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Health Cap Calamity (v12)
by Peri
HCC is a mode where bosses (and sometimes minibosses) have the ability to raise your health cap! As an example, if Tanjerin were to increase your health cap by 3, you would go from 5 HP to 8 HP! Some cards will be nerfed accordingly, and your health cap can only be raised once by said card, so find that perfect combination of maintaining health and stopping your opponent!
Latest Changes
Update 0: Health Cap Calamity is created! No additional cards are added yet, and only a few bosses have the health cap effect for testing purposes.
Update 1: All bosses but a few are changed, HCC is close to reaching completion!
Update 1.1: Fixed a problem where Mother Chomper, Devourer, and Ultimax Tank were too eager to show that they could increase their HP caps.
Update 2: Changed an issue where Heal Cap would only grant you +1 HP instead of their usual effects, Heal Cap (+1) remains the same.
Update 3: Broodmother is added! Its gimmick should shake the strategy up a bit!
Update 4: Attempted to fix healing, made a change where Heal Caps won't stack.
Update 5: Totally didn't just keep healing the same and just rebrand it as temporarily increasing the HP Cap.
Cards
- ATK: 1
- Coin (3): Summon Venus' Bud
- Bug
- ATK: 3
- If Mothiva: ATK+2
- Bug
- Coin (2): Summon Abomihoney
- ???
- Empower +3 (Thug)
- Bug
- Thug
- 7
- Bug
- ATK: 3
- Empower +2 (Card Weevil)
- Bug
- ATK: 2
- If Poi: ATK+2
- Bug
- DEF: 1
- If Cross: DEF+3
- Bug
- ATK: 1
- Empower +1 (Wasp)
- Bug
- Wasp
- ATK: 2
- If Pisci: Numb (1)
- Bug
- DEF: 2
- If Cenn: DEF+4
- Bug
- ATK: 1
- Pierce (3)
- Bug
- Turns into a random Mini-Boss card
- Bug
- ATK: 1
- Setup (ATK+2)
- Bug
- ATK: 4
- Pierce (3)
- If Delilah: ATK+1
- Bug
- ATK: 2
- Lifesteal (2)
- If Stratos: DEF+1
- Bug
- 3
- 1
- Dead Lander
- ATK: 2
- Coin (1): ATK+2 or DEF+2
- Dead Lander
- 3
- 3
- Dead Lander
- 1
- Plant
- Seedling
- Coin (1): DEF+3
- Plant
- Seedling
- 3
- Seedling
- Plant
- Coin (1): DEF+4
- Seedling
- Plant
- Coin (1): DEF+6
- Plant
- Seedling
- 9
- Seedling
- Plant
- 1
- Fungi
- Zombie
- 3
- Fungi
- Zombie
- 5
- Fungi
- Zombie
- 1
- Fungi
- 4
- Fungi
- Coin (1): DEF+2
- Bug
- ATK: 1
- Coin (1): Numb (1)
- Bug
- Coin (2): DEF+3
- Bug
- Numb (1)
- ???
- DEF: 1
- Numb (1)
- ???
- 1
- Bug
- 2
- Plant
- Chomper
- 4
- Plant
- Chomper
- ATK: 1
- Coin (1): Summon Chomper
- Plant
- Chomper
- ATK: 1
- VS Plant (1): ATK+2
- Bug
- 2
- Bug
- 3
- ???
- 2
- Bug
- Thug
- 3
- Bug
- Thug
- 4
- Bug
- Thug
- 6
- Bug
- Thug
- Coin (1): ATK+1 or DEF+1
- Bot
- 2
- Bot
- If Bot (6): Heal 1
- Bot
- 4
- ???
- 2
- Bot
- 3
- Bot
- 4
- ???
- Unity (2, Leafbug)
- Bug
- Leafbug
- Unity (1, Leafbug)
- Bug
- Leafbug
- ATK: 2
- If Leafbug (3): Numb (1)
- Bug
- Leafbug
- 4
- Bug
- 3
- Spider
- 5
- Spider
- 3
- Spider
- 3
- Bug
- 6
- Bug
- 1
- Bug
- Mothfly
- 3
- Bug
- Mothfly
- 2
- Bug
- Wasp
- 4
- Wasp
- Bug
- ATK: 2
- Coin (1): ATK+1
- Coin (1): Numb (1)
- Bug
- Wasp
- ATK: 4
- Pierce (2)
- Bug
- Wasp
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- If HP (11): Unless HP (12): Setup (TP+1)
- If HP (11): Unless HP (12): Take 6 Damage
- Rules
- Lifesteal (1)
- If HP (5): Unless HP (6): On Win: Take 1 Damage
- If HP (6): Unless HP (7): On Win: Take 1 Damage
- If HP (7): Unless HP (8): On Win: Take 1 Damage
- Plant
- Seedling
- Lifesteal (1)
- If HP (5): Unless HP (6): On Win: Take 1 Damage
- If HP (6): Unless HP (7): On Win: Take 1 Damage
- If HP (7): Unless HP (8): On Win: Take 1 Damage
- Plant
- If HP (5): Unless HP (6): If _Lifesteal (1): Lifesteal (1)
- If HP (4): Unless HP (5): If _Lifesteal (2): Lifesteal (2)
- If HP (3): Unless HP (4): If _Lifesteal (3): Lifesteal (3)
- If HP (2): Unless HP (3): If _Lifesteal (4): Lifesteal (4)
- Setup (Summon Heal Cap (+1))
- If Heal Cap (+2): Numb Own Card Heal Cap (+1) (1)
- If Heal Cap (+3): Numb Own Card Heal Cap (+1) (1)
- ???
- If HP (6): Unless HP (7): If _Lifesteal (1): Lifesteal (1)
- If HP (5): Unless HP (6): If _Lifesteal (1): Lifesteal (1)
- If HP (4): Unless HP (5): If _Lifesteal (2): Lifesteal (2)
- If HP (3): Unless HP (4): If _Lifesteal (3): Lifesteal (3)
- If HP (2): Unless HP (3): If _Lifesteal (4): Lifesteal (4)
- Setup (Summon Heal Cap (+2))
- If Heal Cap (+3): Numb Own Card Heal Cap (+2) (1)
- ???
- If HP (7): Unless HP (8): If _Lifesteal (1): Lifesteal (1)
- If HP (6): Unless HP (7): If _Lifesteal (1): Lifesteal (1)
- If HP (5): Unless HP (6): If _Lifesteal (1): Lifesteal (1)
- If HP (4): Unless HP (5): If _Lifesteal (2): Lifesteal (2)
- If HP (3): Unless HP (4): If _Lifesteal (3): Lifesteal (3)
- If HP (2): Unless HP (3): If _Lifesteal (4): Lifesteal (4)
- Setup (Summon Heal Cap (+3))
- ???
- ATK: 2
- Summon Inichas
- Summon Jellyshroom
- Summon Heal Cap (+3)
- Spider
- ATK: 2
- Per Venus' Bud: ATK+3
- Summon Heal Cap (+1)
- Plant
- Lifesteal (2)
- Empower +2 (Chomper)
- Summon Heal Cap (+1)
- Plant
- Chomper
- DEF: 2
- Empower +2 (Bot)
- Summon Heal Cap (+2)
- Bot
- ATK: 8
- Summon Heal Cap (+2)
- Bot
- Empower +3 (Mothfly)
- Summon Heal Cap (+2)
- Bug
- Mothfly
- ATK: 1
- Summon Krawler
- Summon Warden
- Summon Heal Cap (+2)
- Zombie
- ATK: 2
- Numb (∞)
- Summon Heal Cap (+2)
- ???
- ATK: 3
- VS Bug (1): ATK+3
- Summon Heal Cap (+2)
- Plant
- Empower +2 (Fungi)
- Summon Heal Cap (+3)
- Fungi
- Zombie
- Empower +2 (Seedling)
- Summon Heal Cap (+3)
- Seedling
- Plant
- Summon 2 random Wasp Enemy cards
- VS Maki: Summon a random Wasp Enemy card
- Summon Heal Cap (+3)
- Bug
- ATK: 4
- Empower +2 (Card Midge)
- If Midge: Summon Heal Cap (+1)
- If Midge (2): Summon Heal Cap (+2)
- If Midge (3): Summon Heal Cap (+3)
- Bug
- ATK: 2
- If Zasp: Heal 1
- Bug
- ATK: 3
- If ATK (7): Heal 1
- Bug
- DEF: 2
- If Kabbu: Heal 3
- Bug
- DEF: 2
- If Maki: Heal 2
- Bug
- ATK: 4
- If Kabbu: ATK+4
- On Win: Summon Heal Cap (+3)
- On Tie: Summon Heal Cap (+2)
- On Lose: Summon Heal Cap (+1)
- Bug
- ATK: 5
- If Kina and Yin: Summon Heal Cap (+2)
- Bug
- ATK: 2
- If Maki: ATK+3
- Bug
- Empower +4 (Spider)
- Summon Heal Cap (+3)
- Spider
- ∞
- Plant
- Bug