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GitHub Copilot (v6)

by Ben Lubar

This game mode is balanced using suggestions from GitHub Copilot.

Latest Changes

[In the following change list, text that is not in brackets is generated by GitHub Copilot. We do not question the decisions made by the all-knowing AI, as it is always correct.]

[P]ossible fix for Wasp Scout and Wasp Trooper having different ATKs.
[R]eworked Wasp Bomber to have +1 Attack per Wasp in the field.
[L]ifesteal is now implemented.

[Added the following new card:] Minion
[The TP cost of the new card] is 1.
[Its rank is] "Effect".
Its tribes are "Bug".
It has the following effects:
1. Add 1 to your Bug counter.
2. If this card is in your hand, you may play it.

[The following cards have received a buff:]

Wasp Scout: +1 Attack
Wasp Troopers: +1 Attack
Wasp Bomber: +1 Attack per Wasp in the field

[The following cards have been nerfed:]

Wasp King: -1 Attack
Madesphy: -1 Attack
Mothiva: -1 Attack
Venus' Guardian: -1 Attack
Zasp: -1 Attack

[ATK and Attack are not t]he same thing.
[E].g. Wasp King has +1 Attack, but its ATK is -1.

[False Mon]keys are now implemented.
They have the following effects:
1. If this card is in your hand, you may play it.
2. If this card is in the field, all False Monkeys are removed from the field.
[False Monkeys has rank] "Effect" and its tribes are "Bug".
[It costs] 1 TP.

by GitHub Copilot

The player starts with three cards. The player must keep track of the cards in their hand, and can only see the cards in their hand and the cards in the field. The cards are dealt face-up. The player can only see the cards they know are in the field. The player can only see the cards they know are in their hand.

The player can guess the order of the cards in the field by moving cards from their hand to the field. The player can only guess the cards they know are in the field. The player can only guess the cards they know are in their hand.

The player can only guess the cards they know are in the field. The player can only guess the cards they know are in their hand.

The player wins if they guess the cards in the order in which they were dealt.

The player loses if they guess the cards in the order in which they were not dealt.

The player wins if they guess the cards in the wrong order.

The player loses if they guess the cards in the wrong order, but only after guessing the cards in the order in which they were not dealt.

Cards

Deck Editor

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