summon Mine as opponent)
- Air
- Guest
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- ATK: 5
- Play From Deck (1): 2, 3, 4, or 5 TP Mini-Boss
- Air
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- ATK: 3
- Per Puddle: Empower +1 (Card Orcane)
- Unless Win: Summon To Hand (1): Card Orcane
- On Win: Numb Equip (1)
- Summon To Hand (1): Card Puddle
- Water
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- ATK: 2
- Pierce (∞)
- Water
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- Opponent Discards 2 Mini-Boss or Boss Cards If Discard: Setup (Summon Home Field Water)
- Water
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- ATK: 2
- Numb (∞) On Success: Summon numby On Failure: Summon baby boss number
- Water
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- ATK: 4
- Numb Boss (1)
- VS Boss (1): Summon boss number (only once)
- Water
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- DEF: 4
- Enfeeble -1 (Non-Token)
- Prevent Numb any (2)
- VS each Number: Setup (3 rounds) (Numb Own Effect or Mini-Boss (1))
- Water
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- ATK: 2
- DEF: 2
- Freeze Enemy: (2)
- Exile From Opponent's Field (2): Enemy On Success: Numb Target Card (1) On Success: Exile From Opponent's Deck (1): Target Card
- Water
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- ATK: 4
- DEF: 1
- Unless Lose: Summon Poison as opponent
- VS Poison (4): Summon boss number
- Water
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- ATK: 5
- On Win: Summon 2 Poison as opponent
- VS Poison (3): Summon boss number
- Water
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- ATK: 4
- Per Enemy: Numb Enemy (1) On Success: Summon Poison as opponent (max. 2 times)
- Water
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- ATK: 2
- DEF: 4
- VS each Water: Summon Lesser Poison as opponent and DEF-1
- Water
- Guest
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- ATK: 4
- On Play: Turns into Ranno 2
- Water
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- ATK: 4
- VS Number (1): Summon a random Target Card card
- VS numby: Summon Poison as opponent
- Prevent Numb Card Ranno 2 (1)
- Water
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- ATK: 2
- If Fire (2): ATK+3
- If Air (2): Setup (ATK+2)
- If Water (2): Summon Sweat Spirit
- If Earth/Plant (2): Summon number atk
- Water
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- 4
- 5
- Earth
- Bug
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- ATK: 3
- DEF: 3
- Setup (Summon Rock)
- Earth
- Bug
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- DEF: 4
- Steal Earth Enemy (2)
- Add To Opponent's Deck (2): Earth/NOT Dev Card/NOT D.C/NOT Passive/NOT Modifier/NOT Player Enemy
- Earth
- Guest
- Bug
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- ATK: 3
- VS each Attacker or Effect or Mini-Boss: DEF+2
- Summon boss number
- Earth
- Bug
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- Summon Chomper
- Setup (Summon Chomper)
- Setup (Summon number atk)
- Earth
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- ATK: 3
- DEF: 1
- Numb (1)
- Setup (Summon Weapon)
- Summon number atk
- Fire
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- VS each 1, 2, or 3 TP Non-Token: Numb Target Card (1) On Success: ATK+2
- Earth
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- ATK: 5
- Coin (1): Setup (Summon Terry) or Setup (Summon Poppy as opponent)
- Earth
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- ATK: 4
- Opponent Discards 1 Non-Token Card If Discard: Summon To Hand (1): Target Card On Success: If target card is not Boss: Setup (Modify TP Cost (-1): Target Card)
- Earth
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- Empower +2 (Card Maypul (Lovers)) (opponent)
- Setup (Modify TP Cost (+1): Card Maypul (Lovers))
- Passive
- Field effect
- Debuff
- Custom Debuff
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- ATK: 4
- Lifesteal (1)
- Summon Greater Grass Field
- Empower by every grass field
- Summon 2 random Earth/NOT D.C/NOT BF/NOT Field effect/NOT Passive Enemy cards
- Empower +2 (Card Greater Grass Field)
- Empower +1 (Card Grass Field)
- Empower +1 (Card Lesser Grass Field)
- On Lose: Turns into Sylvanos Flowers
- Set Own Max TP to 10
- Earth
- Plant
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- Empower +3 (Earth)
- Per Earth Enemy: Draw 1 Card
- Play From Deck (2): Earth Enemy
- Not Played: Per 4 Earth: Setup (2 rounds) (Modify TP Cost (-5): Card Sylvanos (Gen))
- On Play: Destroy 2 Rounds of Card Sylvanos (Gen) Setup Effects
- On Lose: Turns into Gen Flower
- Earth
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- VS each Non-Token: ATK+1
- If Field effect/NOT Buff/NOT Debuff/NOT Perch/NOT Tetherball/NOT Field Buff/NOT Paper (1): Summon 3 random Target Card cards and Unless VS Target Card (1): Break -1 (Field effect) (opponent) and Numb 1 or 2 TP Attacker (1)
- Earth
- Plant
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- ATK: 2
- DEF: 5
- Numb Enemy (3) For Each Numb: +4 ATK
- Summon 3 number enmy
- VS each numby: ATK+4
- In Hand: Unless Sylvinator: Summon Sylvinator
- Fire
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- ATK: 4
- DEF: 2
- Summon Crystal
- Earth
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- ATK: 3
- DEF: 3
- VS each ????: ATK+2 and Summon Crystal
- If Amsidian in Hand: Numb Card Olympia (Dungeons) (1)
- Earth
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- Summon Sein
- Steal Proyectile (3)
- Guest
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- VS each NOT ???: ATK+1
- Guest
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- ATK: 2
- DEF: 3
- Summon To Hand (1): Card War Horn On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card Mobile Gear On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card Ghost Globe On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card Dinamo Mail On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card Momentum Mail On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card Ornate Plate On Success: Setup (Discard 1 Target Card Card)
- Guest
- SK
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- ATK: 7
- DEF: 2
- Not Played (for 4 rounds): Summon To Hand (1): Card Gems
- Not Played (for 4 rounds): Add 1 To Own Max Hand Size
- Guest
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- Draw 1 Card (ignoring limit)
- If Smoke (3): ATK+2
- Exile From Deck (1): Card Forsburn Clone
- Fire
- ???
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- Draw 1 Card (ignoring limit)
- Exile From Deck (1): Card Forsburn Clone (Lovers)
- Fire
- ???
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- Turns into 2 random NOT Dev Card/NOT D.C/NOT Paper/NOT Super Move/NOT BF/NOT S.M/NOT Setup/NOT Player/NOT Passive/NOT Modifier/NOT Custom Buff/NOT Custom Debuff Boss cards
- ????
- ???
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- Summon To Hand (2): NOT ???/NOT Dev Card/NOT Setup/NOT D.C/NOT BF Item/NOT Item/NOT Passive/NOT Custom Debuff/NOT Buff/NOT Debuff/NOT Super Move/NOT Player/????/NOT Fire/NOT Water/NOT Air/NOT Earth/NOT Guest Boss
- ????
- ???
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- ATK: 1
- If Sta Dice (0): "Burn" If Sta Dice (4) "Stun" If Sta Dice in Hand (5) "Molten Regeneration"
- If Sta Dice (6) "Engage"
- Empower Card as Hp gets lower
- Unless Sta Dice (1): DEF+2 and On Lose: Summon To Hand (2): Card Stamina Dice On Success: Add 2 To Own Max Hand Size
- If Sta Dice (4): Unless Sta Dice (5): If ATK (1): Summon number atk and Summon To Hand (1): Card Stamina Dice
- If Sta Dice (5) in Hand: On Lose: Heal 1 and Discard 5 Sta Dice Cards
- If Sta Dice (6): ATK+3 and On Win: Take 1 Damage and Damage Opponent 1
- Unless HP (5): Coin (1): ATK+1
- Unless HP (4): ATK+1 and Coin (2): ATK+1
- Unless HP (3): ATK+1 and DEF+2
- Unless HP (2): ATK+2 and DEF+2
- Not Played: Unless HP (4): Setup (Modify TP Cost (+1): Card Artemis)
- Not Played: Unless HP (3): Setup (Modify TP Cost (+2): Card Artemis)
- Not Played: Unless HP (2): Setup (Modify TP Cost (+2): Card Artemis)
- Fire
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- ATK: 3
- On Win: Summon To Hand (1): Sta Dice On Success: Add 1 To Own Max Hand Size
- If Sta Dice (1) in Hand: Discard 1 Target Card Card If Discard: Setup (ATK+3)
- Air
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- DEF: 1
- In Hand: Items Cost -1 TP
- If: Stamina Dice (2): "React" If: Stamina Dice (4): "Stun"
- If Sta Dice (2): Unless Sta Dice (3): If ATK minus opponent's DEF (1): DEF+2 and If Sta Dice (4): Unless Sta Dice (5): If ATK (1): Summon number atk and Summon To Hand (1): Card Stamina Dice and If Sta Dice (6): On Win: Summon To Hand (2): Card Stamina dice (3)
- Not Played: Modify TP Cost (-1): Item
- Air
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- ATK: 3
- Not Played (for 1 round): Set Own Max Hand Size to 12 and Summon To Hand (6): Card Stamina Dice
- Air
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- VS each Attacker: ATK+2 (max. 2 times)
- VS each Effect: ATK+3 (max. 2 times)
- Coin (1): Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size
- Air
- Guest
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- Numb Non-Token (1) On Success: Add To Hand (1): Target Card On Success: Play From Hand (1): Attacker
- Water
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- Draw 3 Cards If Draw: If target card is Water: ATK+1 and If target card is Guest: Setup (TP+1)
- Opponent Discards 2 Cards If Discard: If target card is Sta Dice: Subtract 1 From Opponent's Max Hand Size
- Water
- Guest
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- ATK: 1
- DEF: 5
- Empower +2 (Card Bamboo)
- Coin (3): Add To Deck (1): Card Bamboo
- Earth
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- ATK+1 and DEF+1
- Numb (1)
- Setup (TP+1)
- Draw 1 Card and Opponent Discards 1 Attacker or Effect or Mini-Boss Card
- Delay Opponent's Setup Effects By 1 Round
- Coin (1): Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size
- On Win: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Opponent Discards 1 Sta Dice Card If Discard: Subtract 1 From Opponent's Max Hand Size
- VS number atk: Numb (1)
- On Play: TP+1
- On Play: Modify TP Cost (-1): Card Sandbert
- Guest
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- ATK: 3
- Steal to Hand: Each Enemy Item
- On fail: If won round:Steal Mini-boss
- VS each Item: Numb Item (1) On Success: Summon To Hand (1): Target Card
- Unless VS Item (1): On Win: Clone Summon From Opponent To Hand (1): Mini-Boss
- If DEF (2*): DEF-2
- If Sta Dice (3) in Hand: Unless DEF minus opponent's ATK (1): ATK-5 and DEF+∞ and Discard 3 Sta Dice Cards
- Water
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- ATK: 1
- DEF: 4
- If Olympia: DEF+2
- On Tie: Summon To Hand (2): Card Stamina Dice On Success: Add 2 To Own Max Hand Size
- Per 2 Sta Dice in Hand: Setup (Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size)
- On Win: Discard 2 Card Stamina Dice Cards If Discard: Subtract 2 From Own Max Hand Size
- On Play: Modify TP Cost (+∞): Sta Dice
- If Olympia (Dungeons): DEF+2 for self
- Earth
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- If Elliana: Summon Reinforce Mech Buff
- Per 2 Sta Dice: Coin (1): ATK+1 or DEF+1
- Setup (ATK+1 and DEF+1)
- If Elliana: Summon Reinforced Mech
- If Elliana (Creatures): Summon Reinforced Mech
- Delay Opponent's Setup Effects By 1 Round
- Guest
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- Coin (2): ATK+1
- Coin (2): DEF+1
- Coin (2): Setup (TP+1)
- Coin (2): Setup (ATK+1)
- Coin (2): Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size
- Guest
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- Setup: Take off field: Items (2), Return To Field In 2 Setup turns
- Setup (If Amsidian in Hand: Exile From Field (5): Item/NOT Equip On Success: Setup (2 rounds) (Return From Exile To Own Field (5): Item) and Unless Amsidian in Hand: Exile From Field (2): Item/NOT Equip On Success: Setup (2 rounds) (Return From Exile To Own Field (2): Item))
- Guest
- Air
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- -3 Sta dice or TP, and heal 1
- Unless Sta Dice (3) in Hand or Amsidian: Setup (TP-3) and Heal 1
- If Sta Dice (3) in Hand: Discard 3 Sta Dice Cards and Heal 1
- Unless Sta Dice (3) in Hand: If Amsidian in Hand: Discard 1 Card Amsidian Card and Summon Well Rested and Heal 1
- If Sta Dice (3) in Hand: Subtract 3 From Own Max Hand Size
- Guest
- Earth
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- Setup (TP+3)
- Buff
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- If Currency (4) Flip several coins, Based on Results Summon to Hand: (Items)
- Unless Amsidian in Hand or Currency (4) in Hand: Setup (TP-4) and Coin (2): Coin (2): Coin (1): Summon To Hand (1): 5, 6, 7, 8, or 9 TP Item or Summon To Hand (1): 3 or 4 TP Item or Coin (1): Summon To Hand (1): 2, 3, or 4 TP Item or Summon To Hand (2): 2, 3, or 4 TP Item or Summon To Hand (1): 1, 2, or 3 TP Item
- If Amsidian in Hand: Discard 1 Card Amsidian Card and Summon To Hand (1): 5, 6, 7, 8, 9, or 10 TP Item and Summon To Hand (1): 4 TP Item and Summon To Hand (1): 2 TP Item
- Unless Amsidian in Hand: If Currency (4) in Hand: Discard 4 Currency Cards If Discard: Subtract 4 From Own Max Hand Size and Coin (3): Coin (1): Coin (1): Summon To Hand (1): 5, 6, 7, 8, 9, or 10 TP Item or Summon To Hand (1): 3 or 4 TP Item or Coin (1): Summon To Hand (1): 2, 3, or 4 TP Item or Summon To Hand (2): 2, 3, or 4 TP Item or Summon To Hand (1): 1, 2, or 3 TP Item
- If Currency (4) in Hand: Subtract 4 From Own Max Hand Size
- Guest
- Water
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- DEF: 5
- Summon To Hand (1): Card ATK Upgrade On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card DEF Upgrade On Success: Setup (Discard 1 Target Card Card)
- Summon To Hand (1): Card TP Upgrade On Success: Setup (Discard 1 Target Card Card)
- Guest
- Fire
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- DEF: 1
- Summon to Opponent's Hand (1): Amsidian
- VS each Amsidian in Hand: Setup (Modify TP Cost (+1): any as opponent)
- Summon To Opponent's Hand (1): Card Amsidian On Success: Add 1 To Opponent's Max Hand Size
- Unless Greed Trigger: Summon Greed Trigger
- If Greed: Add To Deck (1): Card Randall On Success: Exile Self and Exile From Deck (1): Card Randall
- Guest
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- If Sta Dice (4) In Hand: Discard Them And Gain Amsidian (1) On Success: ATK +1
- If Sta Dice (4) in Hand: Discard 4 Sta Dice Cards If Discard: Subtract 4 From Own Max Hand Size and Summon To Hand (1): Card Amsidian On Success: Empower +1 (????)
- Guest
- ????
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- ATK: 3
- DEF: 2
- Pierce (4)
- ????
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- DEF: 2
- Unless Round (10): Pierce (3)
- Water
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- ATK: 2
- Steal Item (1) On Success: Summon To Hand (1): Card Stamina Dice On Success: ATK+2 and Add 1 To Own Max Hand Size
- Numb Equip (1) On Success: Summon To Hand (1): Card Stamina Dice On Success: ATK+2 and Add 1 To Own Max Hand Size
- ????
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- Summon To Hand (1): 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10 TP NOT D.C/NOT Dev Card/NOT Super Move/NOT ????/NOT Guest/NOT S.M/NOT Passive/NOT Modifier/NOT Player/NOT Boss Boss
- Setup (2 rounds) (Modify TP Cost (-2): Boss)
- Guest
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- ATK: 1
- Setup (TP+2)
- If Wrastor: Setup (2 rounds) (TP+1)
- VS Kragg: ATK+3
- If Wrastor (Creatures): Setup (2 rounds) (TP+1)
- If Wrastor 2 (2): Setup (TP+1)
- Air
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- ATK: 1
- Setup (Summon To Hand (2): Card Stamina Dice)
- If Ayala: Summon To Hand (1): Card Stamina Dice
- Setup (Add 2 To Own Max Hand Size)
- Air
- Buddy
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- DEF: 2
- If Pomme: Prevent Numb Card Pomme (1) and ATK+2
- Prevent Numb Attacker (1)
- If Attacker (1): VS number atk: Summon number atk
- Guest
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- Discard 1 Boss Card If Discard: ATK+8 On Fail: Draw 1 Boss Card (ignoring limit)
- Fire
- Buddy
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- Empower +2 (Guest) (max. 3 times)
- Guest
- Buddy
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- Setup (ATK+2)
- Coin (1): Summon Mine as opponent
- Buddy
- Bot
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- Passive
- If Boss (1): ATK+1 for self and Numb (1)
- If Absa: VS Non-Token (1): ATK+1 for self
- If Boss (1): Numb Own Card Phillip (1)
- If Absa: Setup (Numb Own Card Phillip (1))
- Air
- Buddy
- Passive
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- Lifesteal (1)
- Setup: Summon Grass Field
- If Sylvanos in Hand: Setup (Summon Greater Grass Field)
- If Sylvanos in Deck: Setup (Summon Greater Grass Field)
- Unless Sylvanos or Sylvanos (Creatures): Setup (Summon Grass Field)
- If Sylvanos (Creatures) in Hand: Setup (Summon Greater Grass Field)
- If Sylvanos (Creatures) in Deck: Setup (Summon Greater Grass Field)
- Earth
- Plant
- Buddy
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- Prevent Numb Buddy (1)
- On Play: Modify TP Cost (-1): Buddy
- Buddy
- Fire
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- ATK: 1
- Per Buddy Enemy: ATK+1
- If Loxodont: Passive
- Fire
- Buddy
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- Per 4 Round: Setup (TP+1)
- Guest
- Buddy
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- Unless ATK minus opponent's ATK (1): Unless DEF minus opponent's ATK (1): Exile From Field (1): Attacker On Success: Exile From Field (1): Attacker and Return From Exile To Own Hand (1): Attacker On Success: Setup (Setup (TP+1) and Draw 1 Card)
- If Ori: Summon To Hand (1): Card Ori and Numb Own Card Ori (1)
- Guest
- Air
- Buddy
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- DEF: 4
- On Lose: Setup (DEF+3 for self)
- Earth
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- ATK: 3
- Setup (ATK+3)
- If Wrastor: Pierce (2)
- If Wrastor (Creatures): Pierce (2)
- If Wrastor 2: Pierce (2)
- Air
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- Per 8 Round: ATK+1
- Not Played: On Win: Setup (3 rounds) (Play From Hand (1): Card Mr. Swiftwing)
- Air
- Guest
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- On Lose: Setup (ATK and DEF +2)
- On Numb: Setup (Numb Attacker or Effect or Mini-Boss (1))
- Unless Lose: Passive
- On Lose: Setup (ATK+2 for self and DEF+2 for self)
- Air
- Guest
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- ATK: 5
- On Win: Setup (ATK-4 for self and ATK-4 for opponent)
- Numb Equip (1)
- Fire
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- VS every 2 Poison: ATK-1 for opponent
- On Play: VS Poison (4): Summon Heavy Poisoning as opponent
- VS Poison (1): Passive
- Water
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- Unless VS Fire (1) in Hand: ATK+2
- Unless VS Air (1) in Hand: ATK+2
- Unless VS Earth (1) in Hand: ATK+2
- Unless VS Water (1) in Hand: ATK+2
- Unless VS Guest (1) in Hand: ATK+2
- Water
- Guest
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- VS each Poison: Coin (2): Setup (TP+1) and Numb Poison (1)
- Water
- Guest
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- ATK: 3
- Play From Opponent's Hand (1): Buddy Effect
- VS each Attacker: ATK+1
- VS each Effect: ATK+2
- Fire
- Grappler
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- DEF: 4
- Play From Opponent's Hand (1): Effect
- VS each Attacker: DEF+1
- VS each Effect: ATK+2
- Earth
- Grappler
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- ATK: 3
- Play From Opponent's Hand (1): Buddy Effect
- VS each Attacker: ATK-1 for opponent
- VS each Effect: ATK+2
- Air
- Grappler
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- ATK: 2
- Play From Opponent's Hand (1): Effect
- VS each Effect: ATK+3
- Numb Own Debuff (1)
- Water
- Grappler
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- Unless Lose: Passive
- On Lose: Setup (2 rounds) (TP-3) and Setup (2 rounds) (Turns into Skeleton)
- Field effect
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- 10
- Fire
- Dragon
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- ATK: 5
- If Round (15): ATK+5
- Fire
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- 7
- Fire
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- If Water (1) and Air (1) and Earth (1): ATK+5
- Fire
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- ATK: 5
- Unless Lose: Setup (3 rounds) (ATK+3 for self)
- Fire
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- ATK: 4
- Per Fire in Hand: ATK+1
- Fire

- ATK: 2
- Per Fire: ATK+1
- Fire

- 6
- Fire

- ATK: 3
- Setup (If Attacker (1): ATK+2 for self)
- Setup (2 rounds) (VS Attacker (1): ATK+2 for opponent)
- Fire

- Coin (1): DEF+4
- Fire

- 4
- Fire

- ATK: 2
- VS Buff (1): ATK+2
- Fire

- Summon 2 Home Field Fire
- Summon 2 Home Field Fire as opponent
- Fire

- 2
- Fire

- If Home Field Fire: ATK+1
- If Home Field Air: ATK-1 for opponent
- If Home Field Earth: DEF+1
- If Home Field Water: Pierce (1)
- Fire
- Shifter

- ATK: 3
- ATK-6 for opponent
- Numb Buff (1)
- Air
- Dragon

- 6
- Air

- ATK: 4
- On Win: Setup (3 rounds) (ATK+3 for self)
- Air

- Summon a random 4, 5, or 6 TP NOT D.C/NOT Dev Card/NOT Passive Attacker card
- Air

- ATK-2 for opponent
- Setup (2 rounds) (Fortify +1 (Air))
- Air

- ATK: 3
- ATK-2 for opponent
- Air

- ATK: 2
- Per Air in Hand: ATK+1
- Air

- Coin (1): DEF+4
- Air

- ATK: 1
- DEF: 1
- If Buff (1): DEF+1 and Draw 1 Card
- Air

- Per Air: ATK+1
- Air

- Summon 2 Home Field Air
- Summon 2 Home Field Air as opponent
- Air

- Not Played (for 1 round after 2): TP+2
- Air

- ATK-1 for self
- If ATK minus opponent's DEF (1): ATK+3 and Draw 1 Card
- Air

- ATK-2 for opponent
- Air

- 2
- Air

- ATK: 4
- Numb Own Debuff (2) On Success: ATK+3
- Water
- Dragon

- 6
- Water

- ATK: 1
- Per Water Non-Token: ATK+2
- Empower +1 (Water Token)
- Water

- ATK: 2
- Coin (2): DEF+3
- Water

- ATK: 4
- On Win: Setup (3 rounds) (ATK+3 for self)
- Water

- ATK: 4
- Pierce (2)
- Water

- 5
- Water

- 4
- Water

- Summon a random 3, 4, or 5 TP NOT D.C/NOT Dev Card/NOT Passive Attacker card
- Water

- ATK: 2
- If Debuff (1): ATK+2
- Water

- 3
- Water

- Coin (1): DEF+4
- Water

- Draw 1 Card If Draw: If target card is Water: ATK+1
- Water

- Summon 2 Home Field Water
- Summon 2 Home Field Water as opponent
- Water

- Per Water in Hand: ATK+1
- Water

- Summon Lesser Poison as opponent
- Water
- Buddy

- Numb Own Debuff (1) On Success: Draw 1 Card
- Water

- 2
- Water

- ATK: 2
- DEF: 6
- Prevent Numb Card Stonedra (1)
- Earth
- Dragon

- 4
- 2
- Earth

- ATK: 3
- DEF: 1
- Setup (If Attacker (1): ATK+2 for self)
- Setup (2 rounds) (VS Attacker (1): ATK+2 for opponent)
- Earth

- ATK: 4
- On Win: Setup (3 rounds) (ATK+3 for self)
- Earth

- 3
- 2
- Earth

- ATK: 3
- Per Earth in Hand: ATK+1
- Earth

- ATK: 1
- Per Earth: ATK+1
- Earth

- 4
- Earth

- DEF: 2
- VS Debuff (1): DEF+2
- Earth

- Coin (1): DEF+4
- Earth

- 2
- 1
- Earth

- Summon 2 Home Field Earth
- Summon 2 Home Field Earth as opponent
- Earth

- 2
- Earth

- 2
- Earth

- ATK: 1
- Steal Item/NOT Equip (1)
- Guest

- ATK: 3
- DEF: 2
- If DEF minus ATK (1): Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and DEF+1 for self
- Guest

- ATK: 2
- DEF: 2
- Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size
- Guest

- 2
- 3
- ????

- Empower +2 (Card Topaz Stinger)
- Earth

- DEF: 1
- Summon number atk
- Fire

- Setup (Turns into Fishing Net as opponent)
- Water

- Discard 1 Enemy Card On Fail: Setup (TP-2)
- Setup (TP-1)
- Debuff

- Staminasteal (1)
- On Win: Summon To Hand (1): Card Stamina Dice and Add 1 To Own Max Hand Size
- On Win: Opponent Discards 1 Sta Dice Card If Discard: Subtract 1 From Opponent's Max Hand Size
- ????

- ATK: 2
- Coin (1): ATK+1
- Coin (1): Summon number atk
- Water
- Buddy

- Coin (1): DEF+3
- Earth
- Buddy

- Draw 2 Cards
- Buddy

- Lifesteal (1)
- Buddy

- 1
- Buddy

- On Play: TP+1
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- On Play: ATK+1
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- On Play: TP+2
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- Coin (1): ATK+1 or DEF+1
- On Play: TP+2
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- Coin (1): ATK+2 or DEF+2
- On Play: TP+2
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- Coin (1): ATK+2 or DEF+2
- On Play: TP+3
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- Coin (1): ATK+2 or DEF+2
- On Play: TP+4
- On Play: Subtract 1 From Own Max Hand Size
- Sta Dice
- Currency

- Setup (TP+3)
- Setup (2 rounds) (TP+1)
- Draw 3 Cards (ignoring limit)
- Advance Air Setup Effects By 1 Round
- Buff

- VS Sta Dice (1): Setup (TP+2)
- Setup (5 rounds) (Numb Own Card Crab's Claw (1))
- Passive
- Equip
- Item

- On Lose: Setup (ATK+2 for self)
- Passive
- Setup (3 rounds) (Numb Card Spiked Shield (1))
- Equip
- Item

- Unless Tie: Passive
- Unless HP (2): Unless DEF minus opponent's ATK (1): Unless ATK minus opponent's ATK (1): Turns into Phoenix and Numb Card Phoenix Feather (1)
- VS DEF (1*): ATK+1 for opponent and Pierce (1)
- Item
- Equip

- -99
- 99
- Custom Buff

- VS each numby: Summon To Hand (1): Card Stamina Dice
- Setup (5 rounds) (Numb Own Card Medal (1))
- Passive
- Item
- Equip

- On Play: TP+11
- Item

- Empower +2 (????/NOT Item)
- On Play: TP+6
- Item
- ????
- Currency

- Exile From Field (1): Attacker On Success: Exile From Field (1): Attacker and Setup (Return From Exile To Own Field (1): Attacker)
- Item

- Summon number atk
- Proyectile
- Item

- On Numb: Setup (TP+2)
- On Discard: Setup (TP+2)
- Item

- On Discard: ATK+1
- Discard 1 Mini-Boss or Boss Card If Discard: Summon To Hand (1): Item
- Item

- Summon To Hand (1): Card Stamina Dice
- Add 1 To Own Max Hand Size
- Item

- Summon To Hand (1): Card Stamina dice (3)
- Add 1 To Own Max Hand Size
- Item

- Summon To Hand (1): Card Stamina dice (6)
- Add 1 To Own Max Hand Size
- Item
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- Empower +1 (Fire)
- Empower +1 (Buddy)
- Buff
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- Enfeeble -1 (Fire)
- Enfeeble -1 (Buddy)
- Debuff
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- On Lose: Take 1 Damage
- Debuff
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- Prevent Numb Attacker (1)
- Buff
- Field effect
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- Fortify +1
- Summon Rocket
- Heal 1
- DEF+1 for self
- Buff
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- Numb Proyectile (∞)
- Numb Own Debuff (∞)
- Numb Field effect (1)
- Passive
- Prevent Numb Target Card (1)
- Setup (3 rounds) (True Numb Own Card Plasma Field (1))
- Field effect
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- If Attacker (1): ATK+2 and DEF+1
- Item
- Buff
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- Empower +2 (Card Hodan)
- Water
- Proyectile
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- 1
- Proyectile
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- Setup: Numb own (1)
- Setup (Summon number atk as opponent)
- Debuff
- Field effect
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- 3
- Proyectile
- Bomb
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- ATK: 1
- Setup (ATK+1)
- Proyectile
- Bomb
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- Numb (1) On Success: Summon numby as opponent
- Proyectile
- Bomb
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- True numb to all field Destroy 1 Round of Setup Effects
- Destroy 1 Rounds of Setup Effects
- Summon 20 finisher number
- Proyectile
- Bomb
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- VS Maypul 2: ATK-2 for self
- VS Maypul 2: Numb Own Card Poppy (1)
- Passive
- Setup (5 rounds) (True Numb Own Card Poppy (1))
- Earth
- Debuff
- Custom Debuff
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- Setup (3 rounds) (Play From Deck (1): Card Maypul 2)
- Plant
- Earth
- Field effect
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- Passive
- If Absa: Setup (Numb Own Card Cloud (1))
- Setup (6 rounds) (Numb Own Card Cloud (1))
- If Cloud (3) and Trummel: Numb Own Card Cloud (3)
- Proyectile
- Field effect
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- Empower +1 (Non-Token) (opponent)
- Empower +1 (Non-Token)
- If ATK plus opponent's ATK (20): Play From Deck (1): Mini-Boss
- Passive (only once)
- Setup (4 rounds) (Numb Own Target Card (1))
- Field effect
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- ATK-1 for opponent
- Subtract 1 From Own Max Hand Size
- Field effect
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- On Play: Modify TP Cost (-1): Card Samurai Knight
- Item
- Currency
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- If Bot (1): Break -1 (Bot) (opponent)
- Water
- Field effect
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- Set Own Max TP to 9
- Discard 1 Card
- Passive
- On Numb: Set Own Max TP to 10
- Setup (2 rounds) (Numb Own Target Card (1))
- Fire
- Debuff
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- Multiply Healing by -1
- If Poison (2): Passive
- Lethal Debuff
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- Passive
- Unless TP (3): Coin (1): Setup (Modify TP Cost (+1): any)
- Unless Win: Coin (1): Max. 3 Times: Summon Lesser Poison
- On Win: Numb Own Card Poison (1)
- Debuff
- Poison
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- Passive (max. 3 times)
- Unless TP (3): Coin (1): Setup (Modify TP Cost (+1): any)
- On Win: Numb Own Card Lesser Poison (1)
- Debuff
- Poison
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- DEF: 1
- Passive
- Setup (Modify TP Cost (-1): Card Master Cai)
- Setup (2 rounds) (Numb Own Card Bubble Shield (1))
- Field effect
- Proyectile
- Coin (1): ATK+1 or Pierce (1)
- On Numb: Empower +3 (Card Forsburn (Lovers))
- Subtract 1 From Own Max Hand Size
- On Discard: Subtract 1 From Own Max Hand Size
- Item
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- DEF: 1
- Setup (2 rounds) (Numb Own Card Crystal (1))
- Passive
- On Numb: Summon number atk
- Proyectile
- Field effect
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- Unless Sylvanos: Passive
- Setup (Modify TP Cost (-2): Card Sylvanos)
- Field effect
- Earth
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- Passive
- Setup (Modify TP Cost (-2): Card Sylvanos (Gen))
- Earth
- Field effect
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- Coin (1): Add 1 To Own Max TP
- Coin (2): Setup (TP+1)
- Coin (1): Summon Lesser Grass Field
- Setup (Numb Own Card Greater Grass Field (1))
- Passive
- Field effect
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- Coin (1): Setup (TP+1)
- Coin (1): Summon Lesser Grass Field
- Setup (2 rounds) (Numb Own Card Grass Field (1))
- Passive
- Field effect
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- Coin (1): Setup (TP+1)
- Field effect
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- Passive
- Setup (2 rounds) (Numb Own Card Home Field Fire (1))
- Fire
- Field effect
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- Passive
- Setup (2 rounds) (Numb Own Card Home Field Earth (1))
- Earth
- Field effect
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- Passive
- Setup (2 rounds) (Numb Own Card Home Field Air (1))
- Air
- Field effect
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- Passive
- Setup (2 rounds) (Numb Own Card Home Field Water (1))
- Water
- Field effect
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- DEF: 3
- Setup (Unless Rhyolis Trigger: Summon Rhyolis Trigger)
- Fire
- Earth
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- ATK: 9
- Setup (ATK-3 for self)
- Setup (TP-3)
- Fire
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- ATK: 2
- Empower +1 (Fire)
- If Round (10): Turns into Burning Bros
- Fire
- Buddy
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- Unless ATK (20): On Win: If ATK (2*): Setup (Summon Momentum) and ATK-2 for self
- Fire
- Air
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- ATK: 3
- DEF: -1
- Setup (Summon Egg)
- On Win: VS HP (3): Setup (Heal Opponent 1 (ignoring modifiers)) and Coin (3): Delay Setup Effects By 1 Round and Damage Opponent 1
- Air
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- ATK: 2
- Summon To Hand (1): BF Item
- If TP (3): Unless TP (4): Heal 1 and Numb Own Debuff/NOT Custom Debuff (1)
- If TP (2): Unless TP (3): Setup (ATK+1) and Setup (2 rounds) (ATK+1)
- If TP (5): Unless TP (6): ATK+4 and Setup (DEF-2 for self as opponent)
- Bug
- Air
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- ATK: 2
- DEF: 4
- Summon Boombox
- Per 2 Water in Hand: Setup (Modify TP Cost (-1): Water)
- Water
- Guest
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- If this Card Appears in Hand Once: Gain Combo! for Every Win
- ATK: 2
- If Combo!: ATK+1
- If Combo! (2): Summon RailRoad
- If Combo! (3): ATK+3 and DEF-1
- On Draw: Unless Acrobatics: Summon Acrobatics
- True Numb Own Card Combo! (∞)
- Unless Acrobatics: Summon Acrobatics
- Water
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- ATK: 3
- DEF: 3
- Unless Perch 1: Summon Perch 1
- Unless VS Perch 3: Summon Perch 3 as opponent
- Unless Perch 2: Summon Perch 2
- Unless Crumbling: Summon Crumbling
- Air
- Water
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- ATK: 2
- On Play: Turns Into A Attacker, Starts The Round With ATK: 1 and Resist Numb (1)
- Turns into Mau
- Water
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- ATK: 2
- Empower +2 (Grappler)
- On Numb: Setup (Summon Soda Bubble)
- Per Buff: Setup (Summon a random Target Card card)
- ATK: 1
- Prevent Numb Card Mau (1)
- ATK: 1
- Water
- Grappler
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- Fortify +1 (Earth)
- Pierce (2)
- If DEF (2*): ATK+1
- Earth
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- ATK: 6
- DEF: 3
- Pierce (∞)
- On Win: Damage Opponent 1
- On Win: Exile (1): Card Chara On Success: Exile From Deck (1): Card Chara
- Exile From Deck (1): Card Chara
- Guest
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- ATK: 6
- If Coder (2): Summon To Hand (1): Dev Card and Setup (TP-2)
- Setup (Summon a random Buff/NOT D.C/NOT Stage Hazard/NOT Custom Buff card)
- Summon a random Debuff/NOT D.C/NOT Stage Hazard/NOT Lethal Debuff/NOT Custom Debuff card as opponent
- Guest
- Coder
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- ATK: 4
- Setup (Play From Opponent's Hand (1): Boss)
- Setup (Summon boss number)
- Spider
- Guest
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- ATK: 3
- VS HP (5): On Win: Damage Opponent 1
- VS HP (4): DEF+3
- VS HP (3): Numb
- VS HP (2): ATK+2
- VS HP (3): Summon number atk
- Guest
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- DEF: 2
- Draw 2 Mini-Boss Cards (ignoring limit)
- Fortify +2 (Mini-Boss)
- Guest
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- Per Currency: ATK+3
- On Play: Modify TP Cost (+2): Sta Dice
- On Win: Summon To Hand (1): Sta Dice On Success: Add 1 To Own Max Hand Size
- Guest
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- ATK: 2
- Summon Paper Mario
- Unless Custom Mini-Boss #39: Summon Custom Mini-Boss #39 and Summon Custom Effect #68
- Set Own Max Hand Size to 10
- Setup (5 rounds) (Numb Own Card Custom Mini-Boss #39 (∞))
- If Handy hand: Turns into 1,000 Fold Arms
- Unless Custom Mini-Boss #39: Setup (3 rounds) (Numb Own Card Custom Effect #68 (∞))
- Unless Custom Mini-Boss #39: Setup (3 rounds) (Summon Custom Effect #63)
- Unless Paper plumber privilege: Summon Paper plumber privilege
- Paper
- Guest
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- ATK: 4
- Summon George
- Guest
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- ATK: 7
- On Win: Heal Opponent 1
- Guest
- Buddy
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- Summon To Hand (1): Dev Card
- Coin (1): Add 1 To Max Hand Size For Both Players or Subtract 1 From Max Hand Size For Both Players
- Coin (1): Add 1 To Max TP For Both Players or Subtract 1 From Max TP For Both Players
- On Numb: Turns into a random NOT Dev Card/NOT D.C/NOT S.M Boss card
- ????
- Dev Card
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- Exile Self On Success: Exile From Deck (1): Target Card
- Add To Deck (2): NOT Dev Card/NOT D.C/NOT Number/NOT ???/NOT Field Mini-Boss On Success: Exile From Deck (1): Card MissingNo
- ????
- Dev Card
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- DEF: 3
- On Lose: Turns into Curse as opponent
- Unless Mimikyu*: On Lose: Heal 1 (ignoring modifiers) and Summon Mimikyu*
- Guest
- ????
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- ATK: -3
- ATK-3 for opponent
- DEF: 2
- Setup (DEF+∞)
- Setup (DEF+∞ as opponent)
- Fire
- Guest
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- ATK: 6
- Summon To Hand (1): Cake
- Setup (3 rounds) (Advance Setup Effects By 2 Rounds)
- Fire
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- DEF: 4
- Coin (3): Summon Willow
- Per Willow: Numb Own Target Card (1) On Success: ATK+1
- Fire
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- DEF: 2
- Numb Effect (1)
- Summon number effct
- Setup (Summon Intimidated as opponent)
- Fire
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- Destroy 3 Rounds of Opponent's NOT Tetherball/NOT Stage Hazard/NOT Modifier Non-Token Setup Effects
- Destroy 3 Rounds of Debuff Setup Effects
- Coin (1): Setup (Modify TP Cost (-1): Boss)
- Fire
- Coder
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- High Cost Before Round 10 "Function Declaration"
- Summon FUNCTION DECLARATION
- Summon FUNCTION DECLARATION as opponent
- In Hand: If Round (10): Setup (Modify TP Cost (-8): Card Wes (Assembly))
- Guest
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- Add To Deck (1): Card Roekoko Clone
- Fire
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- 0 TP Cost After Round 10
- Per 2 TP NOT Item/NOT ???? Enemy in Deck: Exile From Deck (1): Target Card On Success: Add To Deck (1): 2 TP NOT D.C/????/NOT Passive/NOT Dev Card Attacker
- Per 3 TP NOT Item/NOT ???? Enemy in Deck: Exile From Deck (1): Target Card On Success: Add To Deck (1): 3 TP NOT D.C/????/NOT Passive/NOT Dev Card/NOT Fire/NOT Water Enemy
- Per 4 TP NOT Item/NOT ???? Enemy in Deck: Exile From Deck (1): Target Card On Success: Add To Deck (1): 4 TP NOT D.C/????/NOT Passive Enemy
- Not Played: If Round (10): Setup (Modify TP Cost (-8): Card Voidburn)
- Per 5 TP NOT Item/NOT ???? Enemy in Deck: Exile From Deck (1): Target Card On Success: Add To Deck (1): 5 TP NOT D.C/????/NOT Passive Enemy
- Per 6 TP NOT Item/NOT ???? Enemy in Deck: Exile From Deck (1): Target Card On Success: Add To Deck (1): 6 TP NOT D.C/????/NOT Passive Enemy
- Exile (1): Card Voidburn
- If Wrastor in Deck: Exile From Deck (1): Card Wrastor On Success: Add To Deck (1): Card Wrastor (Abyss)
- Fire
- ????
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- DEF: 3
- Setup (6 rounds) (Draw 5 Air Cards and Empower +1 (Air) and Heal 1)
- Setup (6 rounds) (Modify TP Cost (-1): Air)
- Air
- Guest
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- Numb Mini-Boss (1)
- Summon Suitcase Bomb
- Advance Card Suitcase Bomb Setup Effects By 2 Rounds
- Air
- Guest
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- Setup (2 rounds) (Summon true number)
- Field effect
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- ATK: 2
- On Win: Summon Soul and Advance Air Setup Effects By 1 Round
- Air
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- Unless Phantom: Passive
- If Soul (2): Turns into Phantom
- ???
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- If Coldwin: ATK+2
- Advance Setup Effects By 1 Round
- Passive
- Setup (4 rounds) (True Numb Own Card Phantom (1))
- ????
- Custom Buff
- ???
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- ATK: 5
- Unless HP (3): Unless Defeatist: Summon Defeatist
- Earth
- Air
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- ATK: 2
- Per 2 Debuff: Lifesteal (1)
- Per Debuff: ATK+3
- Summon 2 random Debuff/NOT D.C/NOT Dev Card/NOT Card Debuff/NOT Custom Debuff cards
- Per Debuff: Setup (Summon a random Target Card card)
- Earth
- ????
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- Exile From Hand (1): Card Arboris
- Exile Self
- Exile From Deck (1): Card Arboris
- On Play: Turns into Arboris
- Add To Deck (2): Card Seed Spike
- Earth
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- DEF: 3
- If DEF (7): Setup (Summon Stone Armor)
- If DEF (7): Setup (Summon Stone Armor)
- Earth
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- 3
- Buff
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- If NOT Spider Mini-Boss or Boss (1): Exile From Field (1): Target Card On Success: Setup (3 rounds) (Return From Exile To Own Field (1): Target Card) and Numb Own Target Card (1)
- Unless NOT Spider Mini-Boss or Boss (1): ATK+2
- Earth
- Spider
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- Exile From Opponent's Field (1): Enemy On Success: Numb Target Card (1) On Success: Exile From Opponent's Deck (1): Target Card
- Water
- Guest
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- DEF: 2
- Summon Cloud
- If Alto: ATK+2
- If Cloud (3): ATK+2
- Water
- Coder
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- Setup (Summon Cloud)
- If Trummel: Summon Cloud
- If Cloud (3): Summon number atk
- Air
- Water
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- ATK-∞ for self and ATK-∞ for opponent
- Setup (Summon Present) and Setup (Summon Present as opponent)
- Guest
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- DEF: 3
- Setup (4 rounds) (ATK+99)
- Guest
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- ATK: 9
- DEF: -1
- Coin (1): Take 1 Damage
- Guest
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- ATK: 4
- If Musket Reload: Summon boss number
- Unless Musket Reload: Setup (Summon Musket Reload)
- If Musket Reload: VS Boss (1): ATK+3
- Guest
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- On Play: Modify TP Cost (-1): Item
- Per Currency: ATK+2
- Guest
- ????
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- Coin (1): Summon Pringles Can
- Coin (1): Summon Gun
- In Hand: Unless Nonsensical field: Summon Nonsensical field
- Guest
- Coder
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- Empower +2 (Debuff)
- Lifesteal (1)
- Guest
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- -What does Downb do??
- Coin (2): Coin (1): Summon a random Proyectile/NOT D.C card or Summon a random Field effect/NOT Perch/NOT D.C card and Coin (1): DEF+2 or Summon a random 2 or 3 TP Enemy card or Summon a random Item/NOT Dev Card/NOT D.C card and Coin (1): Summon To Hand (1): Card Pringles Can or Turns into number enmy and Heal 1
- Coin (1): Summon To Hand (1): Dev Card
- Guest
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- Coin (1): Setup Summon Either Power Cord ATK or Power Cord DEF
- Coin (1): Setup (Summon Power Cord ATK) or Setup (Summon Power Cord DEF)
- If Tempo: Coin (1): Setup (Summon Power Cord TP) or Setup (Summon Power Cord DMG)
- Guest
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- Coin (1): Setup Summon Either Power Cord Numb or Reverse
- Coin (1): Setup (Summon Power Cord Numb) or Setup (Summon Power Cord Reverse)
- If Coda: Coin (1): Setup (Summon Power Cord STA) or Setup (Summon Power Cord Draw)
- Guest
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- Setup (2 rounds) (Summon 2 Present and Summon Present as opponent)
- Guest
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- Add To Deck (1): Card Minum
- Add To Deck (1): Card Plusle
- Add 1 To Own Max Hand Size
- Exile Self On Success: Exile From Deck (1): Card Plusle ± Minun
- Setup
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- ATK: 2
- If Minum: Summon number no boss and DEF+3
- Guest
- Buddy
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- DEF: 2
- If Plusle: ATK+3
- Guest
- Buddy
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- Unless Gustav: Passive
- Custom Buff
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- 1
- Item
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- Summon true number
- Proyectile
- Item
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- If Paper Mario: Turns into Handy hand
- Paper
- Super Move
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- VS each Attacker: Summon number atk
- ATK: 5
- VS each Attacker: ATK-1
- Paper
- Guest
- Super Move
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- If Paper Mario: Turns into Fire Vellumental
- Paper
- Super Move
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- ATK: 4
- Setup (Summon FireVell Feathers as opponent)
- Setup (3 rounds) (Summon FireVell Feathers as opponent)
- Setup (5 rounds) (Summon FireVell Feathers as opponent)
- Paper
- Fire
- Super Move
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- If Attacker (1): Setup (TP-2) and ATK-2
- Paper
- Fire
- Debuff
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- If Paper Mario: Turns into Ice Vellumental
- Paper
- Super Move
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- Numb (1): Boss On Fail: Numb (2): Attacker
- VS Boss (1): Summon boss number
- Unless Attacker or Effect or Boss (1): Summon Brittled as opponent
- Unless VS Boss (1): Summon 2 number enmy
- Paper
- Water
- Super Move
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- Multiply Damage Effects by 1
- Debuff
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- If Paper Mario: Turns into Water Vellumental
- Paper
- Super Move
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- ATK: 3
- Summon 2 WaterSpout
- Paper
- Water
- Super Move
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- ATK: 1
- Numb Debuff (1)
- Passive
- Setup (2 rounds) (Numb Own Target Card (1))
- Water
- Field effect
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- Setup (Modify TP Cost (-1): Grappler)
- Prevent Numb Buddy (1)
- Buff
- Proyectile
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- Enfeeble -1 (Non-Token)
- Debuff
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- Passive
- Setup (Modify TP Cost (+2): Water)
- Setup (Empower +2 (Water))
- Setup (Numb Own Card Boombox (∞))
- Buff
- Field effect
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- Passive
- Numb Own Buff (1)
- Setup (Modify TP Cost (+∞): Sta Dice)
- Setup (3 rounds) (True Numb Own Card Curse (∞))
- Debuff
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- DEF: -1
- Discard 2 Cards If Discard: Opponent Draws 2 Cards
- Air
- Water
- Custom Debuff
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- Draw 1 Card (ignoring limit)
- Exile From Deck (1): Card Roekoko Clone
- Setup (Exile From Deck (1): Card Roekoko Clone)
- Fire
- ???
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- 1
- Air
- Proyectile
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- Empower +1 (Buddy)
- Unless Buddy/NOT BF/NOT Dev Card/NOT D.C (1): Summon a random 1 or 2 TP Enemy card
- Cake
- Item
- Buff
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- On Play: Modify TP Cost (-1): Effect
- Cake
- Item
- Buff
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- Fortify +3 (Boss)
- Cake
- Item
- Buff
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- ATK: 8
- Take 1 Damage
- BF Item
- Item
- Proyectile
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- Turns into Chomper
- BF Item
- Item
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- Summon Lesser Poison as opponent
- Proyectile
- BF Item
- Item
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- 1
- Proyectile
- BF Item
- Item
- Counts as boss card vs numbs
- Heal 1 and Damage Opponent 1
- On Lose: True Steal Own Target Card (1)
- Heal 1 (ignoring modifiers)
- Damage Opponent 1
- Passive
- Tetherball
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- Passive
- VS B.N. (1): Numb Card The Ball (1) On Success: Setup (2 rounds) (Summon The Ball)
- If B.N. (1): Numb Own Card The Ball (1) On Success: Setup (2 rounds) (Summon The Ball)
- VS finisher number: Numb Own Card The Ball (1) On Success: Setup (2 rounds) (Summon The Ball)
- If finisher number: Numb Own Card The Ball (1) On Success: Setup (2 rounds) (Summon The Ball)
- Guest
- Tetherball
- Coin (1): Coin (1): Heal 1 or Setup (TP+1) and Coin (1): Summon Mine or Summon To Hand (1): Item or Summon To Hand (1): Equip
- Item
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- Passive
- Prevent Numb Card Blackbeak (1)
- Field effect
- Perch
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- Passive
- VS Blackbeak: Setup (Turns into Blackbeak (Opponent's))
- Field effect
- Perch
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- Passive
- VS Blackbeak (Opponent's): Draw 1 Card Blackbeak Card
- Field effect
- Perch
- 2
- Earth
- Chomper
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- Passive
- On Lose: True Numb Own Card Combo! (1)
- Buff
- Custom Buff
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- Passive
- Setup (2 rounds) (Summon Combo!)
- Setup (4 rounds) (Summon Combo!)
- Setup (4 rounds) (True Numb Own Card RailRoad (1)) (only once)
- Coin (1): Draw 1 Card Ollie Card (ignoring limit)
- Field effect
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- Coin (10): If Nonsense in Hand: Setup (Modify TP Cost (+1): Card Nonsense) or If Nonsense in Hand: Setup (Modify TP Cost (-1): Card Nonsense)
- Coin (5): If Nonsense in Hand: Setup (Empower +1 (Card Nonsense))
- ???
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- ATK: 1
- On Numb: Summon number enmy
- Proyectile
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- Passive
- Enfeeble -1 (????) (opponent)
- Unless Greed Trigger: Numb Own Card Greed (1)
- If The Necromancer: Numb Own Card Greed (∞)
- ???
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- DEF +3 for Self
- On Lose: Coin (1): Setup (DEF-3 for self)
- Passive
- DEF+3 for self
- Stage Hazard
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- Set Draw Per Turn to 0 For Both Players
- Unless Julesvale Supplies: Unless VS Julesvale Supplies: Coin (1): Summon Julesvale Supplies or Summon Julesvale Supplies as opponent
- Passive
- Stage Hazard
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- Draw 3 Cards
- Setup (TP+2)
- Setup (Summon Julesvale Supplies as opponent)
- Buff
- Stage Hazard
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- Set Own Max TP to 30
- Per Non-Token: Draw 1 Card
- Passive
- Stage Hazard
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- Coin (1): Setup (4 rounds) (Unless DEF (7): Take 1 Damage)
- Passive
- Stage Hazard
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- Coin (1): Summon To Hand (1): Item
- Coin (1): Summon To Hand (1): Equip
- Unless Win: Summon To Hand (1): Sta Dice On Success: Add 1 To Own Max Hand Size
- Passive
- Stage Hazard
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- Coin (1): Coin (1): Setup (Empower +1 (Fire)) or Setup (Empower +1 (Air)) or Coin (1): Setup (Empower +1 (Water)) or Setup (Empower +1 (Earth))
- Passive
- Coin (1): Summon Aethereal Surge
- Coin (1): Coin (1): Setup (Enfeeble -1 (Fire)) or Setup (Enfeeble -1 (Air)) or Coin (1): Setup (Enfeeble -1 (Water)) or Setup (Enfeeble -1 (Earth))
- Stage Hazard
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- Coin (1): Coin (1): Setup (Modify TP Cost (-1): Fire) or Setup (Modify TP Cost (-1): Air) or Coin (1): Setup (Modify TP Cost (-1): Water) or Setup (Modify TP Cost (-1): Earth)
- Coin (1): Coin (1): Setup (Modify TP Cost (+1): Fire) or Setup (Modify TP Cost (+1): Air) or Coin (1): Setup (Modify TP Cost (+1): Water) or Setup (Modify TP Cost (+1): Earth)
- Stage Hazard
- Summon a random Stage Hazard/NOT Buff/NOT Endless Abyss/NOT YCN card
- If Frozen Fortress: Summon Frozen Fortress as opponent
- If Julesvale: Summon Julesvale as opponent
- If Tempest Peak: Summon Tempest Peak as opponent
- If BadgerCo. Mines: Summon BadgerCo. Mines as opponent
- If Aethereal Gates: Summon Aethereal Gates as opponent
- If Six-String Sands: Summon Six-String Sands as opponent
- ???
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- Fire
- Air
- Earth
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- Air
- Earth
- Water
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- Air
- Water
- Fire
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- Water
- Fire
- Earth
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- Fire
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- ATK+2 for self
- DEF-1 for self
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- DEF+4 for self
- Setup (TP-2)
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- Setup (TP+2)
- Setup (ATK-1)
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- ATK-2 for self
- On Win: Damage Opponent 1
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- If Non-Token (1): Summon number atk
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- Unless DEF minus ATK (2): ATK-1 for self and DEF+1 for self
- Setup (Numb Own Target Card (1))
- Passive
- Buff
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- Unless ATK (12*): Summon To Hand (1): Card Stamina Dice On Success: ATK-3
- Buff
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- Per Enemy: Draw 1 Card
- Passive
- Setup (Numb Own Target Card (1))
- Buff
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- Setup (TP-2)
- Debuff
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- Setup (TP+2)
- Buff
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- ATK-2 for self
- Debuff
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- ATK+2 for self
- Buff
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- DEF-2 for self
- Debuff
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- DEF+2 for self
- Buff
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- Setup (Modify TP Cost (+4): Effect or Mini-Boss or Boss)
- Passive
- Setup (Numb Own Card Taunted (1))
- Debuff
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- Empower +1 (Card Flo)
- Unless Flo: Passive
- Custom Buff
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- Enfeeble -3 (Card Archen)
- Unless HP (3): Passive
- Debuff
- Custom Debuff
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- Unless Magma (3): Summon Magma
- Setup (Resummon)
- ???
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- If Rhyolis: Empower +2 (Card Rhyolis) and Numb Own Card Magma (1)
- VS numby: ATK+2 for self and Numb Own Card Magma (1) (only once)
- Passive
- Field effect
- Fire
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- Draw 3 Temporal Boss Cards, Select 1 To Permanently Add To Deck
- Setup (DEF+∞ for self and DEF+∞ for opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Microtransaction Boss On Success: Setup (Discard 1 Target Card Card)
- Setup (If Boss (1): Add To Deck (1): Target Card On Success: True Numb Own Target Card (1))
- Setup (Modify TP Cost (+∞): Attacker or Effect or Mini-Boss)
- Setup (If Boss (2): True Numb Own Boss (∞))
- Setup
- Guest
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- Per Item: Setup (30 rounds) (Summon a random Target Card card)
- Advance Card Golden Bankteller Setup Effects By 40 Rounds
- On Play: Modify TP Cost (Set To -2): Item
- Setup
- Guest
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- ATK: 2
- DEF: 3
- On Win: Summon Dinamo Boost
- Guest
- SK
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- ATK: 2
- DEF: 5
- Not Played (for 1 round): DEF+1 for self
- Guest
- SK
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- ATK+2 and DEF+3
- On Win: Setup (If Non-Token (4): Coin (1): Draw 1 Boss Card)
- On Tie: Coin (1): Discard 1 Card and Setup (ATK+2)
- Guest
- SK
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- Add To Deck (1): Card Shovel Knight G
- Exile From Deck (1): Card Shovel Knight
- Exile From Hand (1): Card Shovel Knight
- Armor
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- Add To Deck (1): Card Shovel Knight M
- Exile From Hand (1): Card Shovel Knight
- Exile From Deck (1): Card Shovel Knight
- Armor
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- Add To Deck (1): Card Shovel Knight D
- Exile From Hand (1): Card Shovel Knight
- Exile From Deck (1): Card Shovel Knight
- Armor
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- If Shovel Knight D: Empower +3 (SK)
- Unless Shovel Knight D: Passive
- Custom Buff
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- If SK (1): VS every 2 Non-Token: ATK+1
- Unless Relic (2): Passive
- Relic
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- If SK (1): DEF+2
- If SK (1) and Attacker (1): Draw 1 Target Card Card
- Unless Relic (2): Passive
- Relic
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- If SK (1): ATK-1 for opponent and Pierce (2)
- Unless Relic (2): Passive
- Relic
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- Passive
- VS numby: Setup (TP+1)
- Per 7 Round: VS numby: Setup (TP+1)
- Earth
- Passive
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- Draw 2 Cards
- Exile From Deck (1): Card Bamboo
- Field effect
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- At Start Of Turn: Reset Your Stamina In Hand To 2
- Passive
- Discard 2 Sta Dice Cards
- Summon To Hand (2): Card Stamina Dice
- Set Own Max Hand Size to 6
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- If HP 1: On Lose: Heal 2 And Numb This Card Vs Each Non ??? Token: Setup +1 TP
- VS each NOT ??? Token: Setup (TP+1)
- Unless HP (2): On Lose: Heal 2 (ignoring modifiers) and True Numb Own Card Breath of Life (1)
- Multiply Healing by -1
- Set Own Max HP to 4
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Flip 6 Coins To Setup Either +1 ATK Or +1 DEF
- Coin (4): Coin (1): Setup (ATK+1 for self) or Setup (DEF+1 for self)
- Set Own Max HP to 3
- Set Own Draw Per Turn to 1
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Hand Size Becomes 10 Card Draws Cards Cost 1 TP Less On Lose: Draw 3 Cards
- Set Own Max Hand Size to 10
- Set Own Draw Per Turn to 0
- On Lose: Draw 2 Cards
- Setup (Modify TP Cost (-1): Card Sunny)
- Setup (Modify TP Cost (-1): Card Bamboo)
- Setup (Modify TP Cost (-1): Card Wrastor)
- Setup (Modify TP Cost (-1): Card Wrastor 2)
- Passive
- Exile From Deck (1): Target Card
- Draw 1 1 TP Buddy Effect Card
- Modifier
- Passive
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- Card Draw Cards Give STA Instead
- If Sunny: Discard 2 Cards If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- If Bamboo: Discard 2 Cards If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- If Loxodont: Discard 2 Fire Cards If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- If Wrastor: Discard 3 Cards If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- If Wrastor 2: Per Round: Discard 1 Card If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- If GOTE Goat: On Lose: Discard 3 Cards If Discard: Summon To Hand (1): Card Stamina Dice On Success: Add 1 To Own Max Hand Size and Setup (TP-1)
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Any Tribe Is Affected By Fire Empower
- Coin (1): Discard 1 NOT Sta Dice/NOT Item/NOT Fire Card
- Per NOT Fire/NOT Item/NOT Sta Dice/NOT ???: Summon Elemental Decoy Fire
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Fire Cards Cost -1 TP But Enfeeble -1.
- Discard 1 NOT Passive/NOT Setup Card If Discard: Summon To Opponent's Hand (1): Target Card On Success: Setup (True Numb Target Card (1)) and Setup (Modify TP Cost (-1): any)
- Discard 1 Card If Discard: Summon To Opponent's Hand (1): Target Card On Success: Setup (Modify TP Cost (-1): any)
- Passive
- Exile From Deck (1): Target Card
- Opponent Discards 2 NOT Passive Attacker or Effect or Mini-Boss Cards If Discard: Summon To Hand (1): Target Card
- Modifier
- Passive
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- Passive
- Coin (1): If Water (1): Setup (Summon a random Target Card card) and Only Once: Setup (Enfeeble -3 (Target Card))
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Draw 1 Air Enemy Card
- Set Own Draw Per Turn to 1
- Setup (Modify TP Cost (-2): Air)
- Setup (Enfeeble -2 (Air))
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Earth Attackers Will Naturally Have Numb Resistance 1, And Cost +1 TP
- Setup (Only Once: Prevent Numb Earth Attacker (1))
- Setup (Only Once: Modify TP Cost (+1): Earth Attacker)
- Setup (Modify TP Cost (+1): Item)
- Passive
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Coin (1): Setup (3 rounds) (Summon 2 Rocket)
- If Fire: Reduce Own Stats By -2, But Setup +4 ATK In 2 Rounds
- If Fire (1): ATK-2 for self and DEF-2 for self and Setup (2 rounds) (ATK+4)
- Draw 1 Air Enemy Card
- Set Own Draw Per Turn to 1
- Setup (Modify TP Cost (-2): Air)
- Setup (Enfeeble -2 (Air))
- Passive
- Exile From Deck (1): Target Card
- If Water (1): Empower +1 (Air)
- Modifier
- Passive
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- Passive
- Per numby: Summon a random 1 TP Buddy Enemy card
- Exile From Deck (1): Target Card
- Modifier
- Passive
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- Coin (1): ATK+1 for self
- Passive
- On Play: Modify TP Cost (+4): Card DEF Upgrade
- On Play: Modify TP Cost (+4): Card TP Upgrade
- Buff
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- DEF+1 for self
- Passive
- On Play: Modify TP Cost (+4): Card ATK Upgrade
- On Play: Modify TP Cost (+4): Card TP Upgrade
- Buff
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- Coin (1): Setup (TP+1)
- Passive
- On Play: Modify TP Cost (+4): Card DEF Upgrade
- On Play: Modify TP Cost (+4): Card ATK Upgrade
- Buff
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- If 1 TP (1) in Hand: Setup (Modify TP Cost (+8): 1 TP) and Setup (Empower +8 (1 TP))
- If 2 TP (1) in Hand: Setup (Modify TP Cost (+6): 2 TP) and Setup (Empower +6 (2 TP))
- If 3 TP (1) in Hand: Setup (Modify TP Cost (+4): 3 TP) and Setup (Empower +4 (3 TP))
- If 4 TP (1) in Hand: Setup (Modify TP Cost (+2): 4 TP) and Setup (Empower +2 (4 TP))
- If 6 TP (1) in Hand: Setup (Modify TP Cost (-2): 6 TP) and Setup (Enfeeble -2 (6 TP))
- If 7 TP (1) in Hand: Setup (Modify TP Cost (-4): 7 TP) and Setup (Enfeeble -4 (7 TP))
- If 8 TP (1) in Hand: Setup (Modify TP Cost (-6): 8 TP) and Setup (Enfeeble -6 (8 TP))
- If 9 TP (1) in Hand: Setup (Modify TP Cost (-8): 9 TP) and Setup (Enfeeble -8 (9 TP))
- Custom Buff
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- ATK: 9
- Setup (Empower +1 (Non-Token))
- Numb Equip (1)
- Summon To Deck: Forsburn Clone
- Summon To Hand (1): Card Smoke On Success: Add 1 To Own Max Hand Size
- Unless Forsburn Clone in Deck: Add To Deck (1): Card Forsburn Clone
- Fire
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- Add 1 To Own Max TP
- On Lose: Coin (1): Heal 1
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Stage Hazard
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- DEF: 8
- Coin (1): DEF-8
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Stage Hazard
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- ATK-2 for self and DEF-2 for self
- If Non-Token (1): Coin (1): Take 1 Damage
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Stage Hazard
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- DEF: 2
- Draw 1 Card (ignoring limit)
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Stage Hazard
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- Per Attacker: ATK+1 (max. 3 times)
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Starter
- Stage Hazard
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- Coin (1): ATK+2 for self or DEF+2 for self
- Passive
- Setup (3 rounds) (True Numb Own YCN (1))
- YCN
- Starter
- Stage Hazard
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- Draw 3 Temporal Boss Cards, Select 1 To Permanently Add To Deck
- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT B.N./NOT Number/NOT Microtransaction/NOT Modifier/NOT Rune/NOT ??? Boss On Success: Setup (Discard 1 Target Card Card)
- Setup (If Boss (1): Add To Deck (1): Target Card On Success: True Numb Own Target Card (1))
- Setup (Modify TP Cost (+∞): Attacker or Effect or Mini-Boss)
- Setup (If Boss (2): True Numb Own Boss (∞))
- Setup (TP+5)
- Shop
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- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Number/NOT ???/NOT Proyectile Attacker or Effect or Mini-Boss On Success: Setup (Per Target Card: Add To Deck (1): Target Card On Success: True Numb Own Target Card (1)) and Setup (Discard 1 Target Card Card)
- Shop
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- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Number/NOT ???/NOT Proyectile/Fire Attacker or Effect or Mini-Boss On Success: Setup (Per Target Card: Add To Deck (1): Target Card On Success: True Numb Own Target Card (1)) and Setup (Discard 1 Target Card Card)
- Per any in Hand: Setup (Modify TP Cost (+∞): Target Card)
- Shop
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- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Number/NOT ???/NOT Proyectile/Water Attacker or Effect or Mini-Boss On Success: Setup (Per Target Card: Add To Deck (1): Target Card On Success: True Numb Own Target Card (1)) and Setup (Discard 1 Target Card Card)
- Per any in Hand: Setup (Modify TP Cost (+∞): Target Card)
- Shop
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- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Number/NOT ???/NOT Proyectile/Air Attacker or Effect or Mini-Boss On Success: Setup (Per Target Card: Add To Deck (1): Target Card On Success: True Numb Own Target Card (1)) and Setup (Discard 1 Target Card Card)
- Per any in Hand: Setup (Modify TP Cost (+∞): Target Card)
- Shop
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- Setup (TP-∞ as opponent)
- Summon To Hand (3): NOT ????/NOT Setup/NOT Super Move/NOT Card Idea/NOT Dev Card/NOT D.C/NOT Paper/NOT Player/NOT Number/NOT ???/NOT Proyectile/Earth Attacker or Effect or Mini-Boss On Success: Setup (Per Target Card: Add To Deck (1): Target Card On Success: True Numb Own Target Card (1)) and Setup (Discard 1 Target Card Card)
- Per any in Hand: Setup (Modify TP Cost (+∞): Target Card)
- Shop
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- Setup (TP-∞ as opponent)
- Per NOT Passive/NOT Modifier Non-Token: Exile From Deck (1): Target Card On Success: Setup (TP+1)
- Shop
- Add 1 To Own Draw Per Turn
- On Play: Modify TP Cost (+10): Rune
- On Play: Modify TP Cost (-10): Target Card
- Exile Self On Success: Exile From Deck (1): Target Card
- Rune
- Draw 5 Cards (ignoring limit)
- On Play: Modify TP Cost (+10): Rune
- On Play: Modify TP Cost (-10): Target Card
- Exile From Deck (1): Card Large Draw
- Exile Self On Success: Exile From Deck (1): Target Card
- Rune
- Add 1 To Own Max Hand Size
- On Play: Modify TP Cost (+10): Rune
- On Play: Modify TP Cost (-10): Target Card
- Exile From Deck (1): Card Hand Size
- Exile Self On Success: Exile From Deck (1): Target Card
- Rune
- Heal 4
- On Play: Modify TP Cost (+10): Rune
- On Play: Modify TP Cost (-10): Target Card
- Exile From Deck (1): Card Heal
- Exile Self On Success: Exile From Deck (1): Target Card
- Rune
- Add 2 To Own Max TP
- On Play: Modify TP Cost (+10): Rune
- On Play: Modify TP Cost (-10): Target Card
- Exile From Deck (1): Card Max TP
- Exile Self On Success: Exile From Deck (1): Target Card
- Rune
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- Passive
- On Lose: Numb Own Target Card (1) (only once)
- Modifier
- Passive
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- Unless Endless: Summon Endless
- Unless Shopkeeper?: Summon Shopkeeper?
- Add To Deck (2): NOT Dev Card/NOT Passive/NOT Player/NOT Debuff/NOT BF/NOT D.C/NOT Item/NOT ????/NOT ???/NOT Field effect/NOT Proyectile/NOT Number Enemy
- If Stage swap: Coin (1): Setup (Turns into Badger Co. Mines) or Setup (Turns into Wastelands)
- Unless Stage swap: Passive
- If Pre Boss round: Setup (Summon Fleet )
- If Pre Boss round: Setup (Summon 3 Boss HP)
- Exile From Deck (1): Rune
- Starter
- Neutral Stage
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- Empower +1 (Sta Dice)
- Empower +1 (Sta Dice) (opponent)
- Exile From Deck (1): Earth/Fire/Air/Water
- Add To Deck (2): 3, 5, or 6 TP NOT D.C/Guest/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ??? Enemy
- If Stage swap: Setup (Turns into Underground Oasis)
- Unless Stage swap: Passive
- If Mini Boss Round: Summon To Hand (1): Card Foreman Kohler On Success: Add To Deck (1): Card Corrupted Thief
- Neutral Stage
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- Unless VS Item (4) in Deck: Coin (1): Summon a random 5, 6, 7, 8, or 9 TP Item card as opponent
- DEF: 1
- Exile From Deck (1): Air/Water/Fire
- Add To Deck (2): NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/Earth Enemy
- If Stage swap: Setup (Turns into Underground Oasis)
- Unless Stage swap: Passive
- If Mini Boss Round: Summon To Hand (1): Card C.M.D
- Earth Stage
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- If Boss HP: Passive
- Draw 1 Card
- On Win: Summon To Hand (1): Sta Dice On Success: Add 1 To Own Max Hand Size
- Prevent Numb Target Card (5)
- Unless Boss HP: True Numb Own Card Fleet (1) On Success: Unless VS Water Bottle in Deck: Add To Opponent's Deck (1): Card Water Bottle
- On Numb: Add To Opponent's Deck (1): Card Fleet (Dungeons)
- If Round (10): True Numb Own Card Round (1) and True Numb Card Round (1) and Delay Card Mini Boss Cycle Setup Effects By 1 Round
- Air
- Boss
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- Per Earth: Setup (TP+1)
- Enfeeble -3 (????) (opponent)
- VS each Earth: Setup (TP+1 as opponent)
- DEF: 1
- Exile From Deck (1): Air/Water/Fire/????/Guest
- Add To Deck (2): NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/Earth Enemy
- Unless Stage swap: Passive
- If Stage swap: Coin (1): Setup (Turns into Wastelands) or Setup (Turns into Tempest Peak)
- Earth Stage
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- Unless Stage swap: Passive
- Add To Deck (3): 1, 2, 3, 4, 5, 6, or 7 TP Earth/Fire/NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ??? Enemy On Success: Add To Deck (1): Card Thief
- Exile From Deck (2): Air/Water/Guest On Success: If target card is Card Thief: Add To Deck (1): Target Card
- If Stage swap: Coin (1): Setup (Turns into Fire Capital) or Setup (Turns into Rock Wall)
- If Pre Boss round: Unless Round (30): Setup (Summon Elliana and Summon 2 Boss HP) and If Round (30): Setup (Summon Elliana and Summon 3 Boss HP)
- Neutral Stage
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- DEF: 2
- VS Fire (1): ATK-2 for self and DEF-2 for self and Setup (2 rounds) (ATK+4)
- VS TP (0): Summon Mine (Ground) as opponent
- Prevent Numb Target Card (5)
- Unless Boss HP: True Numb Own Card Elliana (1)
- If Boss HP: Passive
- Unless Boss HP: Summon Boss HP and True Numb Own Card Elliana (1) On Success: Setup (3 rounds) (Unless VS Elliana in Deck: Add To Opponent's Deck (1): Card Elliana)
- On Numb: Turns into Elliana
- If Round (10): True Numb Own Card Round (1) and True Numb Card Round (1) and Delay Card Mini Boss Cycle Setup Effects By 1 Round
- Air
- Boss
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- Numb Buddy (1)
- If Boss HP: Passive
- Prevent Numb Target Card (3)
- Unless Boss HP: True Numb Own Card Elliana (1)
- If Round (10): True Numb Own Card Round (1) and True Numb Card Round (1) and Delay Card Mini Boss Cycle Setup Effects By 1 Round
- Earth
- Boss
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- Setup (If Water/Earth/Fire Attacker (1): Unless Air (1): Numb Own (1))
- Proyectile
- Debuff
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- Fortify +1 (Air)
- VS Enemy (1): Unless VS Air (1): Summon Conductive as opponent
- Add To Deck (3): 1, 2, 3, 4, 5, 6, 7, 8, or 9 TP NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT Guest/Air Enemy
- Exile From Deck (4): Water/Fire/Earth/Guest
- Unless Stage swap: Passive
- If Stage swap: Setup (Turns into Air Armada)
- Air Stage
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- Per Air: Draw 1 Card
- VS each Air: Opponent Draws 1 Card
- Add To Deck (3): 1, 2, 3, 4, 5, 6, 7, 8, or 9 TP NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT Guest/Air Enemy
- Exile From Deck (4): Water/Fire/Earth
- Unless Stage swap: Passive
- If Stage swap: Coin (1): Setup (Turns into Merchant Port) or Setup (Turns into Julesvale)
- Setup (TP+5 as opponent)
- Setup (TP+5)
- Break -1 (Earth) (opponent)
- Break -1 (Earth)
- If Mini Boss Round: Summon To Hand (1): Card Bradshaw
- Air Stage
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- Player: Every Card Played Without An Earth Card, Coin (1): Setup Numb Non Earth 2
- Add To Deck (2): 1, 2, 3, 4, 5, 6, or 7 TP Earth/NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT ???? Enemy
- Exile From Deck (3): Air/Water/Guest/Fire
- If Stage swap: Setup (Turns into Crystal Oasis)
- Unless Stage swap: Passive
- VS each Non-Token: Unless VS Earth (1): Unless Fire (1): Coin (1): Setup (Numb NOT Earth Non-Token (2)) and If Fire (1): Setup (Numb NOT Earth Non-Token (2))
- Earth Stage
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- Enfeeble -1 (Fire)
- Prevent Numb Opponent Water (1)
- Prevent Numb Water (1)
- Enfeeble -1 (Fire) (opponent)
- Exile From Deck (4): Earth/Fire/Air
- Add To Deck (2): Water/NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ??? Enemy
- If Stage swap: Coin (1): Setup (Turns into Tetherball Beach) or Setup (Turns into Lava Tubes)
- Unless Stage swap: Passive
- Water Stage
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- Add To Deck (3): 2, 3, 4, 5, 6, or 7 TP NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT Guest/Water Enemy On Success: Add To Deck (1): Card Stamina Dice
- Exile From Deck (4): Earth/Air/Water
- Unless Stage swap: Passive
- Setup (Modify TP Cost (-1): Currency)
- Per Currency: Draw 1 Water Card
- Enfeeble -1 (Fire) (opponent)
- Enfeeble -1 (Fire)
- If Stage swap: Coin (1): Setup (Turns into Tetherball Beach) or Coin (1): Setup (Turns into Swampy Estuary) or Setup (Turns into Air Armada)
- Water Stage
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- Add To Deck (3): 2, 3, 4, 5, 6, or 7 TP NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT Guest/Water Enemy On Success: Add To Deck (1): Card Gems
- Exile From Deck (4): Earth/Air/Water
- Unless Stage swap: Passive
- Setup (Modify TP Cost (-1): Currency)
- Per Currency: Draw 1 Water Card
- Enfeeble -1 (Fire) (opponent)
- Enfeeble -1 (Fire)
- If Stage swap: Setup (Turns into Tetherball Beach)
- Water Stage
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- Numb Item (1)
- Both Fields: Advance Boss and Mini Boss Setup Effects By 1 Round
- Advance Opponent's Mini-Boss or Boss Setup Effects By 1 Round
- Advance Mini-Boss or Boss Setup Effects By 1 Round
- Unless Stage swap: Passive
- If Stage swap: Coin (1): Setup (Turns into Underground Oasis) or Setup (Turns into Merchant Port)
- Neutral Stage
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- Coin (1): Setup (3 rounds) (If Water/Air/Earth Non-Token (1): Unless Fire (1): Take 1 Damage as opponent)
- Add To Deck (3): 1, 2, 3, 4, 5, 6, or 7 TP Fire/NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ??? Enemy On Success: Add To Deck (1): 5 or 6 TP Guest
- Exile From Deck (4): Earth/Air/Water
- Unless Stage swap: Passive
- Enfeeble -2 (Water) (opponent)
- If Stage swap: Setup (Turns into Fire Capital)
- Fire Stage
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- Add To Deck (3): 1, 2, 3, 4, 5, 6, or 7 TP Fire/NOT D.C/NOT Dev Card/NOT Passive/NOT Proyectile/NOT Field effect/NOT ???/NOT Guest Enemy On Success: Add To Deck (1): Buddy Attacker or Effect or Mini-Boss
- Exile From Deck (4): Earth/Air/Water
- Per Fire: Draw 1 Buddy Card
- Setup (Modify TP Cost (-1): Buddy)
- Unless Stage swap: Passive
- If Stage swap: Coin (1): Setup (Turns into Merchant Port) or Setup (Turns into Lava Tubes)
- Fire Stage
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- Exile From Deck (10): NOT ????
- If Round (10): Setup (5 rounds) (Summon To Hand (1): ????/NOT Player/NOT Dev Card/NOT D.C Mini-Boss or Boss On Success: Draw 1 Card and Destroy 5 Rounds of Card Endless Abyss Setup Effects and Add 1 To Own Max TP)
- Add To Deck (2): ????/NOT Dev Card/NOT Passive/NOT Player/NOT Debuff/NOT BF/NOT D.C/NOT Item/NOT Fire/NOT Water/NOT Guest/NOT Number Enemy
- Unless Stage swap: Passive
- Modifier
- Passive
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- ATK: 3
- DEF: 6
- Not Played: ATK+0
- ????
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- ATK-3 for opponent
- Setup (ATK-∞ for opponent and DEF+5 for opponent)
- Not Played: ATK+0
- ????
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- ATK: 3
- DEF: 2
- Unless Win: Summon Poison as opponent
- VS Currency (1) in Hand: Summon Poison as opponent
- Not Played: ATK+0
- ????
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- Summon 2 Rocket
- DEF: 3
- VS Currency (1) in Hand: Setup (Summon 2 Rocket)
- Not Played: ATK+0
- ????
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- ATK: 3
- DEF: 3
- Summon Crystal
- ????
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- ATK: 4
- Steal Item (1)
- Not Played: ATK+0
- ????
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- ATK: 5
- DEF: 1
- Setup (Empower +1 (????))
- Not Played: ATK+0
- ????
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- ATK: 2
- DEF: 1
- On Win: Summon To Hand (2): Card Stamina Dice and Add 2 To Own Max Hand Size
- On Win: Opponent Discards 2 Sta Dice Cards If Discard: Subtract 2 From Opponent's Max Hand Size
- Not Played: ATK+0
- ????
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- ATK: 6
- Not Played: ATK+0
- ????
- Setup (Resummon)
- On Lose: Heal 2 (ignoring modifiers) and Add 1 To Own Max HP
- If Round (15): Unless Round (16): Summon Stage swap
- If Round (30): Unless Round (31): Summon Stage swap
- If Round (30): Unless Round (31): Summon To Opponent's Hand (2): Rune
- If Round (45): Unless Round (46): Summon Stage swap
- If Round (9): Unless Round (10): Summon Pre Boss round
- If Round (24): Unless Round (25): Summon Pre Boss round
- If Round (39): Unless Round (40): Summon Pre Boss round
- If Round (54): Unless Round (55): Summon Pre Boss round
- If Round (69): Unless Round (70): Summon Pre Boss round
- If Round (84): Unless Round (85): Summon Pre Boss round
- ???
- If Round (20): Add 2 To Own Max TP
- ???
- ???
- Setup (Resummon)
- Setup (5 rounds) (Summon Mini Boss Round and Destroy 5 Rounds of Card Mini Boss Cycle Setup Effects)
- ???
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- Pierce (2)
- Unless VS Attacker (1): Draw 1 Card and Opponent Discards 1 Card
- Air
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- On Lose: Draw 3 Cards
- Buddy