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Polytopia Mode (v10)
by QitMFan48
Polytopia Mode
you can pick a tribe passive and a normal boss
Latest Changes
v10: the Numb and Freeze update
added Polaris, a tribe focused on the new Freeze effect
added Freeze, which clogs enemy decks. it costs TP to play, but gets it out of your deck when played. as long as
it's in your deck, Polaris can put more Freeze in your deck
added some units that can add Freeze(Ice Archer, Mooni and the Gaami boss)
added a numb/attack unit in the form of the Battle Sled
added a numb/attack miniboss, the Ice Fortress
fixed ∑∫ỹriȱŋ not being passive
added a new Polytaur
v9: the Cursed update
fixed Yădakk spelling
added ∑∫ỹriȱŋ, a polytaur focused tribe
added Polytaurs based on the various animals of the Square: each one associated with a different tribe. You can
tell which ones belong to which tribe by order and effects
added Dragon, a super unit that starts out weak, but can grow into an ELK equivelent
added Navalons, defensive knight equivelents
fixed Hoodrick
portraits maybe coming soon?
v8: the Edgy update
increased edge levels
v7: I am QitMFan48
v6: the Sucksass I update
added aquarion
v5: THE BIGGIS UPDATE
i rember catapults :)
tribes rebalanced
knights nerfed
v4: fixed a bug fix fix
v3: fixed a bug fix
v2: fixed a bug
v1: release
Cards
- If Tribe (1) in Deck: Play From Deck (1): Tribe On Success: Exile From Field (1): Tribe
- If Tribe (1) in Hand: Play From Hand (1): Tribe On Success: Exile From Field (1): Tribe
- ???
- Seedling
- Wasp
- Fungi
- Zombie
- Plant
- Bug
- Bot
- Thug
- Chomper
- Leafbug
- Dead Lander
- Mothfly
- Spider
- Tribe
- Passive
- Draw 1 Card
- Tribe
- Passive
- Add 1 To Own TP Per Turn
- Tribe
- Passive
- ATK+1 for self
- Tribe
- Passive
- Coin (1): Numb Unit (1)
- Tribe
- Passive
- Coin (1): Lifesteal (1)
- Tribe
- Passive
- Per Forest: DEF+1 for self
- Tribe
- Passive
- Coin (1): Setup (TP+3)
- Tribe
- Passive
- On Win: Damage Opponent 1
- Tribe
- Passive
- Prevent Numb Unit (1)
- Tribe
- Passive
- Set Own Max HP to 7
- Unless aimotoken: Summon aimotoken and Heal ∞
- Tribe
- Passive
- ???
- Passive
- On Tie: Coin (1): Heal 1
- Tribe
- Passive
- Set Own Max TP to 12
- Tribe
- Per Ocean: DEF+1
- Tribe
- Passive
- If Forest (3): Summon a random Polytaur Enemy card
- Tribe
- Passive
- Add To Opponent's Deck (1): Card Freeze
- VS every 2 Freeze in Deck: Add To Opponent's Deck (1): Card Freeze
- Tribe
- Exile Self
- ???
- 6
- Super Unit
- 6
- Super Unit
- On Win: Exile Self On Success: Add To Deck (1): Card Baby Dragon
- Super Unit
- ATK: 4
- On Win: Exile Self On Success: Add To Deck (1): Card Fire Dragon
- Super Unit
- ∞
- Super Unit
- Numb Unit (1)
- Add To Opponent's Deck (6): Card Freeze
- Super Unit
- ATK: 5
- On Win: Setup (Unless VS ATK (7*): Summon Knight)
- Unit
- Steal Unit (1)
- Unit
- ATK: 1
- Setup (ATK+2)
- Unit
- 7
- Unit
- Not Played: Add To Opponent's Deck (1): Card Dagger
- Unit
- DEF: 5
- On Win: Setup (Unless VS ATK (7*): Summon Navalon)
- Unit
- Polytaur
- ATK: 3
- Numb Unit (2)
- Unit
- rebellion!
- ATK: -1
- Unit
- 1
- Unit
- 5
- Unit
- 3
- Unit
- ATK: 2
- Pierce (1)
- Unit
- Numb Unit (1)
- Unit
- ATK: 1
- On Win: Setup (Summon Ship)
- Unit
- ATK: 5
- On Win: Setup (Summon Battleship)
- Unit
- 10
- ???
- 2
- Unit
- 1
- Terrain
- 1
- Terrain
- 4
- Unit
- Polytaur
- Draw 1 Card
- Unit
- Polytaur
- 6
- Unit
- Polytaur
- ATK: 1
- Numb Unit (1)
- Unit
- Polytaur
- ATK: 1
- Lifesteal (1)
- Unit
- Polytaur
- Per Forest: ATK+1
- Unit
- Polytaur
- Setup (TP+4)
- Unit
- Polytaur
- ATK: 3
- On Win: Damage Opponent 1
- Unit
- Polytaur
- DEF: 1
- Prevent Numb Unit (1)
- Unit
- Polytaur
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- AAAAAAAAAAAAHHHH THAT NECK
- Take 1 Damage
- Unit
- Polytaur
- ATK: 1
- On Tie: Heal 1
- Unit
- Polytaur
- ATK: 2
- Setup (TP+1)
- Unit
- Polytaur
- Per Ocean: ATK+1
- Unit
- Polytaur
- ATK: 2
- Coin (1): Summon a random Polytaur Enemy card
- Unit
- Polytaur
- Add To Opponent's Deck (4): Card Freeze
- Unit
- Polytaur
- Add To Opponent's Deck (3): Card Freeze
- Unit
- ATK: 2
- Add To Opponent's Deck (2): Card Freeze
- Unit
- ATK: 3
- Numb Unit (1)
- Unit