← Back

Changelog for Dr. Nim

v5

Fixed a bug in the AI that caused it to think it can't beat a turn of exactly 11ATK.

v4

AI now prioritises turns that win with Watcher more highly when below full HP.
At 2HP or less, may also add Watcher onto a winning turn if it can afford to, in the same way it adds VeBuds and Jellyshrooms.

v3

AI now has a 50/50 chance to use Riz instead of Scarlet. Riz will be highly prioritized so the AI will play him whenever possible without sacrificing a win or tie, and will play it whenever skipping unwinnable turns with 4+ cards in hand.

v2

AI will (hopefully) attempt to heal with Scarlet if losing a turn on 1HP.
AI will no longer waste VeBud at full HP.
Will now prioritise Jellyshroom over VeBud if Jelly would cause lethal damage, otherwise priotisies VeBud when below full HP.
If player has 15 or higher ATK, will now skip to the "skip turn" part of AI.
AI can now discard 1-cost effects again, but they are considered more valuable than most attacker cards.

v1

Experimental change: Will no longer discard 1-costs on skipped turns.