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Terrain Expansion (v12)
by Miles
An expansion on vanilla with slight rebalancing, but primarily focused on new terrain cards. Each player picks a terrain, and they passively affect both sides of the field all game!
Latest Changes
V12: Peacock Spider no longer breaks Cave of Trials
Peacock Island exiles 99 instead of exiling 1
Mender only heals once
Bugaria Pier requires 5 total stats to deal damage on tie
Metal Island should correctly set the TP after Mulligan
V11: Wild Chomper is no longer made passive by Cave of Trials.
V10: Complete overhaul compared to the super old version of the mode.
Known bugs: Hidden cards from Forsaken Lands don't reveal what they are once played, instead essentially invisi-summoning the card that they are meant to be.
Cards
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- Passive
- On Tie: Take 1 Damage
- Unless Win: Subtract 1 From Own Max HP
- Heal 0
- ???
- Passive
- Fortify +1 (1 TP Enemy)
- Fortify +1 (1 TP Enemy) (opponent)
- Terrain
- Passive
- Multiply Healing by 0
- Multiply Healing by 0 for opponent
- Terrain
- Passive
- Summon Ant
- Summon Ant as opponent
- Terrain
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- 1
- Bug
- Passive
- Setup (TP+2)
- Setup (TP+2 as opponent)
- Terrain
- Passive
- Add To Field (1): Terrain/NOT _antmines On Success: Numb Own Target Card (1)
- Exile From Field (99): Terrain
- Terrain
- Passive
- On Win: Summon 2 Crystal Berry
- On Tie: Summon Crystal Berry and Summon Crystal Berry as opponent
- On Lose: Summon 2 Crystal Berry as opponent
- Terrain
- Passive
- Per Unspent TP: Spend a Crystal Berry for ATK+1
- ???
- Passive
- Per NOT Terrain Non-Token: Summon Worm
- VS each NOT Terrain Non-Token: Summon Worm as opponent
- Terrain
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- ATK+1 for opponent
- Unless Lose: Setup (Resummon as opponent)
- ???
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- Passive
- If TP (1): Summon Venus' Bud
- VS TP (1): Summon Venus' Bud as opponent
- Terrain
- Passive
- Numb Own Card Psicorp (∞) On Success: Setup (Summon Psicorp)
- Numb Card Psicorp (∞) On Success: Setup (Summon Psicorp as opponent)
- Numb Own Card Arrow Worm (∞) On Success: Setup (Summon Arrow Worm)
- Numb Card Arrow Worm (∞) On Success: Setup (Summon Arrow Worm as opponent)
- Terrain
- Passive
- VS NOT Terrain Boss (1): Empower +1 (NOT Terrain Non-Token)
- If NOT Terrain Boss (1): Empower +1 (NOT Terrain Non-Token) (opponent)
- Terrain
- Passive
- On Lose: Setup (ATK-1)
- On Win: Setup (ATK-1 as opponent)
- Terrain
- Passive
- If Sudden Death Timer: Add 1 To Max Hand Size For Both Players
- Terrain
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- Passive
- If Honey (2): Numb Terrain (2) On Success: Summon Lockdown
- Terrain
- VS Bee Kingdom Hive: Subtract 1 From Max Hand Size For Both Players and Setup (Add 1 To Max Hand Size For Both Players)
- VS Termite Capitol: Subtract 1 From Max HP For Both Players and Setup (Add 1 To Max HP For Both Players) and Heal 0 and Heal Opponent 0
- VS each Terrain: Setup (Summon a random Target Card card as opponent)
- ???
- Passive
- If NOT Terrain Boss (1): Add To Deck (1): Target Card
- VS NOT Terrain Boss (1): Add To Opponent's Deck (1): Target Card
- Terrain
- Passive
- Empower +1 (NOT Terrain Non-Token)
- Empower +1 (NOT Terrain Non-Token) (opponent)
- Terrain
- Passive
- Steal Enemy (1)
- Steal Own Enemy (1)
- Terrain
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- Setup (Turns into Ancient Castle (Sand))
- Terrain
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- Setup (Turns into Ancient Castle (Ice))
- Enfeeble -1 (Card Haunted Cloth)
- Enfeeble -1 (Card Haunted Cloth) (opponent)
- Numb Own Card Krawler (∞) On Success: Summon Sand Krawler
- Numb Own Card Warden (∞) On Success: Summon Sand Warden
- Numb Card Krawler (∞) On Success: Summon Sand Krawler as opponent
- Numb Card Warden (∞) On Success: Summon Sand Warden as opponent
- Terrain
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- Setup (Turns into Ancient Castle (Sand))
- Empower +1 (Card Haunted Cloth)
- Empower +1 (Card Haunted Cloth) (opponent)
- Numb Own Card Krawler (∞) On Success: Summon Frost Krawler
- Numb Own Card Warden (∞) On Success: Summon Frost Warden
- Numb Card Krawler (∞) On Success: Summon Frost Krawler as opponent
- Numb Card Warden (1) On Success: Summon Frost Warden as opponent
- Terrain
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- Numb (1)
- Bot
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- ATK: 1
- Numb (1)
- Bot
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- Unity (1, Bot)
- Bot
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- ATK: 1
- Unity (1, Bot)
- Bot
- Passive
- If TP (2*): Setup (TP+1)
- VS TP (2*): Setup (TP+1 as opponent)
- Terrain
- Passive
- On Lose: Exile From Field (1): Enemy
- On Win: Exile From Opponent's Field (1): Enemy
- Terrain
- Passive
- Setup (Modify TP Cost (+1): Mini-Boss or Boss)
- Setup (Modify TP Cost (+1): Mini-Boss or Boss as opponent)
- Terrain
- Passive
- If Effect (1): DEF+1 for self
- VS Effect (1): DEF+1 for opponent
- Terrain
- Passive
- If ATK (5*): Advance Card Sudden Death Timer Setup Effects By 1 Round
- VS ATK (5*): Advance Opponent's Card Sudden Death Timer Setup Effects By 1 Round
- If Sudden Death: Summon a random Wasp card as opponent
- VS Sudden Death: Summon a random Wasp card
- Terrain
- Passive
- If ATK (10): Summon Golden Seedling
- VS ATK (10): Summon Golden Seedling as opponent
- If DEF (7): Summon Golden Seedling
- VS DEF (7): Summon Golden Seedling as opponent
- Terrain
- Passive
- Exile From Field (99): Forsaken
- Exile From Opponent's Field (99): Forsaken
- Exile From Deck (1): any On Success: If target card is 1 TP: Add To Deck (1): Card 1TP Card and If target card is 2 TP: Add To Deck (1): Card 2TP Card and If target card is 3 TP: Add To Deck (1): Card 3TP Card and If target card is 4 TP: Add To Deck (1): Card 4TP Card and If target card is 5 TP: Add To Deck (1): Card 5TP Card and If target card is 6 TP: Add To Deck (1): Card 6TP Card and If target card is 7 TP: Add To Deck (1): Card 7TP Card and If target card is 8 TP: Add To Deck (1): Card 8TP Card and If target card is 9 TP: Add To Deck (1): Card 9TP Card and If target card is 10 TP: Add To Deck (1): Card 10TP Card and If target card is 12 TP: Add To Deck (1): Card 12TP Card
- Exile From Opponent's Deck (1): any On Success: If target card is 1 TP: Add To Opponent's Deck (1): Card 1TP Card and If target card is 2 TP: Add To Opponent's Deck (1): Card 2TP Card and If target card is 3 TP: Add To Opponent's Deck (1): Card 3TP Card and If target card is 4 TP: Add To Opponent's Deck (1): Card 4TP Card and If target card is 5 TP: Add To Opponent's Deck (1): Card 5TP Card and If target card is 6 TP: Add To Opponent's Deck (1): Card 6TP Card and If target card is 7 TP: Add To Opponent's Deck (1): Card 7TP Card and If target card is 8 TP: Add To Opponent's Deck (1): Card 8TP Card and If target card is 9 TP: Add To Opponent's Deck (1): Card 9TP Card and If target card is 10 TP: Add To Opponent's Deck (1): Card 10TP Card and If target card is 12 TP: Add To Opponent's Deck (1): Card 12TP Card
- Terrain
- Passive
- Numb Own Card Underling (∞) On Success: Summon 3 Seedling
- Numb Own Card Golden Seedling (∞) On Success: Summon 9 Seedling
- Numb Own Card Wasp Trooper (∞) On Success: Summon 2 Wasp Scout
- Numb Own Card Zombee (∞) On Success: Summon 3 Zombiant
- Numb Own Card Bloatshroom (∞) On Success: Summon 4 Zombiant
- Numb Own Card Zombeetle (∞) On Success: Summon 5 Zombiant
- Numb Own Card Krawler (∞) On Success: Summon 2 Bee-Boop
- Numb Own Card Warden (∞) On Success: Summon 3 Bee-Boop
- Numb Own Card Security Turret (∞) On Success: Summon 4 Bee-Boop
- Numb Own Card Burglar (∞) On Success: Summon 2 Thief
- Numb Own Card Ruffian (∞) On Success: Summon Thief and Summon Bandit
- Numb Own Card Chomper Brute (∞) On Success: Summon 2 Chomper
- Numb Own Card Leafbug Clubber (∞) On Success: Summon 2 Leafbug Archer
- Numb Own Card Mothfly Cluster (∞) On Success: Summon 3 Mothfly
- Numb Own Card Cactiling (∞) On Success: Summon Seedling and Summon Acornling
- Numb Own Card Plumpling (∞) On Success: Summon 2 Acornling
- Summon Ancient City as opponent
- Terrain
- Passive
- If Sudden Death Timer: Add 1 To Max HP For Both Players and Heal 1 and Heal Opponent 1
- Terrain
- Passive
- Empower +1 (Mini-Boss)
- Empower +1 (Mini-Boss) (opponent)
- Terrain
- Passive
- Summon a random Minigame card
- Terrain
- Subtract 1 From Own Min Hand Size and Subtract 1 From Own Max Hand Size
- ???
- Setup (If ATK (5*): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size)
- Setup (If ATK (5*): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size as opponent)
- Minigame
- Setup (If DEF (3*): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size)
- Setup (If DEF (3*): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size as opponent)
- Minigame
- Setup (If ATK minus DEF (0): Unless ATK minus DEF (1): Summon To Hand (3): Card Termacade Token and Add 3 To Own Min Hand Size and Add 3 To Own Max Hand Size)
- Setup (If ATK minus DEF (0): Unless ATK minus DEF (1): Summon To Hand (3): Card Termacade Token and Add 3 To Own Min Hand Size and Add 3 To Own Max Hand Size as opponent)
- Minigame
- Setup (Unless NOT Terrain Non-Token (1): Summon To Hand (3): Card Termacade Token and Add 3 To Own Min Hand Size and Add 3 To Own Max Hand Size)
- Setup (Unless NOT Terrain Non-Token (1): Summon To Hand (3): Card Termacade Token and Add 3 To Own Min Hand Size and Add 3 To Own Max Hand Size as opponent)
- Minigame
- Setup (Coin (1): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size)
- Setup (Coin (1): Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size as opponent)
- Minigame
- Setup (Per NOT Terrain Mini-Boss or Boss: Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size)
- Setup (Per NOT Terrain Mini-Boss or Boss: Summon To Hand (1): Card Termacade Token and Add 1 To Own Min Hand Size and Add 1 To Own Max Hand Size as opponent)
- Minigame
- Setup (If Bug (1) and Plant (1): Summon To Hand (2): Card Termacade Token and Add 2 To Own Min Hand Size and Add 2 To Own Max Hand Size)
- Setup (If Bug (1) and Plant (1): Summon To Hand (2): Card Termacade Token and Add 2 To Own Min Hand Size and Add 2 To Own Max Hand Size as opponent)
- Minigame
- Setup (On Win: Summon To Hand (2): Card Termacade Token and Add 2 To Own Min Hand Size and Add 2 To Own Max Hand Size)
- Setup (On Win: Summon To Hand (2): Card Termacade Token and Add 2 To Own Min Hand Size and Add 2 To Own Max Hand Size as opponent)
- Minigame
- Passive
- If ATK plus DEF (5): On Tie: Damage Opponent 1
- VS ATK plus DEF (5): On Tie: Take 1 Damage
- Terrain
- Passive
- If Sudden Death Timer: Summon Mulligan and Summon Mulligan as opponent
- Terrain
- If Sudden Death Timer: Setup (TP+∞) and Unless Metal Island (2): Setup (Summon 8 TP Token) and If Metal Island (2): Setup (2 rounds) (TP+∞) and Setup (2 rounds) (Summon 8 TP Token) and Set Own Max Hand Size to 3 and Passive
- Unless Sudden Death Timer: Setup (Unless Mulligan: Unless Bee Kingdom Hive: Set Own Max Hand Size to 5 and If Bee Kingdom Hive: Set Own Max Hand Size to 6) and Lose 1 per round
- Numb Own NOT Terrain Non-Token (∞)
- ???
- Passive
- Setup (Modify TP Cost (Set To 0): Mini-Boss or Boss)
- Setup (Modify TP Cost (Set To 0): Mini-Boss or Boss as opponent)
- Setup (Exile From Field (99): Mini-Boss or Boss)
- Setup (Exile From Opponent's Field (99): Mini-Boss or Boss)
- Terrain
- Passive
- DEF+2 for self
- DEF+2 for opponent
- Terrain
- Passive
- On Lose: If ATK (1*): Summon Zombie Token
- Per 5 Zombie Token: Numb Own Card Zombie Token (5) and Setup (Summon Zombeetle)
- Per 3 Zombie Token: Numb Own Card Zombie Token (3) and Setup (Summon Zombee)
- Per Zombie Token: Numb Own Card Zombie Token (1) and Setup (Summon Zombiant)
- Terrain
- Passive
- Setup (TP-1)
- Setup (2 rounds) (TP-1)
- Setup (TP-1 as opponent)
- Setup (2 rounds) (TP-1 as opponent)
- Terrain
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- Passive
- Empower +1 (Attacker)
- Empower +1 (Attacker) (opponent)
- Per NOT Terrain/NOT _nopassive Enemy: Setup (Summon a random Target Card card)
- VS each NOT Terrain/NOT _nopassive Enemy: Setup (Summon a random Target Card card as opponent)
- Terrain
- ATK: 2
- Summon Inichas
- Summon Jellyshroom
- Spider
- ATK: 2
- Per Venus' Bud: ATK+3
- Plant
- DEF: 2
- Empower +2 (Bot)
- Bot
- ATK: 1
- Summon Krawler
- Summon Warden
- Zombie
- ATK: 6
- On Win: Exile Self and Numb Terrain (1) and VS Bee Kingdom Hive: Subtract 1 From Max Hand Size For Both Players and VS Termite Capitol: Subtract 1 From Max HP For Both Players and Heal 0 and Heal Opponent 0
- Bug
- 8
- Bot
- Lifesteal (2)
- Empower +2 (Chomper)
- Plant
- Chomper
- ATK: 2
- Empower +2 (Card Midge)
- If Midge (2): Numb (1)
- Bug
- Empower +2 (Fungi)
- Fungi
- Zombie
- Empower +1 (Seedling)
- Fortify +1 (Seedling)
- Seedling
- Plant
- ATK: 2
- Numb (∞)
- ???
- Empower +3 (Spider)
- If Spider (3): Heal 1
- If Spider (4): Damage Opponent 1
- Spider
- ATK: 3
- VS Bug (1): ATK+3
- Plant
- Empower +3 (Mothfly)
- Bug
- Mothfly
- ATK: 6
- Pierce (∞)
- Bug
- Summon 2 random Wasp Enemy cards
- Bug
- ∞
- Plant
- Bug
- ATK: 1
- Coin (3): Summon Venus' Bud
- Bug
- ATK: 2
- If Zasp: Heal 1
- Bug
- ATK: 3
- If Mothiva: ATK+2
- Bug
- Coin (2): Summon Abomihoney
- Honey
- Empower +3 (Thug)
- Bug
- Thug
- 7
- Bug
- ATK: 3
- Empower +2 (Card Weevil)
- Bug
- ATK: 2
- If Poi: ATK+2
- Bug
- DEF: 2
- If Cross: Setup (2 rounds) (Draw 1 Mini-Boss Card)
- Bug
- ATK: 1
- Empower +1 (Wasp)
- Bug
- Wasp
- ATK: 3
- If Pisci: Numb (1)
- Bug
- DEF: 3
- If Cenn: Setup (DEF+3)
- Bug
- ATK: 3
- If ATK (10): Heal 1
- Bug
- ATK: 1
- Pierce (3)
- Bug
- DEF: 2
- If Kabbu: Heal 2
- Bug
- Turns into a random Mini-Boss card
- Bug
- ATK: 1
- Setup (ATK+2)
- Bug
- ATK: 3
- If Maki: ATK+3
- Bug
- DEF: 1
- If Maki: Heal 2
- Bug
- ATK: 4
- Pierce (3)
- If Delilah: ATK+2
- Bug
- ATK: 2
- DEF: 1
- If Stratos: Lifesteal (2)
- Bug
- ATK: 3
- DEF: 1
- If NOT Terrain Non-Token (2): Unless NOT Terrain Non-Token (3): Numb (1)
- Dead Lander
- ATK: 2
- Coin (1): ATK+2 or DEF+2
- If NOT Terrain Non-Token (2): Unless NOT Terrain Non-Token (3): On Win: Damage Opponent 1
- Dead Lander
- ATK: 3
- DEF: 3
- Unless NOT Terrain Non-Token (2): Coin (2): Numb (1)
- Dead Lander
- 1
- Plant
- Seedling
- Coin (1): DEF+3
- Plant
- Seedling
- 3
- Seedling
- Plant
- Coin (1): DEF+4
- Seedling
- Plant
- On Win: Setup (TP+2)
- Plant
- Seedling
- Coin (1): DEF+6
- Plant
- Seedling
- 9
- Seedling
- Plant
- 1
- Fungi
- Zombie
- 3
- Fungi
- Zombie
- 5
- Fungi
- Zombie
- On Win: Damage Opponent 1 (only once)
- Fungi
- 4
- Fungi
- Coin (1): DEF+2
- Bug
- Coin (1): ATK+1
- Numb (1)
- Bug
- Coin (2): DEF+3
- Numb (1)
- Bug
- Numb (1)
- ???
- DEF: 1
- Numb (1)
- ???
- 2
- Plant
- Chomper
- 4
- Plant
- Chomper
- ATK: 1
- Coin (1): Summon Chomper
- Plant
- Chomper
- ATK: 1
- VS Plant (1): ATK+1
- VS Plant (2): ATK+1
- Bug
- 2
- Bug
- 3
- ???
- 2
- Bug
- Thug
- 3
- Bug
- Thug
- 4
- Bug
- Thug
- 5
- Bug
- Thug
- Coin (1): ATK+1 or DEF+1
- Bot
- 4
- Bot
- If Bot (6): Heal 1 (only once)
- Bot
- 4
- Honey
- 2
- Bot
- 3
- Bot
- 4
- ???
- ATK: 1
- Unity (1, Leafbug)
- Bug
- Leafbug
- Unity (1, Leafbug)
- Bug
- Leafbug
- ATK: 2
- Unity (1, Leafbug)
- Bug
- Leafbug
- ATK: 1 (only once)
- Unity (1, Card Midge)
- Bug
- ATK: 2
- ATK: 1 (only once)
- Bug
- ATK: 2
- ATK: 2 (only once)
- Bug
- 3
- Spider
- 5
- Spider
- 4
- Spider
- 6
- Bug
- 1
- Bug
- Mothfly
- 3
- Bug
- Mothfly
- 2
- Bug
- Wasp
- 4
- Wasp
- Bug
- DEF: 3
- Coin (1): ATK+2
- Coin (1): Numb (1)
- Bug
- Wasp
- ATK: 5
- Pierce (2)
- Bug
- Wasp
- Lifesteal (1)
- Plant